RQ was not the issue mainly, it was GOATS and Brig in that period.
When RQ was first launched, it was bugged. There was no queue IIRC oddly, you just dropped into a team forming, and got to select from what was there available. This meant near instant queue times, and it also meant sometimes, people stayed in roles that weren’t their first inclination but liked the map, or the other character selections already done. I think this is how RQ should work personally. Sadly, they “fixed it” about a day later but it was an odd case of a bug pointing to a much better way to have players queue.
The solution to end GOATS was to get rid of Brig. RQ was the last straw for many players. I’ve never seen such a mass exodus of players from a game like there was when RQ was added.
Oh yes, and also Ball was a flat-out mistake in design. Too much CC, too independent from the team. People forget how many signed off saying he was the last straw, I remember those days on the forums well…
Too bad they couldn’t abandon it right after they released it. Instead they added a bunch of anti-fun heroes (Brig, Bap, Sig, Ball) and then put a bullet in its head with RQ for good measure.
Did you forget that they actually took OQ completely out of the game at first? Then when they brought it back they treated it like the red headed stepchild and balanced the game around RQ because it’s what the OWL plays. And OWL viewership was also much higher when they played OQ btw.
OW has a niche community now. Just because you can find a game doesn’t mean that 90% of the original playerbase ain’t long gone lol. Every other notable competitive game out there is eating OW alive and have been for years now.
No, they didn’t.
Open Q Quick Play has always been available.
Yet according to official Blizzard numbers it was basically dead compared to Role Q after just one year.
It took them over a year to even make the most obvious balance changes for Role Q (like D.Va buffs after trashing her).
Role Q and Open Q balance have both been terrible for ages.
People cared more about the game when it still got new content?
Who would have expected that?
Well, 5 insta-locking DPS was definitely a problem in a team-based game.
Maybe if Blizzard just ADDED GUILDS there would be ways to find like-minded people to team-up with.
Open Queue could remain, but people would have the choice to swap in and out of roles, since they would (potentially) be in an organised team that can account for those kinds of changes and play-making.
Woah! Variety? That’s a whole…twice as much as Overwatch 1 has right now.
It’s almost as if Double Shield is the damn problem and Role Queue vastly limits the number of viable comps that are playable, with Double Shield being at the top.