Junkrat feels really bad to play after nerf

I wouldn’t be surprised if direct hits are buffed in exchange if he receives more nerfs. He shouldn’t be a bad hero by any means, I love playing Junkrat myself, but his primary + mine combo has been far too easy ever since they increased his projectile size.

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Just had another junk game. I mean, he’s fun but he’s by far the most value for zero skill input in the game - by far. Of course better players get more value, but no-skill players get way too much value from him.

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Fun for who? For the junkrat player, I believe. Because it’s definitely not fun playing against that bs

Couldn’t have said it better. It’s ok for heroes to have low skill abilities or mechanics, but the moment literally everything in a hero kit is low skill high reward we get massive design problems and it destroys competitive balance.

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I’m not sure how anyone can say with a straight face that Junkrats primary+mine combo wasn’t way too easy tbh

I got so many kills with it while pretty significantly missing his mine. Now you have to be very accurate with it, which is how it should be

Just counter him. He has plenty of counters lol.

Where is all that aim skill you guys keep bragging about. Aim for his head or something lol.

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Yes, sorry that wasn’t clear. Fun for the junk player, zero fun for the other team who have to deal with all the random spam which gets loads of value even if it doesn’t hit anything by making chokes way to hard to enter.

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We need more damage or something’s gotta change, I never thought the day I said that, but we’re under the breakpoint for damage if you cut spam strats rn. In 6 years, I never once said “Junkrat needs more damage”. The mine changes allowed for actual contest with hitscans duel and made it more relevant and reliable.

That being said, we never understood the nade size increase ever by this much, it needed one, but not by a whole .05, old nade size made us miss shots that should have landed in Beta 1 OW2, due to phasing, it felt like we were hitting air if anything. Pre-nerf, it felt like everyone forgot to A/D strafe doe, felt like we hit everything.

But usually by the time you get the nade/mine combo off, your target survives most of the time due to travel time at specified range which makes it much harder to hit for the whole 200HP. The close-up combo’s still relevant, but let’s be real, the risk has increased a hella ton with the unreliability of the mine itself. That and it also punished mine diagonals into an airborne nade combo. That thing is the base of the base that seperates the good from the bad ones, if you can hit those, you should be rewarded by doing it.

One thing you learn by playing Junkrat is also how to learn to counter Junkrat. Takes time, but that’s the fun part, he can be countered pretty easily in general. But I won’t tell you much of it, but learning even just the 5 clicks you can hear gives you a massive advantage at times.

That was a metal rank issue and they never ever tried to anything about it when we hadthe solution left hanging for years if anything.

Yes and no. Currently it’s in the breakpoint scale for 200HP heroes, while still doable, the hitscans buff and the insane heals burst makes it pretty dang unreliable rn, it’s mostly bad players who overextend that makes the combo stupid reliable currently.

That and how unfair the Cassidy duel is currently, that magnetic nade favors the duel instantly it’s unreal. Outplaying people makes you getting outplayed for having better skillset currently vs a few heroes, which makes no sense.

Widow can be copy pasted on top of the hero and it’s the same feeling. Idk how your statement contributes to anything.

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And yet Cree exist with his homing hand grenade of doom. Just seems odd to worry about nerfing one the least accurate hero’s in the game, on top of previous fall off dmg and bounce nerfs Junkrat has gotten to his primary fire.

Also harder to play Junk on a lot of the newer maps, they tend to be bigger and more open. Less small choke points to get real value out of “spam”.

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Because widow takes skill to aim to get value. Try to follow along…

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It doesn’t, I can play widow and get about the same kills by merely spamming charged shots at the backline. Mere presence is enough to make a whole team go a different route.

And yes, I have been playing more widow lately, unreal to have one-shots still in the game, yet we’re focused on two-shots combo that are also called “one-shots”.

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I’m not focusing on 2-shot combos. I’m focusing on high-value spam with zero skill input.

Which only works against bad players. I fail to see the issue.

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Another great take from Disco - same as always.

Stay bad, stay mad I guess. Continually nerfing junkrat because bronze players completely lack common sense is not going to work.

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Well in accordance, we’re all trying to help the people at times on that regard, we all agree on spam being poopoo, but the devs made it pretty clear they don’t want us doing 2-shotties so like, learn maybe? That’s pretty much all there is to junkrat rn, and it’s really effective in older maps with tight chokes.

If anything, what I see rn from my PoV, most of my kill confirmations are people running away from others, people enterring small rooms, people walking in straight lines into my trap. Most of my damage comes from having enough skill to do certain playstyle, but I do less damage than before and more kills or vice versa. I was improving on goomba stomping mine jumps pre-nerfs, but it’s very unviable rn.

Spam kills are like 3 team fights long usually and don’t occupy more than about 20 to 30% of my kills usually, and it’s very map-dependant.

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Welcome to genjis and sombras life you get used to it after a while. Also junk is getting nerfed again for his rollers

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We saw that nerf coming eventually dawg, we aren’t mad about it, it’s the mines nerf and the post Beta 1 nade size increase we have no idea what they stand for. Makes it very inconsistent.

we never wanted .25 nade size, but .2 had issues for instance. We never wanted mine max falloff range nerf, but we want a compromise now, we’re currently better off picking allowed one-shotters heroes if anything.

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