It's been 1200 days since Mercy was reworked

And you seem to fail to realize that this is how the Devs communicate lots of information and updates- via streams at Blizzcon, after hero or map releases, etc.

They do this in WoW too, Ion goes and does interviews with Preach who is the Seagull of WoW.

And then a short while later they gave us the Dev Update on the official OW Youtube channel and explained it thoroughly, and also gave us multiple posts on these official forums. :slight_smile:

It is actually, and I’m quite good at it. Near perfect score on my SAT and ACT in English, 5 on my AP Lit and Lang classes in High School. I’m a rather good reader and writer and was planning on majoring in English before I decided on art. :slight_smile:

Don’t use a word that means fake and then get mad and act shocked when someone says you called something fake…it’s not too hard to understand.

LMAO please stop :joy:

  1. A 20 year old is not a “child influencer”
  1. This is a competitive FPS videogame. An “expert” is based on skill and merit, not your age IRL. Most pros and top players are young. There are no 40 year olds in OWL. And if there was I’d consider him a rather expert opinion, regardless of his age.
  1. EeveeA IS an “expert” opinion. They were the best Mercy player in the game at the time and had probably more hours on the hero than anyone else. They knew more about her than anyone else, probably even the Devs (hence why they went to her for help), and were the best at her.

Sorry you feel that way, but the Devs have stated they balance around GM and OWL so that’s the way it is.

I mean I don’t need you to agree with me, they outright said this 2 months ago in the Reddit AMA.

Although I suppose that doesn’t matter since it was on Reddit and not shown to “every player in the game !!”

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This would be amazing, actually, and let’s them fill that unsued R-key which bothers me without bloating her kit with more power or new abilities. I’m really glad you mentioned this, I’d never considered placing a hybrid option on R!

I also agree 100% about the healthbar thing, it’s annoying that you can only see it in Valkyrie. Zen gets to see his enemy’s HP when he discords them

It’s not even emotional investment in the hero at this point, I’m just tired of people blatantly lying and trying to gaslight the community and the Developers. Makes the Mercy playerbase look ridiculous and gives us a horrible name, like when AriaRose organized that forum raid of RevertMercy worshippers to attack the mods and Devs…

My guess is that they wanted to remove Mercy from her position as “universal support”, that can handle most situations.

Mainly because old rez was insanely versatile ult - from main healer single target ult, that brings back 1 important player to keep going, to off-healer ult recovering team from massive damage. Or even saving yourself with invulnerability frames.

Now, unless your teammates manage to win fight right at the beginning, you are going to lose. You do not have anything to maintain them even through mid-fight, let alone final stage of fight, when ults are thrown in.

There is actually 3 phases.

Phase 1: regular healing is enough;
Phase 2: regular healing + healing abilities are enough;
Phase 3: ults are in place, need ult of my own to keep team alive through THAT;

Pre-rework Mercy had necessary abilities for phase 1 and 3, but nothing for phase 2. Post-rework Mercy has nothing for phases 2 and 3, so now you can get out of there a lot earlier - you don’t have to stay past phase 1.

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maybe it’s bc i started playing after they took mass rezz out(i was already a fan tho + watching a lot of yt mercy montages haha) but i miss the no movement pentaly/instant rezz era more than the mass rezz

its because current sym is ok as a dps while 2.0 was more of a complete dps then a support. And 2.0 was better then 3.0

I still think the game has room for old-school Resurrect. Just not as a part of Mercy’s kit.

I think it would fit perfectly on a short-range, medium-high damage tank with powerful defensive abilities. The threat of a big-res would force concentrated fire, and the defensive abilities would turn that into simply the tank doing his/her job.

I would hate for that to happen, personally

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I don’t think we’re doing anyone any favours by trying to pull the wool over each others’ eyes here.

  1. Hide and Res did happen, it happened because Blizzard added invulnerability during Res and because people discovered an exploit in the SR system where you could essentially lose 0 SR if you lost the match, as long as you’d gotten a 4-5 man res off. Likewise, compared to the 10-25 SR you’d usually gain by healing and winning a match, you could easily farm up 50 SR or more on a win, by getting those big resses.

  2. Both these issues were introduced by things Blizzard did, and refused to ever acknowledge or discuss. They never made any comment on the SR exploit, nor did they ever mention outright that it was fixed (which it was).

So we had a bad buff and an exploit, and a bunch of players obsessed with climbing the ranks, so yes, it was abused. I still don’t think any of those two points were inherent to Mass Res, since the problems didn’t arise until those two things were added into the mix.

So yes, I would have preferred that Blizzard actually fixed those issues, because Valkyrie and E-Res are frankly anemic at this point. They feel so sluggish and pointless to use, because 8/10 times you’re at the mercy (no pun intended) of both your teammates in terms of positioning and praying the enemy team doesn’t have any Ults ready to render Valkyrie moot.

When the rework was first announced, Blizzard promised that Mercy would have “big playmaking abilities that’ll show off the skill of her players”. They have now removed 95% of everything that was a part of that rework, leaving Mercy as half a hero. She has nothing to really do once her healing isn’t sufficient - let’s not forget that the 60HPS she currently has during Valk was her normal HPS for a very long time, and it can still easily be nullified by high burst damage or Ultimates.

