Jeff has spoken about Moira!

Fade will be getting a cooldown increase and “other balance changes”.

No word on whether this will be pushed straight to live or be tested on the Experimental.

Naeri is a trusted source of Overwatch information, for those who aren’t already aware of who she is.

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Well she got it wrong anyway. Jeff said IF they were to implement a change like this, which insinuates they don’t plan on it since they would have added the cool down changes from the start.

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Go straight to the source though. It was Stylosa that asked Jeff.

I’m happy that instead not adding that cleanse, they are trying to make it more balanced, because it’s a good adition to the game.

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Jeff is a formidable bumbler!

RIP.
When Moira gets flanked she will have less damage (secondary and damage orb) and less survivability. Genji will be stronger than before despite the nerf.

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fix ball jeff

20 characters go brrrrrrrrr, add more ccs heroes please

Yikes, so we’ll be killing Moira’s survivability tool in exchange for “potentially” good utility?

Goodbye moira, was nice knowing you.

I don’t trust them to give Moira compensation buffs for giving fade longer cooldown. Orb change and Primary change are direct nerfs for consistent damage and resource regen and Fade gets a longer cd too, so it’s -survivability.

One second invulnerability is not going to cut it.

This is exactly the change I was afraid they would do. Just scrap the whole thing already.

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Pass. Just let these changes die, then. I don’t care what anyone says, as a regular player Moira already has her place in the game for me.

I go Moira when I’m struggling to stay alive due to lack of help and awareness from my team. I am not interested in sacrificing my best option for survivability as support hero for an ability that I have to use for a team that won’t help me. Nope.

I’ll never understand why they never iterate on changes in experimental. Remove the immunity aspect altogether (why even add this?), or make it so Moira has to fade THROUGH allies to cleanse them.

But nerfing the cooldown? Not an option. Just leave it alone and give cleanse to a new support hero in OW2.

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OH my god can they just not add it.

Nerf to RMB

Nerf to Orb

changes to fade that reduce her own survival because having like a 12 second CD is absolutely outrageous.

imagine if they did this to mercy and put ressurect on her guarsian angel with a long CD!!! THIS IS SIMILAR IMO.

not worth it for me. I’m so outraged that they are even considering it WOW!

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This, so much this.

If I go Moira, I want to survive more, especially against flankers, while still healing a lot.

Cooldown change will harm our survivability directly and makes picking moira counterproductive.

If I wanted to ditch survivability in favour of… team wide immunity button, I would just go baptiste.

Rather not have another Baptiste. I want to play Moira and have self-survivability and not sacrifice that so my team MAY be able to survive one second longer if stars align.

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She will be a huge target for those 12 seconds AFTER she has faded, Moira will now be also flanker food lol

I am so sad that they are changing my favourite hero and making her the team get out of jail card

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According to Naeri, the information was already given before Stylosa’s question but Stylosa got further confirmation. This could be a loss of translation though, Naeri isn’t a native speaker.

It’s almost like they are trying to balance Moira’s fade ability cause they overlooked the cooldown rate on it.

Fade in its current form on the experimental card is undeniably the strongest ability in the game. The impact that you can have on fights with her new fade is tremendous! and all that on a mere 6 second cooldown.

It’s just too much imo.

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Same, but don’t give up quite yet.

I’m sure this last experimental took everyone by surprise as they actually nerfed Genji and changed Moira without running her over with a train of nerfs.

I think the balance team might surprise us again with the compensation for these new changes. Because, to be fair, they are raising her skill ceiling kind of quickly

But nothing on tanks yet. Christ, just scrap these changes.

But we shouldn’t have new additional utility come in the way of character core design.

Moira is supposed to be slippery and capable of surviving in the brawl. That’s what she’s made to do. Cooldown change will directly inhibit that.

I understand that low cooldown fade with this utility would be kind of strong. But that’s why we should not implement it, it takes too much away from fade’s original purpose. An escape tool. She no longer has as much survivability as she used to and cooldown change would cripple her.

This change would just made her a pseudo-lamp on lower cd, instead of self-survivability. And she probably would not survive to save her fade cooldown for when her teammates could use it.

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hahahahahahaha…

yeah because increasing the fade CD to 12 seconds won’t affect Moira herself at all. nope.

We just gonna get called even more braindead and we’ll be smashed with 10,000 hammers while everyone will say the fade buff is OP

“we nerfed Moira even more again this patch after we thought 12 seconds wasn’t enough so we’re nerfing her healing a bunch blah blah blah blah”

Who are you to say what Moira is supposed to be? you didn’t design the hero. You had no word in anything when it came to designing her kit and how she is supposed to play like.

I won’t argue as to whether a cooldown increase is going to fix everything with her new fade. Honestly, I have my doubts myself. Having a long cooldown on an escape ability really doesn’t sound great.

But we’ll see how that is going to turn out once we get there.

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I don’t think they would increase it that high. Doubling the cooldown just because of 1s of invuln is silly. It should be 8 seconds, but no more than 10.

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