80% F A L S E.
GOATS is Rein, Zarya, Dva, Zen, Lucio, and Brig, with some substitutions, of course.
Who are the 6 most picked heros in Bronze?
- Reinhardt
- Moira
- Mercy
- Dva
- Ana
- Lucio
How about in Silver?
- Rein
- Moira
- Ana
- Mercy
- Dva
- Lucio
Gold?
- Rein
- Ana
- Moira
- Mercy
- Zarya
- Lucio
Plat?
- Rein
- Ana
- Zarya
- Lucio
- Genji
- Moira
Diamond?
- Ana
- Rein
- Zarya
- Lucio
- Genji
- Zen
Shall I continue?
So those thinking I misreprsented data, here is the breakdown:
Thus the point Iām trying to make, is that the heros who are very good on ladder, and also a part of GOATS, need to be nerfed slightly. I explain in explicit detail why I think that, and how I think they should be nerfed.
DPS are lagging behind, and my goal is to not cave into the power creep by buffing them, but rather nerfing the problematic heros of this game, which include 2 tanks and 2 supports, of which are the best in their class and suppress their counterparts.
So the 20% portion of GOATS not being ran in ladder/lower ELOS comes from the fact that those ranks are not doing play-by-plays and copycats of GOATS. However, the heros in GOATS are very high on the pick rates.
Hereās the thing- If a hero is a problem on ladder AND in pro/meta play, thenā¦
They are a problem. They are too powerful.
Making the other heros JUST as powerful is not going to fix the game, itās only going to power creep it more and make a more powerful Meta, or in the case of ladder, heros who cannot be touched nor countered. This is what has devolved the game into itās current state. Contributing to the power creep does not solve the power creep.
GOATS hasnāt died because Rein still does too much damage, Zaryaās energy compensation buff made up for the Brig damage nerfs, Lucio still allows non-mobile heros to cover ground very fast AS WELL AS stacking healing with Brig, and Zen allows his teammates to annihilate any enemy left exposed.
GOATS is a problem because more heros are problematic than just Brig. At 10+ consecutive nerfs, Brig is along for the ride. Sheās probably the least problematic hero in GOATS aside from Dva, who is a byproduct of her 3DM box that cripples the same DPS heros who the Dva mains tell to ājust demech her lmao 4head.ā
GOATS will never die until these problematic heros both in GOATS and in ladder get addressed.
How do we address these problems?
- Zen discord needs to be 15/20%. (*however Zen gets an aditional 15/10% discord damage, so he gets to keep the 30% which keeps him balanced in a 1v1 setting)
It is far too much to have an enemy take 30% more damage, of ALL incoming damage. This is how low-DPS heros can thrive, since Zenās discord makes up for it. Who are these relatively low DPS heros? Tanks, moreso Brig and Rein.
- Lucio needs a different classification for his healing aura so it doesnāt stack with brigās heal, OR he needs a CD between crossfade.
This is because Brig and Lucio both heal for 16 HPS (16.66 in Brigs case), which is slightly more than Zenās harmony. Actually, that is a good reference. Imagine every hero on Zenās team having a harmony orb. That is a huge healing buffer, since you can stack on Zen or any other supportās healing to negate the damage that DPS can output, aside from Genji whose ult can tear through that kind of healing, unlike Pharah, Junkrat, Hog, and Bastion who are all countered by Dva (DM) and can easily be dealt with.
The latter option is because Lucio can stack his healing while he speeds his team, which allows his team to receive healing AND speedboost. This is because his healing and speed effects linger once he crossfades. This is why you see a Lucio constantly swap between heals and speeds when 2 GOATS teams are fighting.
- Lower Reinās Charge and Hammer damage (200 per charge, 65 per hammer swing).
This is because Rein is too superior over Winston (aside in cases where mobility is needed), and especially Orisa.
One Charge:
- puts Orisa on deathās doorstep (actually Charge + Discord = 390 damage, which is basically death for Orisa)
- puts Bastion on deathās doorstep (leaving him with 3hp, which is basically dead after 1 hammer swing)
- kills Reaper and Mei, 2 strong anti-tank and anti-group heros
This cripples his competition, and prevents his counters from being a threat to him.
Meanwhile his damage that his hammer help outputs as much damage as Wrecking ball, and 2k shy of Orisa. All while he has the superior Barrier, since it is VERY good for pushing (Orisa cannot relocate a barrier, and 2 barrier equals less HP than 1 Rein Barrier), and is very good defensively since it is 2000 HP, of which a good Rein will never let it drop to 0, unless to absorb some kind of burst damage like a Dva Bomb, or Riptire.
His damage should be akin to Winston, who does 60 DPS. 65 per hammer swing puts his DPS at 71.5, whereas his current DPS with 75/swing is 82.5. This makes Rein require 1 extra hammer swing to get a kill, which doesnāt seem like a lot since 3 swings at 65 damage per swing only equates to 195, but this actually huge since it makes Rein less threatening to a hero, especially a squishy DPS, who is getting healed.
Rein has far too much aggressive potential, and Orisa cannot compete without breaking her. Sure, she needs some QoL buffs, but she will never compete with Rein, because she is still inferior to him.
- 100 less health
- Cannot relocate a barrier (making her very defense-favored and stationary.)
- Charge puts her on death row.
- Her barriers melt rather easily, compared to Rein who can sustain more damage for longer periods, and can drop it at will, allowing him to be aggressive while his barrier recharges.
- Revert Zaryaās energy drain compensation buff.
Grav was a problem because of itās AoE, so Blizzard nerfed itās range, but allowed Zarya to maintain higher levels of energy (since it decayed slower) which equates to higher damage, and higher damage equates to more gravs.
Geez, Zarya was more balanced back in grav-dragons.
Plus with her having the second highest DPS output in the game (Whereas Bastion trades all mobility for that kind of damage, PLUS he has spread), she should NOT be able to maintain that kind of high energy throughout the whole battle, or even charging up via poke damage.
And the whole ālul donāt shoot the bubbles 4headā argument is null since OWL, thee most competitive tier, still charges Zarya to unreasonably high amounts. This is on par with ālul just click on mercyās head 4head.ā
These are the 4 biggest issues with GOATS, and the trickle-down effect that causes these heros to be far superior compared to their counters, and counterparts.