''it took 2 years to create our matchmaker''

really? you could have probably done it in 5mins by just making it completely random and you would get the exact same effects.

it took two years to make a 1000sr matchmaker that basically matches anyone with anyone since most players are within 1000sr.

cant have role q though because wait times would be too long. yeah cos a system where you have to grind out bad games for good is much more time efficent. a turd served in under 5mins is still a turd.

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ummm
were you here in the early days?
people cried so hard over being rated by personal skill. the current system is the result of them catering to that.
you want to be rated by personal skill in a team game? LMFAO
no computer can truly judge your personal skill

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Well they are testing out new matchmaking on ptr so

Can you like, stop being average instead of complaining about being matched with the average? Its getting old.

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Do you have a source for this?

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I believe KarQ did an interview with Geoff Goodman or whatever his name is on his stream.

The youtube channel: Your Overwatch covered this in one of their newer videos, cba with finding the video or timestamp so feel free to check for yourself

Hi: it is accurate. We have to see how you use it.
For example: This is a team-game. IF you are so good and get 60 kills. You are eligible to fight another player who get 60 kills, but this players is a true smurf and you are just a selfish player who play alone and farm medals. So play as team and help your teammate to die less, you will get easier games.

You can climb with perfect mechanics and game sense. OR playing as team.

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If CRAY and other super computer companies can calculate Launch trajectories for an Atlas Missile, a Higgs Boson particle, play against a chess player or even predict weather patterns for NOAA. I am certain Blizzard can afford to buy a low-end unit to calculate player performance based upon much smaller perimeters that occur in this game.

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the only thing that i would like to see is the rank range of where people mostly sit (gold plat?) there is a more limited gap between SR for teaming. I always hate seeing a gold i’m my diamond game :frowning:

its not we are lacking of people that the Q will drastically change. the majority of people sit there anyway.

Actually, you underestimate the complexity of human behavior especially when it comes to interaction and its effects on your performance. The idea is to determine your contribution to a win.
Try to express that in numbers and you’ll understand how it becomes increasingly difficult with the current set up (Groups, Solo Q, diverse Hero pool etc.).
There is a reason why they wanted to avoid Solo Q :wink:
In the end, it boils down to the question of whether your MM variation delivers more accurate results than a simple random approach. I assume that removing MMR (moving average?) would probably result in more fluctuation.
In the end, only blizzards dev team knows, so saying its good, bad, accurate or inaccurate is baseless argumentation anyway.
I’m pretty sure that in most cases (MMs) a GM would be able to escape bronze with ease.

PS: Chess presents far more limitations thus allowing even brute force methods, should have used Go as an example instead.
Weather prediction (more than a couple of days) are usually quite inaccurate (depends on how you view it), on top of that its a worldwide problem, so you have whole planet working on it. So that’s a flawed comparison anyway.

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So essentially all efforts are pointless in a match when we are hard-stuck in silvers because of feeders? if that is the case than we simply do not even have a mode worth playing at this point. At some point the game has to allow those whom want to play a game to climb out and those that are willing to throw competitive play to be stuck or drop.

Essentially If I were to sit down with a TEAM and we write a program. I would begin examining all 29 heros. With the first change being a system which looks at their cohesion performance.

(Any hero that is good for flanking or is designed to flank does not apply.)

The rest of the heroes as such. Receive an invisible perimeter which shows up only to me as the programmer, and we will call that a cohesion perimeter. (Circle outside of their character bubble. Sorta like what lucio sees for his healing.)_ So if any character that is designed NOT to flank, is played by someone that just randomly leaves the group perimeter within a certain radius and moves OUT of that zone. It is where we start a new script.

  • Is that person getting kills?
  • just doing some small damage?
  • did they make an impact on the game, or did they feed?

That is a good start. We work with the system, tweek it and allow that to be the First factor there.

Then as the game evolves we can go back and look at other perimeters to start determining player Skill Rating and go from there.

Ultimately Team feeding is the #1 problem in Competitive play and those whom just start to throw a game. If we wanted to, we could chose NOT to penalize the other players on the team for that person’s actions. So if that IS happening, we are not bumping them DOWN. If that is too much to ask of a developer to do, especially a multi-million dollar company. Well then, I guess we will just continue to have our community go away. Which is NOT good. :frowning:

I would love to see all of the backseat hackers on the forums come together to make their own ideal game company. They all know how easy programming is, they should just make the perfect game already!

And it would, according to their estimates, only take a few weeks!

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Lol their matchmaker is actual amateur trash

I believe they’re talking about this:

However, as you can see, it’s really only relevant to Arcade’s matchmaker (which has been notoriously bad in the past). They aren’t trying new stuff for Comp or QP.

Saying that they’re only testing the matchmaking changes in Arcade is not the same as saying that the changes, if applied, will only affect the Arcade.

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It was in a Unit Lost or Your Overwatch video I believe.

I’d like to see where you performed the experiment and did the data analysis to show that this is in fact the case.

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So then do it.
Go create a match maker.

And it’s not just ‘make it random’ because if you had a system like that, it would crash and burn.

I want you to come up a with a good system.
Go code/create it and come back to me with a good answer.

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It’s like saying ‘i’ll make better food!’ and then making toast each day.

Just because it’s food that doesn’t mean it’s good or better.

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Its the first few days of another season.

expect terrible matchmaking and tons of throwers in your placements.