It's not that Doomfist needs nerfs; it's that his design is just unhealthy for the game

His very existence in a game invalidates so many different heroes and his kit is just a jumbled mess of Crowd Control and damage.

If a Doomfist is on the enemy team then say goodbye to playing Ana, Zen, Soldier, Symmetra, and essentially any hero with low mobility or lack of access to mobility.

It’s not fun for a Doomfist to zoom in from 3 states over and instantly kill you with no chance of counterplay, and it’s also not fun for him to get away with it so easily because every ability he uses gives him a larger healthpool. It isn’t even fun that every ability uses is designed to make your character lose control of themself.

In the state he’s in there aren’t many changes he can receive that wouldn’t destroy him as a character.

  • You take away an amount of his shields he loses too much survivability to be viable
  • You remove his one shot or lower the distance you get knocked back by a punch and his core value is gone
  • You reduce his CC and his kit becomes useless

He needs a total redesign. He simply doesn’t work in Overwatch and I’m sorry but he just isn’t healthy for this game in any way.

197 Likes

Take the cooldown off of Rocket Punch and let it be his primary fire. Delete Hand Cannon entirely. He still has to charge Rocket Punch in order to deal significant damage and get CC value with it, and his combo value is dramatically reduced. He can still get one-hit kills, but it becomes harder and much more positioning-dependent.

I also don’t agree that removing his shield generation would make him nonviable. He still has 250hp and top-tier mobility; adding tankiness on top of that is a big part of what makes him OP.

20 Likes

What you say is true, but it matters not because they’re not going to do anything about it. He is either a one-shot trade bot or needs to apply a copious amount of crowd control in order to get kills. The only way to change this would be tearing down the hero and building him from the ground up.

I just pray Blizzard has the foresight to never release a hero like Doomfist ever again.

10 Likes

I don’t think its true at all. I think saying doomfist is “poorly designed” is the new talking point for people to dance around why they don’t like doomfist.

He’s not “poorly designed”; he does what he was designed to do well. You don’t like him because you don’t like heroes that can quickly kill other heroes.

That’s COMPLETELY fine, but I’d like to remind you that there’s heroes in this game that kills others faster than Doomfist. Mcree, Hanzo, Widow, ASHE can all kill heroes before they even respond.

30 Likes

Did you know that he also has the hitboxes of a tank?

Believe it or not, he really does need the extra shields to survive just like Mei needs to be able to freeze targets to get value out of her kit. Not that you’d care; I’m sure a doom that’s easier to kill would just make you feel better.

19 Likes

For some reason a lot of people playing this game cant handle melee characters… like their weakness is range unless they get the drop on you.

I know Doomfist can chase you but he also doesnt have tank hp unless he already killed you so I’m not sure what the problem is

6 Likes

You’re kidding me right? He would be unbelievably weak without his passive. His hitbox is bigger than Zarya.

6 Likes

The f tier noob stomp hero continues to rattle noobs who refuse to counterplay and/or pay attention to the game state. More at 11.

22 Likes

Doomfist makes people have confirmation bias because making a mistake with him or not playing optimally is so punishing. So I’d argue he’s a very well designed character.

Nobody remembers the Doomfist that feeds or is ineffective and switches to another hero. But they all remember the Doomfist that destroys their team.

18 Likes

And his mobility is second only to Tracer’s, plus he has as much health as Reaper and Mei. He needs to lose one of the three: either he needs to have 200 base HP, or he needs to be less mobile, or he needs to lose his tanky shield generation. Which do you prefer?

7 Likes

TBH, if I was able to design a hero like this, Id consider it a success.

The Doom (and widow) you always hero about is some kind of Ultra Instinct version of him self. The dooms that die are forgotten; its like they don’t exist.

Doomfists either get good or get dead, and I think that’s a great balance for a character.

7 Likes

Doomfist IS a poorly designed hero, for Overwatch. He is antithetical to how Overwatch had been from the start, but so have Widow and Hanzo so he also fits with Blizzard incompetence.

1 Like

No. Genji has greater mobility than Doomfist. Hammond, has greater mobility than Doomfist.

Don’t confuse “more mobilty options” for “better mobility”.

Reaper can become invincible and walk away on a cooldown. Mei can become invincible and HEAL on a cooldown. Reaper ALSO heals on every shot he lands on an enemy.

Doomfist…makes shields on every hit with a cooldown skill.

He keeps both and the players learn to fight him.

8 Likes

And has double their size

8 Likes

Totally aggree. Doomfist should be reworked. Same than paris and horizon.

And mei!

1 Like

No, he is poorly designed in that he is terrible for the game. And the other heroes feel like they have more counterplay to them except maybe a really good widow. The other heroes that can kill you quickly are squishy and limited by shields and sightlines. Doomfist doesn’t have those weaknesses. He can one-shot you through a shield, can come flying from anywhere on the map, and is tanky with his 250 hp AND SHIELDS

12 Likes

I’ll start with your weakest argument first.

1.) If you let him one shot you through a SHIELD, you deserved it. There’s 1000 things you can do to stop a doomfist who has to stand there, charge a punch to killing potential, punch you into a wall so you can die. I could kill him as any of his counters while he’s trying to do that.

2.) He cannot come flying from anywhere on the map. You should know by now where Doom can come flying in from, and if you’re me, you’d swap to brig or Mcree and stun him as he’s PREDICTABLY FLYING INTO YOUR TEAM!

3.) He doesn’t have shields unless he lands a hit.

Now for the rest of your paragraph :^)

That’s your opinion.

And literally every character with a stun.

Because god forbid a hero has their advantages, right? Meanwhile we have Echo who’s allowed to burn down targets with an easy combo.

3 Likes

doom would always be meta lol that would be so cool.

No you couldn’t. Because he’s standing behind a shield too. You can’t tell where he’s going to punch either because his teamamates block him and because of all the visual diarrhea in the game.

He CAN fly in from most places on the map. I’ve had doomfists come from the point A rooftops on Eichenwald. I didn’t even know you could get up there. Also, I don’t play dps dude. I can’t switch to Mccree. And brig’s stun does nothing to him because her damage is pathetic.

It’s a lot of people’s opinions. He completely counters one role and makes another role’s life miserable because of the amount of cc

Stuns don’t help against a 300 hp character (with his shields). He just flies up with his rocket punch easily.

He can have his advantages, the problem is that he doesn’t have the weaknesses to go with it. Genji feels fair to me because while he has a lot of mobility, he needs to hit his shots. He can’t delete you in a seconds unless he hits a headshot. Tracer also feels more fair because she has 150 hp so if you can head shot her as zen, she’s dead. Can’t do that with 300 hp doom.

10 Likes

His mobility is based on his cooldowns though and your idea is to delete his survivability when hes a MELEE character in a shooter and delete his primary source of damage.