This is something that could have been done with the original iteration of the teleport ability, and it wasn’t particularly useful.
I think most sombra players can sympathize with sym players here
I would make a sarcastic joke about how bad Jeff and his team is doing with balancing but can’t… Tho the community needs to be more acceptable of heroes as well
Which is why I have no faith in this team…
the TP’s problem is not the duration but the range.
It was only truly useful when you could get to the other side of the map
love this but also why do we have to compromise why cant we just get sosmething actually good for once lolol
just revert most of her nerfs from a year ago boom shes fine
The tp is one of the least important changes/nerfs they did to her that needs to be addressed. Her new ultimate, useless primary which got usable in it’s own meta for only a week nerfed to the ground, her orbs that have useless splash damage, her turrets which were cut in half by number and damage nerfed from 180 to 120 dps total and slow nerfed. After all of that tp is the last thing of importance and many don’t even really view it as a nerf the increased range and infinite uptime are nice trade offs for having one less timer to manage on sym. Tp should be removed altogether honestly.
uuuuuuh no it couldn’t. the original 3.0 finite tp was a fixed 12s between casts. at best you would’ve had to wait like 7~8s before interacting to achieve the feeling of “having another tp cast within 4~5s” which literally isn’t the same thing because you’re forcing your team to wait 7~8s doing nothing which is a window for enemy counterplay whether that may be destroying tp or preparing a diff counter strategy for the jump.
this is like if shield tanks got the same cd mechanic then saying to them “it’s still a buff” despite the shield tanks like rein getting completely gutted by that mechanic because they’d literally wouldn’t be able to be in the frontline much at all and spend a LOT more time in hero down time.
the number of situations infinite tp is actually useful is minuscule compared to the number of situations where you want to fluidly adapt tp to the situations. ESP when we had like 2 massive tank powershift patches that make tanks, and consequently teams, play less static and move around more i.e. where your tp should be and what it should be used for changes more frequently now.
we’re talking about the engagement, disengagement and burst-combo-enabling tool of a hero that’s got a shorter effective range (yes that includes orbs) and is squishy. infinite tp nerf is legit one of the most important and detrimental nerfs to sym because it directly killed her gameplay in taking away her self agency to get opportunities to contribute.
like what tp is to sym is what blinks+recall is to tracer, or translocator + invis for sombra, or shadow step + wraith for reaper, etc.
if you nerf their way in and out of effective range, they will be like sym rn, highly dependent on team pocketing to get into effective range and to do anything in effective range —> highly team dependent and “niche”.
not saying we should definitely go that route, but just saying it’s the best idea I’ve seen so far if people are so adamant about infinite tp duration. personally, I’d rather just do a revert on tp to 3.0 finite tp since it’s the most easy change to do:
- devs have the code in their version control
- it’s legit been tested for years to be fine so no qualms there
as for the rest of her kit, I haven’t said anything about what to do so far in this thread.
overall this is about what I think should happen for sym:
The difference was that the original TP went on cooldown immediately; at most you had 12 seconds between uses, but it was often less.
Now it’s always 12 seconds between uses, because the cooldown doesn’t start until it’s destroyed.
yeah and that’s how old finite 3.0 tp was better, but you’re not explaining how old tp could achieve 4~5s between tps without needing the team to wait like 7~8s of which is actually a big window for counterplay which your original suggestion (halving tp cd if sym destroys it herself) can skip.
like if I draw it out visually for you (not 100% to scale cause words making it hard to do so, but gets the idea of what’s happening across)
|---------------- wait 7~8s ----------------| jump | 4~5s left on cd |
| jump | 4~5s left on cd | jump | 4~5s left on cd |
top one is finite 3.0 tp. buttom is the half tp cd upon sym self destruct (irrespective of circumstances).
You didn’t have to count to twelve before. You look at the cooldown timer. Simple as that.
This.
Anyway I used to advocate for a middle ground:
Cooldown starts on deployment and freezes halfway, the other half resumes when the TP is destroyed.
IDK I don’t advocate for complicated things anymore because they won’t do it and it’s exhausting. Just easy number suggestions for me now.
Anyway the super funny thing about the older tp is that it’s actually more reliable for the team. It had a guaranteed uptime of 10s unless destroyed, and even made a noise when it was close to expiry. With new TP, the Sym can destroy it instantly without warning. I’ve had teammates say “hey I was about to use that!”
Actually this gave me an idea for a new tp post…
LEGIT THIS. plus that problem isn’t even something you should be solving with infinite duration and a massive nerf in cd mechanics anyways, it’s a freaking UI problem to be solved via a UI element.
it’s like trying to solve visual clutter from shields by deleting shield abilities. or trying to solve the issue of rein unexpectedly dropping shield by making his shield have the same exact cd mechanic as infinite tp (which’d kill rein’s kit btw).
like no, that’s not a sensible solution for the problem.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/3e748f606d058cefc109482149c988dc778290b51344f7e514967b0066ce826e.png)
Anyway I used to advocate for a middle ground:
Cooldown starts on deployment and freezes halfway, the other half resumes when the TP is destroyed.
IDK I don’t advocate for complicated things anymore because they won’t do it and it’s exhausting. Just easy number suggestions for me now.
part of the reason why reverting to old 3.0 tp is such a good solution tbh.
- it was decent (not necessarily perfect),
- they have the code in version control,
- it’s legit tested to be fine with the >1yr across various metas we had it for.
there’s pretty much 0 reason not to revert.
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/3e748f606d058cefc109482149c988dc778290b51344f7e514967b0066ce826e.png)
Anyway the super funny thing about the older tp is that it’s actually more reliable for the team. It had a guaranteed uptime of 10s unless destroyed, and even made a noise when it was close to expiry. With new TP, the Sym can destroy it instantly without warning. I’ve had teammates say “hey I was about to use that!”
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/3e748f606d058cefc109482149c988dc778290b51344f7e514967b0066ce826e.png)
Actually this gave me an idea for a new tp post…
feel free to use any of my past threads’ points, quotes, etc. whether from forums or reddit.
I appreciate the fact that you’re still carrying the torch of trying to get attention and action on this.
Still, it feels hopeless. It’s kind of like those news stories of “kid with lemonade stand generates $14,000 for his mother’s cancer treatment!” that has the underlying tone of, “Wait, what kind of societal failure do we have where children of the family are trying to scratch up money for their parents to survive medical debt?”
By that I mean…we have players that obviously like to play the game and want to play it more with characters that just need some [very often] simple and quick fixes. We have a situation where we’re yelling at the devs, “Hey, we’d love this game more if [hero, ability, or interaction] weren’t completely trash! Maybe just copy/paste some pre-existing code in here to fix it and make your game better for a lot of us?”
And their response is basically, “Yeah, nah, we’d rather revel in the trash fire”.
Why is the odus on us to repeatedly call out something to them, that they already know? That they can easily fix at any time and chose not to? What does it say about them that this has been a persistent problem for years that they’ve sat upon and ignored, while better heroes have gotten significant buffs?
Props to the AndyGMB ref, that being said I loved every iterations of Sym personally.
That being said, I feel like they have no clue what to do with Symmetra, she’s like a “We have bunch of abilities never used dumpterload”.
Idk how long do we have to keep begging before CERTAIN PEOPLE did something right for once!
i dont think they realize sym is a character. also, i dont think jeff really meant the whole “i main sym” thing either, at all. if anything i think all he did as symmetra was to stand in the backline and spam orbs, and that it.
the worst part is that sites like /cow etc mock her and insult her players etc for maining and “braindead” and “sleeper” hero, but when anything is suggested to change that they lose their BABABOO and start saying that she only has the right to be played in 1 or 2 maps. where shes not even good, but mediocre.
but apprently people hold to their “skilled heroes” too much because of their ego and forget ALL aoe dmg dealers destroy symmetra. junk destroys symmetra, echo destroys symmetra, pharah destroys symmetra, winston destroys symmetra, sigma and zarya OBLIBERATE symmetra no matter at what level shes at, mei destroys symmetra… add to all hitscans destroying symmetra as well.
as a fun fact ive heard from gms that contrary to popular belief, genji is the one who hard counters sym, which i believe since her turrets are there just there to annoy at that point.
tele bombs and alike are largely a gimmick and easily and frequently punished the higher the rank. tele setup took/takes too long. tele isn’t a engagement tool for Sym in any meaningful sense nor disengagement. It’s a relocation tool. You aren’t engaging with it and any disengagement is by luck with it having been already up. One can say that isn’t true with a cheeky response such as when used with foresight but thats starting to get into the realm of bs/gambling and stretching what practical reliability her tele toolset gives.