It Hurts To Admit, But

“my tanks are dumb and are running D.va + Zarya in Defense.”

This is happening in comp too believe me.

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I cannot agree, OP. QP has been drastically better for me since RoleQ went live.

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^ yup. I’m a Support main, DPS flex. And I hate it.

How did it make QP better?

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I don’t see how you have come to this thought. Any change they’ve made was to improve the game, or for a different word, make it better. Despite if players liked it or not. That would then translate to the modes with in the game being better.

but assuming they changed the game for the sake of change and not to improve it in any aspect. What was the reason to change the game to a role lock instead of how it was before?

Nope. Definitely am fond of having the choice between comp and comp lite/ off comp and old qp.

Just need classic quick play to be no limits and I’m Gucci :ok_hand:t5::ok_hand:t5:

No, it’s not the fault of 2-2-2, it’s the fault of DPS mains who are doing their best to kill it. They will go support or tank and play them as a DPS. When their team loses, they use that as “proof” that 2-2-2 doesn’t work.

Which is odd because when you have a team that is dedicated to the roles they pick, they usually win.

It was to stop role stacking - 3+ of one kind, which in turn precluded use of other characters. In the case of GOATS, it stopped use of an entire role (DPS) for a year. Going to 2-2-2 reduces down radically the balancing for all possible 2-2-2 combos as opposed to every possible set of 6-stack vs 6-stack combinations. When you consider a roster expected to grow to 50+, to avoid more problems like GOATS, it made sense. They were by their own statements already toying with the idea, I think the GOATS/Brig issues pushed it quicker.

Yup. I said this multiple times, but most Pro 222 players just blew me (and the rest of us) off.

We told you (all) this would happen. No one wanted to listen. And, here we are.

Its not 100% the same though. I talked about this before.

-Less foot traffic since its not the “default” QP
-Doesnt track stats
-You cant earn achievements in there, anymore.

Yeah, maybe this seems like small things, to some people, but nevertheless, QPC is still inferior to old QP.

Pretty much. Heaven forbid you don’t pay lip service to the developers, the 222 system, and its supporters.

And, remember, if you hate the 222 system, youre a “salty, selfish DPS one trick, that always instalocked the 5th DPS”

Pfft. :roll_eyes:

Yup.

Honestly, I think there are other 222 supporters that feel the same way. But, they wont admit it, for obvious reasons. Pride is a funny thing, you know?

Not only that, but as you said before, your hands feel really tied, in the current system. At least before, i felt I some chance to fix an issue. Now, I don’t have squat.

Lets take DPS Supports, for example. Before, if we got one, more often than not, I could Switch to cover that. What do i do now? Play Hog or Soldier, so I can take some pressure of the other Support? I mean, it will help, but it’s not a proper fix. And, if you get two DPS Supports? Well, just go wait in Spawn, because the match is already lost.

I read your entire comment. Well said.

No. Thats not how this works.

In the old system, Comp was about 33%, across the board. That was due to fill and flex players. But, with 222, the devs took proper Flexing away from us.

So, old flex players, either: Quit, decided to “Main” a role, or went to Arcade/QPC.

By putting in 222, the devs pushed out the very people who were trying to play OW as intended/the “right” away, and help the old system function. But, after they, basically, deleted our role, from the game (save for a couple Arcade modes), most of us got fed up and did what I just mentioned, above.

Same here.

Youre not. I know a lot of old flex players that either: Quit, went to “Maining” a role, or went to modes that allow them to Flex (like QPC).

I did much the same, myself. I only play 222 for comp placements/points and for the occasional role incentive (25 Credits). Now, I mostly play Arcade, as its really the last place with “freedom”, in this game. I mean, yeah, there is still VS AI and Customs, but those are a joke, for the most part.

Agreed. Im sorry, but as an old Flex Player, “force flexing” was a myth. No one made you play anything. If you didn’t want to play a role, you didn’t have to. And, if your teammates didn’t like your choice, than just mute/report and move on.

Now, though, there is “force”, or at the very least, terrible “choices”. Either: play what you dont want to or wait forever to play what you do.

Yeah, great “choices”, there. At least, in the old days, we had more freedom. And, if you wanted to run a specific team comp, that’s what grouping up (friends, LFG, whatever) was for.

But, now, you are either strong-armed into playing 222, playing a handful of Arcade modes, or you just quit and find a different game.

So, please explain to me, how this is any better than what we had before?

Please tell that to the DPS Supports, the solo diving Winstons, Yolo Charging Reins, and Flanking Hogs, on my team. Haha.

Yeah, this stuff happened in Pre 222, some, but now it’s everywhere. And, I’m pretty sure it has to do with long DPS queue times. A lot of people are trying to “skip the wait” by grabbing tank and/or Support and either don’t know how to play them, or just don’t bloody care.

Same.

Well, they bother me a little bit in FFA. Nothing quite like going up against that 300 hour McCree one trick, and dealing with Flash + FtH, all match.

But, I get it. It’s really the only mode where they can be themselves. In the main game, they are pressured to play someone else, or even flamed for not doing so, by a lot of their teammates. And, that just aint cool.

