Increase the deployment speed of the TP and greatly increase the interact radius of it. Enough that if a Sym player is caught in a grav with her team, she can drop a TP and her entire team can actually use it. Currently, provided she doesn’t die before the TP sets up, she’s pretty much the only person who can reach it since you need to be right on top of it to use.
We were told that this would be a thing.
Give Grav combos counterplay other than Trans and Beat. Give Symmetra some meaning.
Plenty of ults and ult combos are easily shut down by regular abilities.
There’s really no reason why the interact radius can’t be increased. So often turrets don’t teleport either because the radius is so small. As it is now, dropping a TP in the center of a grav still would not save most of your teammates because of how small the radius is.
The deploy speed could probably be sped up too, but not by much just so enemies have at least some time to react if they are close enough for the audio alert.
But Moira can fade out of it, but Reaper can’t Wraith out of it. Sombra can’t even tele out of it. Just let Sym TP save people with it. Chances are it would only work 10% of the time anyways since Grav is usually timed with other death ults. Even if the deeply speed and player interaction range was increased. High chances are only 1 person would escape
"Secondly, her teleporter ability now requires a button input to trigger, but the teleporter works both directions. This means you can do new tricks like tossing it into an enemy Zarya ult from far away and pull your team out to safety. "
It’s not a Symm Main whine thing. It was stated as the intended functionality by the developers.
This is literally all Blizzard has to do to make Symm fun and viable. Faster teleporter deploy time and interact radius means she can escape mid fight and be the only non ult counter to a Grav Dragon
Teleporter has like a 2s downtime. If you’re playing against a Zarya there’s no reason it shouldn’t be down most the time ready for you to escape the grav, especially with the reduced pull range on Grav.
Grav can be countered by some normal abilities. Defense Matrix, Deflect, and I think Moira’s fade.
That said, I don’t see why TP can’t be another counter option. But we should acknowledge there are some normal abilities that can counter it already and be mindful of how much counter play is allowed. For instance, I see some people saying Tracer should escape too. Well, if we do that why not Reaper, and D.Va and Winston, maybe Hammond and Hanzo and Pharah… we do have to be careful.
Yes please. It has a 2 second cast time and 1+ when you’re trying to place it.
3+ seconds for it is just bogus, reduce the cast time to 0.5-1 seconds (~1.5 - 2) and increase the radius. Also, while the rework was on ptr Sym was able to tp while frozen, what happened to that?
3 seconds is far too long to be useful in the middle of a fight, by the time you react, position the TP, and start deployment then you’re probably already dead.