I think they should allow torb to select what his turret is firing at
you know like how zen throws his discord on visible targets, torb should have the same recital that marks a target for his turret, which then removes after they have been outside LOS for a short time
so many times the turret is just aimlessly firing at a shield when there are flankers decimating the backline which the turret could help fend off
and yes i know it targets whatever you hit with your rivet gun, but that’s a very hard shot to make on most targets especially a tracer or a genji or a sombra
it would also allow him to be more usefull in focus firing targets, and finishing off low health targets before they manage to escape
i think that sounds good on paper but then what about when torb is dead and walking back from spawn, his turret should never have any down time in my opinion as its dps isnt very high to begin with
torb is meant to be a low skill hero anyway, so forcing that kind of pin point accuracy on a projectile hero with an arcing projectile for a second or so extra damage from his turret is unfair…
and no… his turret doesn’t melt anything, it has a painfully low DPS and fire rate, the most it does is harass and prevent movement into an area from flankers
but that is nullified because they just wait for a tank to enter in first, take the aggro and then do whatever they want free of harassment
i think the main use of it though would be to have two targets getting show down at once instead of having it just keep switching targets depending on who you’re shooting at
It’s not entirely necessary. Learning to use accurate fire to direct your turret is part of Torbjorn’s skill curve.
All of the low-skill heroes have unique factors or abilities that allow people to put time into them for value similar to the high-skill heroes. Alongside hitting shots, Torbjorn can master turret & Molten Core placement. Bastion can find all the little nooks and crannies he can get into to surprise his opponents when they walk forward. Mercy has her variety of movement tech. The list goes on.
This kind of potential skill ceiling for low-skill heroes is a large part about why Overwatch is fun. People wouldn’t play heroes if they were boring or had no potential to grow.
Also, manually selecting Torbjorn’s turret target would be unintuitive and take too long for newer players.
yes, but comparatively having to have better aim and trigonometry prediction than hanzo to deal all in all less damage over time makes it an unfair expectation and reward
there are only so many places you can put a turret due to the geometry of the map, the way the collision works, and the fact it needs LoS
there is nowhere you can put it where it can fire but not be fired at easily, so most of the time it does 80 damage to a shield, then explodes where it gets focused… with my idea you could put it where it covers the backline and shoots at what you want it too without having to arc a rivet 5 miles into the body of a stick thin flanker
no it wouldn’t… does it take people long to figure out how to throw a discord orb on people in LoS?.. no… that is exactly how it would work, they come into torbs LoS a retical pops up on them, you push the associated button, they are marked, and the turret will fire on them whenever it has LoS untill you move the mark, or they move out of torbs LoS for a short time
it does, but the problem is, its way to hard to hit those shots on small fast moving targets, which is what you want the turret to be shooting at
Most of your damage should be from Torbs rivets at most the turret will get 1/4 to 1/3 of you the damage you’ve done with Torb. The turret is more of a supplemental annoyance punish bad awareness or distracted players. it’s already rather powerful as is allowing you to target would be nice of course but it’s not like Torb is in a bad position. Anyway just spam his primary mary and try to lead shots I’d say it’s about 50/50 skill/luck Torb does pretty high damage especially when he’s overloading.
his turret is supposed to deny space… it doesn’t do that currently, it just fires at shields or whatever is first in its LoS…
letting flankers and other squishys ignore it and do what they want
whats high skill about spamming space bar and M1 untill you can Q + WM1 + Shift into the enemy and get a team wipe?
but thats balanced and fair according to genji mains…
in theory yes, but it doesn’t happen that way, i would prefer having the turret watch my back and protect my healers so they and i can do our jobs without having to worry about Jump and cut weeb man, or lesbian time traveller kerb stomping our teeth out every 5 seconds
…Torbjorn’s DPS with his gun and his turret on the same target is about 170? And Hanzo takes over a second to charge and fire his 120 damage arrows? Storm Arrow grants more DPS than Overload, but it doesn’t last as long.
Torbjorn also comes with more survivability, but Hanzo’s Sonic and Storm arrows balance out the utility Torbjorn gets from Overload and the health pool on his turret.
Which button?
The actual turret button is used to instantly redeploy Torbjorn’s turret when it hasn’t been used for a while. Interact is used to destroy his turret. On Console, you are already practically out of buttons to use comfortably.