Hi there,
My latency is a constant 45ms, and my IND is 20 but a lot of my shots are delayed by a pretty big margin. If someone is standing still in front of me and I fire at their head, there’s a small but noticeable delay before I get the hit sound or hit marker, and this is even more prominent in normal play. My FPS is also comfortably above 200. I’ve also played for a bit with the netgraph on just to test and it was fine, no packet loss or anything.
Widowmaker is the worst offender. I can see the trail appearing later than when I fired, and when I press right click, there’s a delay before the game actually scopes me in.
BUT… there are a few things that I’ve managed to narrow down.
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This happens ONLY in competitive mode OR when a custom game is set to competitive settings and filled with 12 players (I scrim every day so it’s easy to notice). Pre-game warmup deathmatch on Chateau is mostly fine, or any of the fun custom games you can find in the browser.
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Turning OFF the shader cache in Nvidia Control Panel appears to fix these delays, especially with the Widow scope but it seems to cause some microstutter and the game doesn’t feel so smooth anymore.
My rig is an i7 6700k, AsRock Z270 motherboard, Nvidia GTX 970, 16 GB 3200mhz RAM and Overwatch is installed on an SSD. If I move my folder to my HDD, the delays are even worse.