I find it strange how, back in the day when hitscans were at 30%(and there were less hitscan as well) Pharahmercy wasn’t an issue, but now she suddenly is despite Pharah herself having almost no notable changes since then.
I guess people have grown so accustomed to most Pharahs being rendered worthless against hitscan that they can’t fathom having to put in the same effort to kill Pharah as she needs to kill them.
True
Though Pharah hasn’t been to deterred by shields I think since she can get a high enough angle to where she can shoot over them. Though that is a good point!
phara will never be balanced as long as mercy exists. they cant balance her because she would be busted with a pocket. shes is terrible without one so the supports are practically forced to pocket her if they dont want to play a 5v6
Pharmercy problem is not caused by pharah, but mercy dmg boost. Mercy dmg boost need to be reworked.(not pure nerf) She need to get less value by pocketing a single player, and get more value for helping her entire team.
It most definitely is, else it wouldn’t be run in most matches here in Masters + GM. Its gotten really obnoxious to play again Pharmercy almost every game…
Pretty much every other game is one where the best Pharah wins. I usually have to switch off Lucio to Ana, so the other support can go Mercy and pocket our Pharah.
I just really dislike heroes like Bastion and Pharah that forces everybody to change their playstyle and composition to match them.
Could this be a region thing? I am in EU (Denmark) and I have Pharahs a LOT recently on either team on maps like:
ALL Control Maps
Volskaya Industri
Temple of Anubis
Dorado
Gibraltar
Rialto
Route 66
Dorado
Eichenwalde
King’s Row
I don’t know if I am just completely unlucky with constantly getting matched with Pharahs on both my team and enemy team, but it gets really repetetive and boring in my experience
Your “effort” comparison is more biased tho. Imagine having value of aiming capabilities instead of spam + invulnerability. GM hitscan main here. We need speciefic rule for mercy, so she can’t have op synergy with Ashe or phara. Damage boost rule for ashe - 15%, heal for phara 50%, that way we can bring back Ashe’s 85 original damage and phara will not have such a free value of pocket. Or make this flying sheesh 175 hp tho if you want to please all e-girls of the universe still for buying 500$ skins.