Honestly, I never care what hero you played, or what team comp we ran (222, 321, whatever). All I ever wanted was a bit of teamwork, communication, and coordination. The rest is just “whatever, who cares?”, to me.

Agreed.

Honestly, man, I’ve advocated for an “Unranked” mode, for awhile now. You could even have side switching and all that jazz.

I say leave QP to the “casuals” that just want a fun, quick game, and then all the “try hards” that want to practice, for competitive, can go to Unranked.

More, D.Va + Hog, in my experience, but yeah.

Yup, im an old Flex Player (I play all 3 roles) and I hate 222, overall, as well.

But, according to the forums, the only people that hate 222 are “salty, selfish DPS one tricks, that used to insta-lock the 5th DPS, every match.”

It’s like:

“Yeah, whatever you say, buddy. :roll_eyes:

Uhh, the reason they are doing that, is because this system doesnt work. They looked at 10 to 30 min Q times (or more), said “[EFF!] this”, and I cant really blame them.

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So the implementation of 2-2-2 was indeed to improve the game, both QP and Comp. Again, I don’t understand how you got to the idea that it wasn’t the main goal of the change.

Yeah… I don’t think we are talking about the same thing and nothing you said addresses anything in my posts.

What is this I don’t even

You were saying how, if there were Flex players and all that, there would be even Q times, right now.

What im trying to tell you is, before role lock, Comp was, statistically, 222. It had a near 33% split accross all 3 roles. This was, mainly, due to fill/flex players. We were willing to be those players, and a lot of us enjoyed that experience.

But, when 222 came, Flexing (as we knew it before), disappeared, from most of the game. The exception being Arcade. So, after our “role”, as Flex players, was, basically, (soft) deleted, from the game, a lot of them/us, either: Quit, switched to “Maining” a role, or went to a mode where you could Flex (like QPC)

This is why the current Q times are not equal. The Devs put those of us, who were evening out the roles, before, between a rock and a hard place. If we wanted to continue to flex, we had to go Arcade. Otherwise, we either had to conform to the 222 structure, or leave the game.

Hell, even filling isnt the same, anymore. All “Q-ing for all 3 roles” does, is just make you a Tank Main. It’s a joke.

Read above.

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Less foot traffic because people like you make these low budget excuses not to go to it.
Stat tracking and achievements will most likely be added. Jeff already said they are looking into it. Hell Mystery Heroes tracks stats.

What excuses will people use once they can’t use these anymore I wonder.

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Fun is gone from game.

No longer you can pick 5 tanks and Lucio and dive the enemy team. In most cases youd get wrecked before even making it close to the enemy team, but that was fun at least.

THAAD comp?
Death ball?
Everything is gone.

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I play it, man. But, you have to realize, that not everybody is happy with it, and its current state. And, some people don’t even know that it moved arcade, because they werent Arcade players in pre-222, either.

I hope they do.

Assuming the above Things are addressed (mainly, achievements, for me), I won’t have an issue with the mode. But, until then, it is inferior to what we, previously, had.

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QP role lock is no better than comp role lock, QP might even be more toxic than ever before.

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Yeah… you are using the term “flex” in a weirdly specific way. All it means is that you, as a player, can fill multiple roles. “Flex” wasn’t deleted, it exists now. There are OWL players within the 2-2-2 system who are still considered flex and will swap roles depending on what the team needs for that match. It isn’t this thing that doesn’t exist anymore and anyone who has a similar SR across more than one role can likely be considered flex because they are playing more than one role at the same level.

Anyway, I’ve already addressed the rest of what you came here to say. Queue times are not equal because people are queuing now based on role preference and not what the team they randomly joined needs. This isn’t some hunch or assertion, it isn’t something really debatable, it is just literally how the system works. You don’t join a team and pick a role based on those already there, you decide what you want to play and it finds a team based on that choice. If what you want to play isn’t in demand, you wait. If you’d rather flex to a different role because you’d rather do what you were doing before 2-2-2 and roll with what the group needs, you’ll get a different queue timer.

It’s math. And it literally tells you what role will pop first before you queue, when you look at the selection options.

It’s not really, you’re merely moving Quick play classic out of arcade and into the main menu and changing names around. It’s a UI thing more than anything.

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This is the same problem I’d have with classic QP. Frankly, even if you don’t think RQ is working, you’d need to give time for things to improve and be fixed/rebalanced/tweaked. Old QP had since launch to improve and never did. I’m not exactly sure why anyone thinks that going backwards will somehow improve the quality of the game, when the change had to be made because the previous iteration wasn’t working.

That said, I’d still take having 2 tanks and 2 healers over stacking DPS.

Too bad none of these problems have to do with the 2/2/2 role - lock system itself…

All of the problems that 2/2/2 role - lock was created to fix have been solved successfully, such as pre - game stress, the terrible multi - DPS ““comps””, solo - Healing/Tanking, more stable and balanced matches overall, etc.

Mathematically, it also has the ability to improve balance as a whole l, as it will be easier overall for the developers, but if the other systems in the game such as the matchmaker and the balance itself is not appropriately tweaked for 2/2/2 (as it is now), then none of these supplementary advantages can successfully shine.

Honestly I don’t mind 222 and I was excited for it but I don’t understand why they put it into quickplay.