In what way were the Tanks "super buffed"?

Why are people saying tanks were “super buffed” for Overwatch 2. I’m really wondering where this thought came from because the fact is that tanks weren’t. Tanks got one change at most, and in some cases, got direct nerfs to their ability to tank.

You might be thinking “That’s only as far as we know!”, but that’s my exact point. We’ve only seen 3 tanks so far, and there were no super buffs there, and the rest of the tanks are a mystery. Meanwhile, people speak so rightly of tanks being “super buffed” right now, and its confusing to me. I would actually argue tanks have been nerfed more than they’ve been buffed for OW2 either directly or indirectly.

For example, lets take my favorite Reinhardt. He got buffs to two abilities that, while strong, greatly enable him to feed and be punished. More likely than not you aren’t going to charge in unless someone on your team secured a kill, and while you’re firestrike can BE that thing that secures the kill, it can also kill YOU because you dared to use a move that put you in a predictable position/animation.

They also nerfed his shield. Does any of that seem like a super buff to you?

Or, to put it in a way most people will actually listen to, imagine if they gave Tracer 4 blinks, but cut her damage and health in half, and people called that a super buff.

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Probably in a similar way that flankers were super buffed.

By removing a lot of their counters.

I.e. Big nerfs to Fan The Hammer, Storm Arrow, and Echo Beam

As well as changes to AntiHeal and SleepDart, and a bunch of other CC.

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Elaborate. How does having 2 charges of Firestrike greatly enable Reinhardt to feed and be punished?

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They should be mega buffed. They’re not going to be mega buffed. At least from what little knowledge we currently have. They’re getting minor changes here and there, but nothing to really stand out as a tank

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Are any of these confirmed?

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No, but I can’t comprehend how the game would work without those, given only 1 Tank, and weaker barriers. (Oh yeah and weaker healing too.)

Tanks can’t be just melting in an instant, from full health to zero, against a ranged opponent.

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Why do y’all act like Rein can’t even breath without getting sent back to the spawn room? It’s hyper exaggerated to say that doing literally anything as Rein gets you instantly killed

Completely baffles me that you think it’s like this. I mean, if it is like this for you, then you should really look back over your gameplay to find what you’re doing wrong.

And to add to the topic, Rein is much more dangerous than he used to be with the changes. Having a charge that can not only be stopped, but also controlled better makes it much more risky to stand in front of him. Even if Rein doesn’t pin you, he isn’t going to be sailing past you anymore either. He’s gonna stop right there and begin swinging on you.

And having two firestrikes is just straight up positive. Any attempts to spin it negatively just don’t make sense, at least if you aren’t referring to the damage it does. You getting yourself punished for attempting things you shouldn’t have attempted doesn’t reflect on the power of the ability.

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Mostly storm arrows

There’s no reason Hanzo needs more raw firepower than a Reaper, at range.

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Its really obvious if you play Reinhardt, but its because these skills leave him open to dying shockingly fast. With firestrike, he has to lower his shield and do a predictable animation to fire a slow moving projectile at his target. Since you have to aim this, you need to be in front of your enemy and allow yourself to get shot. Its not a bad idea to firestrike, but it does open you up for punishment and feeding.

Charge is similar, you need to move in towards the enemy for an attempt at value. There’s plenty of cases where you’ll charge, get a kill, but die with the trade not being worth it. If you charge a tank, you could just die while the tank survives and walks off.

Buffing these just further enable you to feed and be punished by your own skills. That’s actually not a bad thing, mind you. If Reinhardt had a stronger shield, or damage resistance for OW2, I think he’d be perfectly designed.

Its really not. Rein’s famous for dying astonishingly fast. You seem to be a Rein main, so I can only assume you’re intentionally trying to be misleading by going "Whuh?! Reinhardt dying fast!?

Reinhardt’s only good when he’s enabled by his team. Don’t you find it a bit suspicious that the best Rein comps revolve around Zarya taking the heat off of him, Lucio speeding him up to cover for one of his main weaknesses, and Ana pumping healing into him?

