He needs something now more than any time before. I’m okay with the ult charge nerf, and I’m positive other Junkrat mains are as well. It’s the nerf we’ve been begging for along with other players.
But he’s only getting a 10 damage increase now, along with these nerfs. Even a .5 radius buff so it’s at .25 rather than the .2 it’s at now would be huge. He did need that ult nerf, but not along with the projectile nerf.
Increasing the grenade radius isn’t going to stop spam, because you can do the same spam you do now, but simply with more success.
However, couple it with something like a reduction in how much the grenades roll around and boucne off walls so that they actually end up going where he’s aiming instead of killing people by accident, then increasing the grenade radius back to .3 makes much more sense, because he wont actually be able to spam. He would actually be used for his intended purpose of area denial while also encouraging accuracy.
I didn’t say removing the bounce/roll, I said reduce it. Increasing the size of his projectile doesn’t make him less spammy. It will definitely help his consistency at a high level, but it also just makes his spam (for the people who do it) more effective.
If the goal is to make him better/more consistent without being more spammy then you need to find a way to address that as well.
just make his grenades do less direct damage after each bounce and increase his projectile radius again.
50 direct w/ 0 bounce
25 direct w/ 1 bounce
10 direct w/ 2 bounce
and 0 direct after the third bounce cause that’s when it explodes normally i think.
Something like this would make spam about as useful as it is currently, but then incentivize aiming while actually making his grenades possible to land with good aim.
Sorry perhaps I wasn’t clear in my original reply - my fault. I’m not saying you should remove numbers of bounces. Just that the friction of bouncing and rolling should be increased so that things don’t randomly wander rediculously far away from where the intended target was. You’d still be perfectly capable of lobbing grenades around corners, but you’d simply be reducing the randomness of where they actually end up.
Well sometimes you have to make sacrifices to fix certain game mechanics. If something is fundamentally broken (e.g. “Junkrat is too spammy”) then sometimes addressing the issue requires players to relearn mechanics.
But tbh I don’t think it’d be a big deal. Other heroes have been reworked to require steep learning curves - everything from “tweaking projectile speeds” to “you’re playing a completely new hero now.”
yeah and Hanzo spammers ain’t gonna climb with spam alone either, even if his accidental kills happen more often because he can one shot. Let’s ignore this and just repeatedly walk into the main choke over and over in a predictable manner.