Keyboard & Mouse is Plaguing Console

I probably can’t say much as I play PC Overwatch with a controller. My hands don’t really move right for K/M.

Though you should look at it this way. I like console gaming because you know that the other end has the same hardware you do. Your only limiting factors should be internet connectivity.

On PC hardware is all over the place and competitive gaming needs to be done on same hardware or you put others at unfair disadvantage.

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if you’re not able to police it, then you have no right to make a law

Now even xbox has mouse and keyboard support, as well as ps4, Blizzard needs to adapt and support it as well.

Cross-play separating mouse and keyboard and controller is the way to go. Imagine only two leaderboards, controller/m&kb, rather than by console. Would improve the competitive scene in my opinion.

The only issue is those who have already purchased a xim. Blizzard may not be able to separate those using a xim from a controller. ( fortnite recognizes xim as controller)

Though I’m sure many playing mouse and keyboard on console would prefer to play with their pc counterpart, there will always be some looking for any unfair advantage. If Blizzard could not detect a xim, the problem would not be fixed, but would for sure be lessened, while increasing the community and grouping options in the process.

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I personally think if you want a better experience on overwatch for console, there are particular teams and organizations such as the Overguard that hold community tournaments regardless of rank in the ladder play.

You should give it a try and compete in it. They are strictly controller, so it makes the playing field more even.

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On Sony is the direct mouse support only in certain programs?

My console only recognizes a keyboard for text. Like if I’m writing a message.

I also like the idea of cross-play and split leader boards on K/M or controller. Makes all platforms uniform and easier to balance.

I have an obscene amount of time on console (on a different account, can link if you people don’t believe me). I’ve spent more time than I’d like to admit practicing my aim, and I get accused of playing on M&K on a fairly regular basis. People really aren’t as good at identifying M&K users as they’d like to think. Sometimes, it really is just a case of the person being better than you (or having spent ridiculous amounts of time practicing). Get a pair of Kontrol Freeks (joystick extenders that help give you more control, they run around $10) and really take some time with your aim settings, and you’ll be shocked at what you can do.

On another note, I don’t really think people know how M&K converters actually work. They have this notion that it’s a 1-to-1, “just like it feels on a PC” relation and that’s just not the case. If the game doesn’t natively support M&K as an input method, then you have to essentially “trick” the console into thinking you’re using a controller. This means that the game physically won’t accept input from your mouse that isn’t possible on a joystick. TL;DR, it doesn’t create as big of an advantage as you’d think.

I feel like I can safely say that it isn’t as much of an epidemic as OP seems to think. I’m sure there are people on console that use M&K, but not nearly as many as OP thinks. Willing to bet that a large percentage of the people OP is so sure are using M&K are actually just sad no-lifes like me that just happen to be sick on the sticks.

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So you like them? I’ve heard of them but I’m not ready to try. I think they’d throw me off. Especially on Mercy because of the way I can weapon swap on a PS4 pad. I can’t do it nearly as fast or easy with the XB1 or k/m.

How does one find the stats on the best weapon accuracy on… lets use Widow as an example. Across all platforms.

They definitely take some getting used to, but they’re 100% worth the buy in my opinion. It took me a little while to get used to them, but now that I have, I don’t see how I ever played without them.

I picked up my first pair at the behest of a top 500 player (on console) on the forums, and I can firmly say they helped with my push from Gold into Plat and eventually Diamond. It makes tracking a whole lot easier.

I can’t really speak for a hero like Mercy (I played mostly Tracer) but after I got adjusted to them and tweaked my sensitivity, my tracking improved a ton and I started melting all those annoying Lucio’s on point left and right. Feels good man.

Like I said, I started using them and now people think I’m on M&K. A lot. 10/10 would (and have already) buy again.

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In my examples, Overwatch was designed for play on PC with a keyboard and mouse. Also FPS games like Overwatch have a long history of being played on PC with the mouse and Kb combo since early in its development as a genre.

Console FPS came later and it became quickly notices that the controller was not optimal.

Arcades had fighting games in arcades for longer then they were on console. In fact, with the exception of re NeoGeo, it was not yet possible to get arcade perfect ports on console. Thus competitive play was only really done on the arcade cabinets during that time. When arcade perfect ports became a thing then the shift moved to console gaming and thus a market for arcade controllers opened up.

There are two things that need to be asked to determine if it’s an unfair advantage:

  1. Is the advantage available to anyone. Disregarding if it is free or not.

  2. Does the advantage break the game beyond how it was intended to be played. This would also include macros for complex button combinations.

Neither example has either of these points and should be considered to be fair.

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I prefer to play with a widow main using m&kb instead of a controller
maybe finally I see this hero being playable more often on console

I agree. Overwatch was designed for play on PC. But, Overwatch was also designed for play on Xbox and Overwatch was also designed for play on PS4.

There is no native support for K&M on console, therefore, the latter two were designed for a controller. Using K&M on console requires a modification.

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microsoft just recently announced kbm support coming as its on the preview currently

Even if it’s being added now it wasn’t a thing when OW was released. I’m not sure what the state of things is now but at one point I remember reading the third party inputs to cheat KBM could get you in trouble.

As far as console goes the only keyboard support I want is for chat functions. Write messages to team/match and program the social items to button inputs.

If they want to do cross-play and split the leader boards by input method I’m all for full KBM on console.

You can’t “flick” faster than the max sensitivity of a controller using a backwards compatible KBM.

These mice have to mimic the inputs of a controller so the max sensitivity is just that…the max sensitivity.

These mice are not working the way here people think they are.

He didn’t say not to report them. He said to try and avoid doing so.

However, using keyboard & mouse on console gives a player an unfair advantage over others who aren’t, and according to the reporting system anything that gives an unfair advantage is cheating.

Thus reporting keyboard & mouse users is not false reporting.

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No, they do not.

It’s Blizzard’s game. They decide what control devices they want to allow in their game, not Sony or Microsoft.

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If it’s not giving people an unfair advantage then why do developers even say that it’s cheating to use these KBM inputs?

They may not work quite like the PC because it’s using a hardware hack but it’s still cheating.

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Ok just saying you can’t “flick” any faster then you can flick by holding the controller rightward on 100 sensitivity.

That’s all I’m saying. I played OW on xbox before moving to PC and the default sensitivity is extremely low for some reason. Everyone plays controller on max 100 percent sensitivity that I know hence there is no advantage to “flicking” with a fake mouse.

Sure you could “flick” faster then someone that is playing on 50 percent sensitivity but that’s just because he hasn’t turned his sensitivity all the way like everyone else has.

The controversy stems from the fact that very few people have tried these fake mouses so they don’t understand that they are just mimicing the inputs of a controller rather than acting as an actual mouse.

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You’re gonna pull this again?

Answer the question you keep dodging from last time: What is the difference between “don’t report” and “avoid reporting”?

I wasn’t dodging anything. I didn’t feel it necessary to clarify as it seemed quite obvious.

But since you’re continuing with the incessant badgering instead of focusing on the discussion at hand, let me clarify just for you:

Don’t report means do not submit a report.

Avoid reporting means to only submit a report if it’s a certainty that the individual in question is breaking the rules.

There. That should be enough clarification for you. Now please desist with the badgering and return your focus instead to the crux of the matter.