She needs something, something to help her mid-fight and preferably an Ultimate that means she doesn’t have to simply watch helplessly as the enemy team just spams burst-damage and Ultimates at will.

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MassRez and InstaRez look so broken in those videos.

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first part of that video is that player running behind a corner waiting for everyone to die so she can press Q.

lets not go back to that, she is a lot more proactive now as a hero.

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The Seagull of WoW is more like Asmongold in terms of view and popularity, but in game he is toxic as f. I guess they don’t take any balance idea in arena from multiple gladiator seasons or MDI winners.

In my book, being proactive = hiding. Not being a target practice for enemy. As you won’t do anything, if you died early, which is highly possible, when you are one of primary targets.

Blizzard would just add some new hero instead.

Mercy, just like TF2 Medic, isn’t part of your regular FPS pew-pew action they want everyone to participate in. And since Jeff openly claimed, that they want to push game towards FPS more, Mercy doesn’t have a chance, as hero, that never relied on FPS mechanics to succeed.

At best, you can expect her to be reworked like Symmetra - no lock-on beam + some gimmicks, that require whole team to work and just useless otherwise.

Correct. Though I believe, that it was actual intention.

You see, players usually ignore Mercy. It’s like selective blindness, that “something that doesn’t shoot at you doesn’t exist”. Since we can’t fix players, we can make it, so them ignoring Mercy doesn’t matter - no big disasters will happen.

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Which brings us back to the sudden need for an Overwatch 2. Because regardless of how they spin it, I doubt a lot of the devs working on the game really find it fulfilling to spend so much time designing diverse characters and playstyles, only for managment to decide they have to be completely sidelined.

It’s not a very good philosophy, we’ll see if things change. Then again, with so many Blizzard departures lately, maybe Dreamhaven will come out with a game that’s “Overwatch as it should have been (without needing to bend to OWL)” in a few years.

I don’t know - it boggles my mind, because Blizzard managed to create a shooter that people who usually hate shooters wanted to play. Loved to play, even. Then they completely threw all that overboard. I guess I understand it from the perspective of just focusing on OWL and everything related to it, but in terms of having a good and fun game for the majority of the players? Not so much.

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in my experience, players who spot Mercy (me as Mercy, generally) switch from whoever they are targeting to Me immediately.

Mercy seems to be a priority target in my experience, not ignored

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You’re right. It doesn’t particularly matter when we’re talking about a population of 40 million players. Let me try one more time with analogy. It would be analogous to country of Poland that has a population of about 40 million informing their all citizens of coronavirus restrictions using a webpage that can only be viewed 47,054 times. No other avenues would be made to disseminate the information. The point is that Blizzard is a multinational company that is expected to provide updates to its customers using official channels. Whether those official channels are labeled, blue-name posts on the forums, or company social media accounts, these are the official channels that the 40 million players rely on for information.

We both agree on this. It is clear that the developers base the game on the top 0.00001% of the playerbase just like our government allows special interest to base tax breaks on the top 0.00001%. It doesn’t make either practice right. I’m shocked the developers openly admitted it, though. It’s like the fourth wall has been broken or something. Can you point to where did the developers do state “. . . they balance around GM and OWL”?

This is valuable and thanks for sharing. Unfortunately, there is a worldwide shortage of civility because people don’t listen to one another. We live in a world where you get more bees with vinegar, than honey. With that said, people ought to be able to share their opinion about an iconic support character.

Yes, a 20 year old is a child-influencer. And, every time these child-influencers piss or sneeze, you people come running to the forums to tell us about it. These are the same child-influencers that were on national news for making racist Overwatch team names, spewing misogynistic comments, uttering vile slurs, and even stirring the ire of a specific nation state. So, no, I don’t really care what the child-influencer thinks about the game. Nor, as I’ve stated before, think their opinion weighs substantially more than the rest of the 40 million players who play this game.

You see unlike the child-influencers (and their worshippers), a substantial minority of the Overwatch playerbase have these things called bills - mortgage, insurance, HOA dues, car payment, utilities, etc - that require a job. We simply do not have the time to invest thousands of hours to climb the ranks; frankly, I suspect most of the 40 million Overwatch players don’t, either. Case-in-point: our join date is serendipitously within one day of each other, yet within that time frame you’ve made nearly 8000 posts while I’ve barely eked out 100 posts. That’s about 7 - 8 posts per day, every day, for well-over 1000 days straight. I just don’t have that kind of time to expend on a forum.

This is helpful and thank you for the insight. From my perspective, as a new player to the FPS genre, I had never personally observed the phenomenon. So, when Mercy was changed in 2018. It happened so suddenly and drastically, I was left with a number of WTFs? floating around my head.

Agreed. I made a similar argument in 2018 when Valkyrie was released. Valkyrie’s main job to enhance her left click made it insufficient as an ultimate, but reasonable for a basic ability. It’s insufficient because all other ultimates (1) complement the hero’s ability and (2) have some measure of utility; Valkyrie fails on the first and scrapes by with +flight and +limitless_ammo on the second. I further argued that the adult game design team had it correct the first time: Mercy’s ultimate should’ve been resurrection - it combines complementing her abilities with utility. Currently, as-is, Mercy is an orphan hero with a facsimile of an ultimate.

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They decided to do that, once their attempts to put casual and competitive players together failed.

Overwatch was inspired by TF2, which managed to combine generally “casual-friendly” playstyle of public servers(with larger teams and more freedom) and competitive-friendly playstyle for more hardcore players(class limits, restrictions on equipped weapons and other custom options).

But, for whatever reason, Blizzard refused to follow that path and attempted to mix both “as is”, forcing competitive restrictions on casual playerbase. Mix ended up very unstable.

It’s more about climbing ranks being generally unpleasant experience. I have no doubts, that there are quite a lot of people, who wanted, at some point, to climb ranks, but general hostility made them rethink their decision. I have a lot of time to spare, but I wouldn’t want to spend it on something, that gives no joy.

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No…they weren’t. Those were INDIVIDUAL people. More like person, xQc isn’t the entire top end of the playerbase. This is a fallacious claim, especially when there are 200 OWL players and probably 4x as many contenders players, yet only a tiny handful have gotten in trouble for poor behavior.

Well I do when they are the best player in the game at said hero. That’s an expert opinion. :slight_smile: Clearly the Devs do as well which is why they have a special Discord Server with top OW players, pros, and hero representatives/content creators in it to discuss balance and QoL features.

It’s from their official Reddit AMA. One of many places they communicate with us on.

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Not only does your post hold…less than accurate claims about Hide and Rez only being an issue caused by the SR system, when in fact it was a real strategy used to WIN fights and games regardless (as shown by it being used both before invulnerability was added, before the SR exploit became known, and after it was fixed), these claims about the current state of Mercy are quite false.

Mercy DOES have playmaking abilities that show off her skill. Much more than original Mercy did. E rez offers her an extreme amount of potential impact and playmaking ability and relies on you using your map knowledge, movement, and teamwork to pull off depending on the situation. Things like superjump rez, falling rez, ducking behind corners and cover while rezzing, etc. are all playmaking moments that swing entire teamfights and thus games in your favor.

Valkyrie puts your mobility and survivability in your own hands. It allows you to pull off extremely high risk high value rezzes you otherwise can’t ouside of ult due to the regen, freeflight, and faster movespeed. It lets you heal spread out teams due to the doubled GA and beam length, and turns you into the ultimate support micromanager for those 15 seconds. You can pocket, mass heal or mass damage boost, or go and secure kills on enemy backline snipers or supports which is invaluable in a fight. Just yesterday I won a comp game in overtime because I popped Valk, flew 60m across the map, killed the enemy Widowmaker who was assumed to be aimbotting and had been holding my team hostage for 3 minutes, and went and rezzed my own widow before mass damage amping my team to secure the payload. Old Mercy could never do anything independent or high impact like that.

And let’s not even get started on Mercy’s mobility now. Slingshot and superjump and the various tech that come with them have given her a level of independence, survivability, map presence, and mobility that old Mercy couldn’t even dream of achieving. You can reach highground when there is no ally there, you can superjump rez through windows, you can backwards superjump up and away from Genji blades. You can also more reliably use movement as a tool to screw with the enemy and bait out ults and resources like hook, shatter, etc.

The amount of times I’ve been told “Mercy you carried” “Mercy nice rez you’re insane” from my team or had the enemy complain “Mercy you’re so slippery it’s not fair” or “Mercy just die already you’re carrying” by the enemy team…old Mercy didn’t have a shred of the current skill expression that current Mercy has when looking at their kits as a whole.

If she gets any buffs she will almost certainly be OP and broken considering how strong she is right now. Also if that’s the only way you find your Valkyrie turning out, you should reflect on how you are using it wrong. Get better timing and ult usage. I’ve saved my teams from blades, Reaper and Soldier ults, gravs, etc. with Valk plenty of times. It’s also invaluable for countering coordinated dives to keep your entire backline alive and mass damage amp them to overwhelm and kill the enemy.

Also, 55 HPS is great. If I can peel for Zen against GM flankers/divers even with all the damage powercreep in this game, you can make it work. Stop relying on only using her heal beam and maybe look at using the rest of her kit too. Other supports don’t just heal all game either they have utility, damage, etc. to swing fights and save allies. Mercy does too.

If you need help learning how to get high impact on Mercy I reccomend Elezhau’s videos :slight_smile:

In the second clip on Anubis she rezzes Winston 3 times in one teamfight and uses her mobility tech to stay alive throughout the entire minutes long fight while providing sustain and damage amp and using Valk to sustain and amp spread out teammates. High impact.

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It was never going to work if they wanted OWL to be taken half seriously.

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It wasn’t necessarily about OWL. Pros used ult rez the same way we use current rez - to bring back one person. The pros are actually good at this game and could easily play around mass rez, so Mercy players would get maximum value from tempo rezzing.