I was around for the beta weekends and launch, as well as the whole mess surrounding Mercy’s rework. With the benefit of reflection, Mass Res wasn’t actually OP, not in a game where a good tank or Lucio could easily outplay the aim-based DPS characters, if a person was good enough at the kit. I liked that style of gameplay, it was fun, original and it made Overwatch feel diverse on more than just the characters’ visual/audio design.
Mercy and the other characters who’ve since been reworked are all victims of Blizzard’s decision to cave to that certain group of pros and streamers who DEMANDED that the aim-based “kill more and kill faster than the other team” heroes and strategy be the only one really allowed to decide the outcome of matches.
I can’t really see any other good reason for them insisting that Mercy’s rework was a “success” given the response from actual Mercy players for so long after the rework and during the PTR phase. The 14+ nerfs she got, just so Blizzard didn’t have to admit to making a mistake, so they could claim she’s “balanced” (read: can’t effectively interfere with the “kill first/kill faster” players)
And I suppose that’s ultimately the issue: Overwatch is a far more…conventional game now, has been ever since the decision was made to make OWL the reason for the game’s existence. I don’t like that, it feels too much like all the other shooters I outgrew years ago, and it caters primarily to that one kind of gamer who only defines any sort of worth based on how quickly they can move their crosshairs.
Lots of the ongoing issues stem from the fact that characters clearly designed for that older vision of the game, are being forced into this current one. Blizzard’s trying to fit square pegs into round holes, which is also why I think Overwatch 2 suddenly became neccesary. They need to have a reason for a big, sweeping redesign of pretty much every hero and gameplay system, and sadly I don’t think it’ll mean a solid return to what made Overwatch unique, but a far more conventional shooter, which is a waste of this IP.
As for Mercy, with the benefit of hindsight, I don’t really want Mass Res back per se. What I do want is an Ultimate that properly offsets her fairly basic healing/boosting kit with something BIG - something that legitimately has the potential to flip a match by direct actions of the Mercy player and not just as the pocket bot they’ve now turned her into. I think a lot of the reason why people bring up Mass Res fondly is because it provided that. You KNEW that a Mercy was good, when they were able to flip a fight due to good Ult use (talking before she got invulnerability frames here). You don’t have that now, and since Blizzard will never remove Ressurrect, it does need to go back into the Ultimate slot somehow. I’m not a gamedesigner, so I leave that challenge to Blizzard, but it’d be nice to get at least some indication that they actually understood why just leaving her to rot and claiming it’s “balanced” isn’t actually viable. Same goes for any other hero that’s been given the rework treatment, really.