Mind you they didn’t increase the cd of fade to 12 seconds yet
Moira isn’t a dev or community favorite so I’ll admit it’s unlikely she’ll be cared to not be overnerfed. But I do feel like the devs are really trying here and they’re getting it rough from both sides trying to give the community exactly what they asked for:
A harder and more mechanically taxing Moira with utility.
There, if nothing else, is some care into this experimental. Therefore, I do hold some doubt that she’ll be left to die if the changes go through.
Completely changing the character design so fade will no longer be an escape tool instead of a teamwide utility tool completely goes against the core designs of moira:
survivability
quick escape tools
Duelist
Sustain
Which can be found from all aspects of her kit.
I’m not saying that I designed the hero or that they aren’t allowed to change their hero, I am saying that what they are going for is counterproductive to the way moira is currently played and what purpose she was designed for (not being easy target to dive with quick escape options and sustain). Anybody can see those design choices and, her niche and what moira gameplay looks like.
I am saying that going through with these changes will alienate those people playing Moira if she becomes another version of Baptiste instead of the self-sufficient character we like to play as. And they serve to make her a whole lot worse than on live version.
even jeff said these was just crazy experiment that he was unsure of
by the word “crazy and unsure” it means there very little chance they are going to implement it
they probably just testing if everyone like it or not and consider after
but from the feedback most pro dont like it
most moira mains dont like it
and people who like it asking it for 12-15 sec cd, which most moira player dont like it
Fade maximum distance buffed from 15meters to 17meters
Biotic grasp healing buffed from 20 hps (self) to 25hps
No changes to biotic orb (damage)
I would rather try changes something akin to this, rather than straight up nerf Moira’s fade a lot to make room for utility.
We wanted utility yes, but not at the cost of self-sufficiency or mobility.
Fade utility would be a wonderful addition yes and I would love to cleanse my allies from anti-heal, dynamite, gravity flux, freeze etc etc. Anti-heal especially needs more counters.
But at what cost? So I can die far more often on the field? So I walk back from spawn far slower? So I can’t reposition as often? So I can’t escape as often when being gunned down?
utility has a value attached to it, a price needs to be paid in order to add utility on a character and I’m pretty sure you wouldn’t happy no matter what
she has been incredibly relevant nerf after nerf, people hate her for a reason, she reached a balanced state recently with the orb changes but they wanted to push the utility side on her, she needs nerfs in order to accomodate that, other character’s balance has nothing to do with the specifics related to Moira, you are not a dev, you do not know what is good for the game and most certainly you aren’t able to have a healthy unbiased discussion about this character
If people here genuinely think even with a small cooldown increase that this ability will be fine, they have to be actually trolling or doesnt know how to play the game nor anything about the game, etc. And tells why they cant take the forums seriously when it’s the matter of balancing.
The ability is still broken regardless if they increased it or not.
I swear the only thing that’s gonna fade will be the rest of the playerbase if the rework goes live.
Moira has been incredibly irrelevant after doublebarrier, idk what you’re even talking about.
Ana has been better than Moira in gold and up for longer than half a year.
If you had been actually reading, you’d see that we’re just not willing to swap additional utility that will be a mixed-bag outside of cleansing options for massive nerf in super important, self-survival cooldown for her. Alongside the other nerfs.
Nobody here is saying that fade with immortality on 6 second cd is actually balanced.