Jeff Kaplan talks about 1/3/2

Introducing the Necrotic Orb was a big mistake

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3 years later…

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Jeff also saw it’s benefits……he cites both…they had a choice and they ultimately went with 222 (as opposed to they scrapped 132 as an idea)….and here we are 2 years later and 222 caused enough issues that they reconsidered it

At the very least it’s comforting to see that they didnt just say “oh my god…it’s different….it’s the worst change ever!!” like we tend to do on here….

They gave it a proper considerstion

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“The other fear around a 3-2-1 comp is the importance it places on the Tank player. In our playtesting, this has manifested itself in two notable ways. 1) Some players feel a lot of pressure to choose the “correct” tank. If there is only one tank, the team has a very strong opinion about who that tank should be. Another fear around this issue is that metas will be even more limited as players tend to take the “path of least resistance” towards their hero choices. If Reinhardt is deemed meta, do we only see Rein from now on? Are we all mad at our tank player if they play the hamster? 2) Some tank players felt a tremendous anxiety about their performance in the match. They felt like being the lone tank put a lot of pressure on them and if they died, it was a really big deal. Some of our tank/support players who would occasionally play tank stopped playing tank during 3-2-1 and only gravitated toward support because they felt intimidated to be “the main tank” and have so much focus on their play. “ -JK

I think his points on one tank are going to be exactly what happens a month after release. I have those fears too Divorced Daddy Jeff.

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I don’t think the move to 5v5 is bad. Though I dislike many of the changes they made to get there.

I used to play a lot of 5v5 with a group of people I played with a lot. There were only 10 of us and we’d make a custom game. Worked pretty well with the OW1 heros and rules.

Play was more aggressive but it didn’t feel bad as a support or tank IMO. So I was optimistic about the change when it first announced.

It doesn’t look so good right now though. To be fair, I haven’t played it yet. I plan to and give it an honest shot. Which is why I am not signing up for beta. I want to try it when they feel like it is in a state to be released.

I am not so optimistic right now, but there are some things that give me hope. As a rather aggressive tank and support player, it may suit my play style better than the current game.

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its fine, it a nice memory :smiley:

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Interesting necrobump

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Jeff Kaplan is gone guys, it’s time for folks at accept it and move on rather than continuously quoting old posts that he made and necro-bumbing old threads about him or threads he posted in and waxxing poeting about all the great stuff he did.

Seriously, he didn’t always post good stuff either, remember how one Christmas he trolled the entire community by live streaming himself just sitting in front of a fireplace all day?

All good devs must have left this shady studio so we end up with trash ow2.

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best memory of kaplan is when he exposed a cheater on the forums. was funny as hell

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That’s not good stuff?

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That is called a Yule Log stream for a reason…

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That’s damn funny. I just had a good lol thinking about that.

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Why have there been so many necros lately? Does nobody have anything to talk about anymore?

everyone is searching trying to find where it all went wrong and we ended up here

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The Yule Log Overwatch videos were a yearly Christmas tradition, I absolutely loved those and miss them, it wasn’t a troll at all it was hilarious, heartwarming and charming. And he didn’t just sit the entire way, it was interspersed with funny Easter egg moments, I remember in one of the last ones midway he actually built an Overwatch Lego set (the one for Junker Town IIRC), man how nostalgic. :christmas_tree::santa::snowman:

Go watch the Brig release video where he says she’s a support who can tank and DPS. As if that was good. Tell me he saw the problems.

Just bring back defense role

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That’s hilarious, he pinpointed all the issues with OW2. Only difference is that supports are in such a terrible state that even with 2 of them you still get the issues they had with a solo healer.

Bring back Jeff pls.

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Honestly, I’m the type of player that would prefer damn near anything to completely switching the game over to 5v5. If that means 1 tank, 3 dps and 2 healer? I’d definitely try that.

Onto Jeff’s post: I know for some that is just a big boring wall of text that you’ll never read, but I read the whole thing, and wow did Jeff nail the way he elaborated on the different perspectives players took to 1/3/2 and the game as a whole… a lot of it spoke to me directly.

As a tank main, this is the first part that stood out to me (context - Jeff is discussing their internal play testing of 1 tank, 3 dps, 2 support):

As a tank main, this describes me to a tee. I like playing the tanks that are traditionally seen as “off tanks”, mainly Zarya. At the time of typing this, a lot of players are of the mindset that Zarya is the best tank in OW2, despite that, I still feel that pressure of playing one tank.

For me, the fun of an “off tank” is that they sit comfortably between support and damage… they’re able to support by (in zarya’s case) shielding some damage, but not completely blocking it off (like rein’s shield), while also securing elims and helping out the dps, since zar’s bubble improve her damage (such a cool idea imo). Now that there is only one tank, they have to make all tanks feel more “brawly”. All the tanks, balance wise, are converging on that idea… and it’s removing a lot of the fun and identity of the tanks. Speaking of removing the games identity, Jeff goes on to say this:

I can totally see both sides of this. While I’m on the side that greatly prefers the deep team play aspect of OW… I can acknowledge how that can make it hard to have fun when you’re just looking to jump in for some rounds and blow off steam.

My personal opinion is that there are ways to balance the game that award individual achievement while still keeping team play as the back bone of the game. Team play is the aspect that drew me in when I started playing OW. If I wanted to frag out and carry I’d play Halo or CoD, ya know?

TL;DR: I strongly feel that they should’ve first experimented with 1 tank, 3 dps, 2 support before throwing the baby out with the bath water and just switching over to 5v5, no questions asked. I know they want to keep pace with other FPS games on the market that are currently earning more… but ditching a key part of OW’s identity (aka 6v6 team play) is not the way to do it.