Why not just make the middle front part of Reinhardt’s shield (the lion head part) stun immune?
That way the shield bash might push him back a little but not stun him, doomfist punch will push him back but not stun him or cancel his shield, Mccree cant stun him now anyways unless he throws the flashbang above the shield so I think it would make sense to make stunning abilities affect Rein if he is hit with them from different angles of his shield instead of right up front.
What I mean is they’re changing the interaction from Brigittes perspective (making her ability specifically not go through shields) instead of going the other way around: making Reinhardts barrier stun immune
If anything, the reason I don’t particularly like this Brig change is that it almost exclusively benefits Rein.
When Rein pickrate was already sky high.
A better fix would be something like this, where the shield bash just locks mobility skills. (Or alternatively a tethered root) Since all it really needs to do, is combo Tracers to death.
But we gotta remember that Rein’s pickrate is high and will remain high because he is 1 out of the only 2 barrier tank options in the game, and we can’t ignore the complaints of the amount of stunning that crippled him.
I dont want to go all out and say “Reinhardt should be immune to all CC period”
But I do think that he shouldn’t be affected by stunning abilities that are on the other side of his shield.
So, as mccree if Brigitte wants to stun Rein, she should approach him from the side or another angle not blocked by his shield. And I think the same should apply to all stunning abilities like Doomfist.
He should get pushed back maybe, but not stun locked.
i mean melee does go through shields so it makes sense for a punch and bash go through too. neither are projectiles. theyre just very different in form and function.
That’s what I’m saying. Which is why I thought of making that middle part of the shield hitbox immune to those melee attacks that stun. I think that would fix him being stunned from the other side of the shield
I agree. And yeah I know he is considered underpowered, what I mean to say is that no matter how underpowered he is perceived to be, he will still be used a lot in the right compositions. The only time his pickrate was down was when dive was prevalent
That’s why what I am suggesting is that stunning abilities hitting Rein from the opposite side of his shield should function as ‘pushing’ abilities instead of stunning
For example if a Reinhardt charges at another that has his shield up, it would push him out of the way instead of locking him in
If brig bashes him through the shield, it would lightly push him back and rocket punch would also push him back a bit harder but not stun him or make him drop the shield
My statement is line with OP though so I’m not sure what you’re getting at, melee swings aren’t an issue in this game but stuns on large hitbox tanks that have no real way of avoiding them.
I care more about balance than consistency, stuns in fast paced games are always strong and there should be an appropriate risk/reward system behind it. Not “hide behind your shield, score free stun on rein, kill rein, if not repeat” or “charge up punch and send tank to china”.
Examples: mccree/mei have to get behind rein for reliable stuns or flashbang in weird angles which rein can predict and counterplay.
I don’t think we should be making Reinhardt immune to stun in anyway.
Perhaps a knockback resistance while holding the shield, but that’s as far as I would go.
Brig should have more risk in bashing. I completely agree 100%
But not by making the proposed change which is a major rein buff.
Instead make it stun both her, and her target.
Only let her ShieldBash and get rid of her shield.
Have her shield destroyed when she bashes.
Make her aim it more precisely (only a 10° cone OR something)
Etc.
There are many options, shield immunity isn’t the best imho