Is one tricking really okay?

But I dont think you need to learn how to accommodate a one trick unless and you masters and gm where you do play the meta and you might to decide how to play around a of meta team mate apart from that. I dont see the problem because in ranks below dimond people havent got the basics down yet. And in like plat and gold especially it becomes less about team comps and more about individual value like I have won many of games with and without a main tank also with 2 of healers zen lucio. And lucio brigg. I have won games that have a low damage out put as well me sombra the other genji

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thereā€™s 12 people in a game. expecting one of your team or the enemy team to always change on demand is unrealistic and it wont ever be bannable. Itā€™s just the reality of it. whether its a ball one trick, a rein, mercy or what ever. start adapting and playing with what you have not with what you ā€œexpectā€.

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Thatā€™s true like I said one ticking can actually be beneficial if you good enough

yes but in competitive thereā€™s no good team play, thereā€™s ok at best.
but still the game is a team game but itā€™s not being played as one.

thatā€™s why i think itā€™s kind of weird how itā€™s set up.

i mean t500 sure you can probably run into people who you recognize and can start to get familiar with, but at that rank pros are not allowed to stack which feels counter intuitive to me.

like i really donā€™t care about one-tricks as i donā€™t think they are at the heart of the problem anyways.
itā€™s how the competitive experience is formed that i found is flawed.

No good team play I have won games without coms where I played lucio. And i speeded the rein in and we just destroyed all the targets are zen discorded. How isnt that good team play. Again without coms me destroying the enemy because my team following up hard on my emps taken the opportunity thatā€™s prentded to them.

Me hacking ball and doom who are trying to go after the supports all this is why I am currently maintaining a 60percnet winrate on sombra currently so no team play I disagree

i didnā€™t say no team play.
i said ā€œok team playā€
not good or great, your anekdote kinda proves it.
you won by just speeding in with reinhardt and focus fired zen disc targets.

and following up on a sombra EMP should be as natural as following up on a reinhardt shatter or a zarya grav.

but you know, thatā€™s a farcry from the truth as a sombra player.

what if you had an actual team you played with consistently? how high wouldnā€™t your teamwork be compared to the randoms you get now?

I would honestly like you to tell me what more are you expecting

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he wants complete compliance and meta slaving every match or itā€™s considered not competitive.

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you know, a familiar team to play with.
randoms is just a recipe for disaster in my book more than half the time.

i agree with you, but what can be done about it?

i donā€™t advocate for meta slaving, iā€™m rather anti-meta.

but i do advocate for 6 stacking over randoms in a team game.

Yea I honestly dont know what he wants. Competitive to me is people who want to win a game or competition doesnt matter if itā€™s a team or random people you cant take away the competitive spirit

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then demand or fight for seperate queā€™s/rankings for groups and singular solo players. not attack one tricks or berate other people for how they choose to play.

lol i havenā€™t berated someone for one-tricking, iā€™ve just said itā€™s their choice and i donā€™t think itā€™s as much of a problem.
random teams is what bothers me more.

a reliable team can justify one-tricks, they can even recruit them because they are specialists.

but with randoms you have 2 slots for each role currently and thereā€™s no guarantee thereā€™s not a second one-trick of the same character that will just contest your character pick.

all Iā€™m saying isā€¦ youā€™re saying people arenā€™t trying if they donā€™t pick the perfect comp every game ā€¦that is the definition of asking for meta slaving not to mention who are you to judge someone else if they are trying or not.

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they are randoms who says they want to win, but i really donā€™t feel like they care that much if they choose to play with randoms.

but thatā€™s just how i see it and why i stay away from the ranked experience because itā€™s not what i want.

and i havenā€™t said one-tricks are bad, itā€™s just a minimal risk of that 2 slot and thatā€™s about it.
it was way worse when there was no role qeue and there was multiple one-tricks on a team.

no thatā€™s your definition of what trying means.
if i got a team that i can i play with that i play with on a regular basis, i can learn to play in that team no matter the composition.

and iā€™ve also stated thatā€™s just what i think and i know thatā€™s not a sentiment i share with people because if it did people would be in a uproar about it.

to me itā€™s a team game thatā€™s not being played as a team game because you play with randoms.
but you do you.

I solo queue and I want to win and I work around my team I guess because Iā€™m not in a 6stack and Iā€™m solo queue I dont want to win.

Iā€™m on a 60percent win rate and I dont want to win. Everyone i dont want to win competitive games with playing my strongest heros lol

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lmao, if i told him my torb win rate heā€™d say I was lying. (80%) diamond torb account as a experiment, only solo que but I donā€™t wanna win! no never! :man_shrugging: :man_facepalming: :rofl:

people will always find reasons why they canā€™t win or deem it not competitive.

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One tricking isnā€™t optimal, but maining certainly is. One underappreciated aspect of having a ton of experience on a hero is that you can find cases where it wouldnā€™t seem logical to run that hero. For myself, I have discovered that running Hammond on Eichenwald on defense is actually a really strong play.

Youā€™d think not - youā€™d think it would be better to run shields and take advantage of the long sightlines down first choke, and thatā€™s completely valid. But one thing I noticed after many runs on the map on other heroes - Mei rarely gets run on attack. This means that I can build ult charge really quickly by rolling through the enemy, either to my team or the two mega packs. The narrow street to choke also offers large ult charge through scoop slams and disengages. Finally, those quick ults are excellent in tight quarters. Iā€™ve literally had games where not a single enemy got past bridge because you can crowd them so easily.

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