It's not that Doomfist needs nerfs; it's that his design is just unhealthy for the game

tbf hes not only one.

pharah is another one whose design soudns good, but in game its not gonna work out (but opposite of bf is he is too good whereas she is useless)

bastion is yet another.

for original cast they are fine, but with all the additions and changes they have no place is the game as they are and need reworks to adjust their intended designs.

I think it’s mostly the fact that they put nearly everything people hate in the game into a single hero, and thought it was a good idea to release that just because of some hype from a name.

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I never said his design was poor. It’s just that his current design is not healthy for the game.

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fully agree, i litereally quit this game because of doomfist at one point, i came back when the cree buffs game through just so that i dont die constantly

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Hammond’s mobility is dependent on being in ball form, which prevents him from using his main weapon. Genji is debatable, but I don’t believe he does have greater mobility than Doomfist, either.

It would be one thing if Doomfist had a damage ability, and a crowd-control ability, and a mobility ability; but that’s not the case. All three of his abilities combine damage, mobility, and crowd control.

Doomfist can also use any of his abilities to walk away. He can Rocket Punch out, or he can Seismic Slam out, or he can Rising Uppercut out. Reaper has one escape ability; Doomfist has three.

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I bet you argue that OW is more moba than shooter don’t you?

I’d rather just have them disable the hero until they can scrap together the time and resources for a proper and much needed rework.

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Except you forgot that this is a team game and there literally 5 other people the other team has to worry about besides Doomfist.

You can’t predict where he comes from because he flies at mach speed and can come down when it’s convenient for him. Sure, enemies can only come from one from one direction but there’s still plenty of angles he could do that make it advantageous for him and that’s not taking into account the map you’re playing in yet.

It baffles me that forum Doomfist is this brawler type/Streetfighter wannabe when in reality he’s literally a tanky stealth assassin.

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The same goes for him, one mistake and he is pretty much done for

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Ahhh yes these Doomfist has a “poor design” never seem to die in ditch not matter how many times it gets debunked. Guess getting gud is too hard for some.

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Rocket Punch should have been designed as his ult from the beginning.

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again. never said he had a poor design I said his design is unhealthy.

read.

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I’ve seen ‘poorly designed’ and ‘unhealthy for the game’ said about 95% of the cast. The words have been thrown around so much they have lost meaning. I mean what does ‘unhealthy for the game’ even mean?

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Not at the same level of danger compared to other heroes. No.

DF’s problem is the same as WB. They have the ability to increase their HP pool beyond an opponents ability to outplay them even if you are able to do so. Essentially through hero design they can out sustain an engagement they should have lost. An issue exacerbated by how Echo’s ult works. Also because of their kits being completely built around CC it necessitates the use of Sombra. A good DF or WB basically means ‘play Sombra or lose’.

The easiest fix would be to cap the max hp gain, DF shouldn’t be able to get more than 350 max hp. That way he would have to be better about picking his engagements because there would be more risk involved.

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He has extremely limited resources, a single stun can screw him up

And unlike other heroes, he cant commit since he pretty much dies at that point

He is a hit and run hero, and a single thing going wrong means he dies or gets no value

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In order to oneshot someone as Doom, you also lose your mobility. If he does dash in, you can stun him, or even shoot him, 300 health isn’t that much for 5 players (Assuming you have 1 on shield). To say there’s no counterplay to him is to ignore all the counterplay available to you, in order for you to have a disconnect from the fact that a nerf to Doom won’t change the game at all. There will still be one-shots, and there will still be complaints. We can only hope that Blizzard actually has something big for OW2.

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You forget the “Take away ‘AndDeySay, AndDeySay, AndDeySay’ part”.

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I always thought he was hard to play as, and against.
With those shields he’s just so tanky, that’s why he’s hard to kill.
I’m fine with them getting rid of the shields entirely if they don’t do anything to his mobility.

nonsense. Have you not seen the clips of people rocket punching around a wall or up the side of a building?

A nerf to doom would be fantastic and would totally change the game for me. I could actually support without worrying about being dove every 3 seconds. Genji and tracer are manageable in their current state. Doom is not. Even if you land a cc on him, 99% of the time he doesn’t die. It would be fantastic if doom were to be removed all together