And I when I say banned I moreso mean put in timeout.
They shouldn’t be able to join any game for 3-5 minutes (Long enough to be impractical, short enough to account for situations where you have to leave)
Thoughts?
Edit: This suggestion is mainly for modes other than competitive as there are already penalties for leaving there.
I think it’s entirely reasonable to have a…perhaps 3 minute timeout for leavers. I’ve advocated as such for other team FPS games in the past, though I’ve gotten shouted down for doing so.
Even if there’s a legitimate problem (as opposed to ragequitting) - power failure, internet cut out, etc, that still means your connection to the game is unreliable and your teammates suffer for it. Happens frequently enough to enough people, and the game suffers for it.
And three minutes is not that long, all told. I wouldn’t go above that for a first offense. I would start stacking the penalty within a 24-hour period, though.
Comp is a bit of a different matter though, with the extended queue times people already suffer for and the bigger stakes overall. I think Comp should start with a 1-hour penalty, then stack from there.
Are we talking about quick play or competitive here? Competitive already has fairly harsh penalties for leaving, and you could perhaps make an argument for making them harsher still.
On the other hand, doing so in quick play is a fairly dangerous proposition. Quick play has backfill, which means leavers aren’t nearly as impactful as they are in competitive, and there has to be a mode people can play when there’s a reasonable expectation they might have to leave the game. Maybe a player has a slightly unstable internet connection (we’ve probably all had a few games where our internet died in the middle of it and we were disconnected), or there might be a situation that forces them to leave midgame for another reason. The downside from them leaving really isn’t so huge that they’d have to be punished more severely for it.
There’s already some systems in place to disincentivise such behavior, like a lower endorsement level, and people that leave too many games do get penalized with experience reductions and eventually timeouts. It’s enough.
System cant tell if they left on purpose or disconnected or the game crashed.
You should punish people for the impact of them leaving, thats why in QP you get an XP penalty and in Comp you get suspended.
System works fine … in fact, its a bit harsh in comp since they strike ALL your SR for an accidental DC and they dont give back the points. We dont need something harsher. Nope.
Any mode besides competitive really. Leavers make games less fun for pretty much all involved. The current systems to disincentivise leaving that you mentioned aren’t effective to people who don’t care about XP or endorsements, so a short timeout would make those people consider whether or not it is worth leaving a game and having to wait.
On comp I am agree with you, but you have to get if it is a dc or a left.
On qp I wanna be free to leave when I want since 1- I don’t like to play vs that lev 20 genji that know perfectly when and how to dash (aka I don’t wanna play vs smurfs, alt or whatever you call these ppl)
I think a half an hour timeout is better. If you needed to leave, what is 30 minutes to you? I have it happen to me and by time I resolve whatever, I can just instantly queue again as though it never happened. At least if you do it within the first minute.
Again, theres no point of ADDING more insult to the injury.
Like I said, again: You should punish people for the impact of them leaving
If the punishment is done, the timeout serves no purpose, unless you want to remove ALL punishment or make the same punishment across all types (Competitive adds a suspension so thats an effective timeout).
There has been this great suggestion in the community for the longest time: Leavers shouldn’t be able to join new games until the one they left has concluded. That way they can’t just jump from match to match.
To be fair, your potato internet is making the game experience worse for everyone involved.
And in this scenario you’d only have to wait 3-5 minutes, so not that bad.