My dude, you’re setting and changing the conditions of this vacuum scenario to hold-up your argument. Nobody ever said only individual heroe’s damage would kill, simply that it can melt you if you don’t take action.
In the case of fire strike specifically, I guess we needed to spell-out for you the idea that a single dps isn’t the issue. It’s the fact that, in that 2.12 seconds or even 1.12 seconds, Rein (or any tank in that time frame) can be instantly deleted from the match. It happens. Sometimes, it happens through your barrier (ie barrier and hp gone in less than 5s). It happens.
I’d argue nobody in their right mind was ever saying a single DPS can kill you that fast. That’s not how I read any of the arguments.
My point about the soldier is that he can kill you without ever shooting your barrier if he’s uncontested or you don’t react appropriately. If you didn’t isolate the quote the way you did, the preceding sentence references the fire strike animation and the phrase “beyond that” exits us from that context. Here’s the entire quote:
You want to do the math on the scenario then start factoring in Orissa + Sig spam (since that tank pair is popular, maybe use hog instead of Sig), pick a second DPS, and throw-in Bap spam or Zen discord + volley. The damage is there. It’s never a fun feeling to catch it all at once either lol.
With that said, I’d like to go back to what I said at the end of that other post:
This has the potential to be a real problem across the board. Not a situational occurrence like the spam damage deleting tanks.
Even with one less tank doing damage, there’s no way tanks are sustainable with a 25% healing debuff during a team fight. What this is could potentially do (at lower ranks at least) is push both supports into feeling like they must dump all their resources into only their tank, trying to compensate for that debuff. The right answer is going to be to put utility/resource into securing faster kills. Again, especially at lower ranks, that faster kill is going to be the biggest, closest thing to the team which is going to be the tank (more often than not). If this is how things play out, tanks are going to be on respawn simulator almost constantly.
Let’s hope this holds true: