Junkrat Petition

With the new health pool increases, Junkrat will no longer be able to do his mine m1 combo. Thus I would like to petition a buff to increase the direct hit damage of his primary and the max damage of his mine up to 130 damage from 120. This would allow Junk to still combo kill most dps.

i think they want to remove these look at genji cassady and hanzo. 2 lost all their combos and hanzo lost his one shot. so do i think he needs this buff yes will he get it probably not

2 Likes

How about we wait to see what the projectile size increase does for the Rat before we overbuff him

3 Likes

No thanks we’re trying to get rid of one shot and instakill combos

What’s the point of arbitrarily giving back his one shot combo when the point was to reduce burst damage and change breakpoints

19 Likes

The entire point of health pools going up was to nerf burst damage like Junk’s touch of death combo.

9 Likes

Without his combo junk is trash tier. He’s in the same boat hog was in when they took his combo away. That’s the problem when you create hero’s who rely on combos to be effective.

5 Likes

Nah. A 50hp increase in health plus the new damage passive just makes most DPS heroes require an extra shot to finish off from Rat’s perspective. Plus there’s also his trap which could take off 1/3 of their hp.

yeah, uh, nah, not really

I’d vote for it, but seeing how they removed hog’s combo, unlikely.

Junkrat still has value in the art of spamming location without LoS (which is a very effective tactic if playing on Offense in Escort/Hybrid)… And those projectiles he spams still hit very hard. Just his ability to do more damage will shine the moment someone forgets about the trap and gets caught in it (most likely Tanks).

Junkrat never should have had a one-shot combo when you don’t even need to aim for it.

Junkrat needs a rework, not a one-shot.

8 Likes

Forgetting so easily that fast kills are what some heroes are balanced around.

And that’s not healthy. Having his viability hang on by the thread of ā€œcan he one shotā€ is just flat out bad design.

4 Likes

According to you.

Widow and Hanzo are also like this.

As someone who’s played a lot of Junkrat, and played AGAINST a lot of Junkrat-no. One shots or insta kill combos are incredibly frustrating, unfun and get real old real fast.

Which is why the changes are coming in. I’ve never been a fan of those sort of things.

Yes in OW2 they definitely are

PSA: THE TERMS 'ONE-SHOT' AND 'COMBO' ARE AT ODDS WITH EACH OTHER.


It’s either a one-shot, or a combination. The major difference being that a combo requires more setup than just aim and click. Both can be considered ā€˜instakills’.

That said, Junkrat has a tier problem. He’s a noobstomper because they don’t stand where they should/don’t often have the mechanical aim to kill him, as well as gutting his combo will destroy him in higher tiers of play, as it is required for him to be even a little viable.

I get that people hate Junkrat, but he doesn’t deserve to be gutted just because most people want to stand wherever they want in this game. We will have to wait and see how things go (higher tier players will know or adjust to go after softened up targets). His frag launcher has had its projectile size, speed, and bounce # changed multiple times since OW1 so we’ll need data to see how he’s doing with the health buffs.

Generally I’ve felt all burst should’ve been toned down, with perhaps Junkrat being the only exception. I thought he could always use a % of his HP as armour, but this would make him even more a monster in the lower+console tiers.

Perhaps my personal ideal is he gets more bounces or better ricochets back along with the projectile size change so there’s more interesting ways to bank shot like in OW1.

2 Likes

I’ll also see how the projectile size increase works for him.

This could make him noskill, cause the low tier spamrats will benefit the most from the projectile size increase and the assassinrats will be nerfed hard from the HP increase.

Idk. This is perhaps the way of the casual games what some people claimed in this forum.

I’ll see if this change really works and revitalizes the gaming experience among casual players.

1 Like

It will. This change obliterates his skill ceiling while hard buffing him in ranks where he doesn’t need the help.

So you’ll see the same metal ranks celebrating a nerf that doesn’t impact them crying about him being overpowered as soon as this goes live since they still wont be able to turn their monitors on and step out of the way.

It’s the exact opposite direction they should be going with his kit.

2 Likes

Wont change anything for junk.

The projectile size wont suddenly make junk land all of his shots in a row on something else than a tank.

Also by the time you land 2 shots and a mine you are either dead or the target got saved

1 Like