Don’t you think it’s weird that Rein needs multiple pockets for his comps? Again, you play Rein, so I know you know what I’m talking about.

There’s no way you can say this without smokescreening, but I’ll wait until you answer that Rein comp thing I said.

If Rein charges you, he leaves his team open to fire and death. Do you not actually know how to play Reinhardt? With that “he could charge you” statement of yours, maybe its YOU who don’t know how to play Rein.

Soldier 76 pocketed by Mercy will absolutely shred you during your firestrike animation. He could very well kill you during the first strike, and he WILL kill you if you try a second.

Yes it does. Besides, I stated that these changes can be good if you read my OP. I just said these aren’t tank buffs, giga buffs, and can actually be nerfs in certain situations.

Honestly speaking, you don’t seem to be knowing what you’re talking about; suggesting to charge AWAY from your team for a pin, which will likely result in you getting shot, your team getting shot, and you losing the team fight just means you don’t know what you’re talking about.

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Those who think that tank would be mega buffed because of the 1-3-2 experiment patch. Tanks are mega buff in that patch (eg. Rien 600 hp, Orisa shield 1200 hp) and ppl would think the tank would be buff in 1-2-2 also.

For now, it seems that tank would not be buff and blizz should provide a longer test period for players to find out the pros and cons of 1-2-2 rework.

I know what I’m talking about, you’re the one who seems to have trouble functioning on the character

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I’ve never had a situation where I’ve died when I firestriked. But then again, I don’t fire off Firestrikes when I have less than half health, no armor reinforcement, or when I’m being shot at by more than half the enemy team. So I don’t see how this ability having a second charge is enabling a feeding or punishment.

I’ve never charged into an enemy I wasn’t sure I was going to hit. But I have died occasionally post-charge because my team didn’t follow up, or heal properly.

There are changes being made to OW2 to make Charge more manageable, so I don’t see this as a problem. With Charge having the opportunity to be cancelled; less likely to make over commitments.

Most of my games as Reinhardt do not have a Lucio or Zarya on my team, so I never see the benefits. But I have played Zarya with Reinhardt as my co-Tank and have seen benefits; likewise I see similar benefits and performances through D.va, Winston and Doomfist. Reinhardt isn’t the only one benefiting from the returns.

Never had this happen. And I’ve seen many Mercy’s damage-boosting Soldier. They usually die pretty quick to me. Though I do kinda get envious when this happens on the opposing team and I never get to see this when I play Soldier or any other Damage-role hero.


Now I know of situations where I play as Reinhardt and die repeatedly because my barrier failed and I had nothing to work with but try and melee the enemy team that was in my range and failing. But this is largely due to inadequate attention Supports, or the rest of the team to push in and support me. Sometimes I charge and pin a tank and make a kill on them, only to die to the rest of the enemy team; meanwhile my team is still sitting on chokes and passively waiting for… something. I stopped doing that, though. Because too much negative reinforcement has forced me not to use Charge anymore.

Either way, I still die, but this isn’t the fault of Reinhardt, but a lack of healing or proper support. It’s basically the same thing that happens when I play a flanker. I spend more time looking for health packs than actually engaging because the Supports are unwilling to pay attention.

So, everything you’re saying here doesn’t really make sense. Reinhardt will have a passive that will reduce the ult charge gain he gives to enemy targets. So even if he dies or firestrikes off he’s still providing a net smaller ult charge gain to the enemy team instead of the usual 300+. He has a smaller barrier now, so he has to be more aggressive; and he’s got two charges of Firestrike and slightly more armor on his back, so he’ll be more resilient in a fight out. Those are big changes.

What’s not going to change is dying quick as a wink because your team’s supports think healing you for taking damage is too much of hassle or “out-of-position”. The only thing that’ll change that; is actually teaching Supports how to heal.

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Do you actually play tanks in this game? Like, they die. Instantly without the off tank sponging damage in some way. Right now it is DVA defense matrixing Reinhardt, or double shield, or Zarya.

Like I lost track of how many times a Reinhardt dies if he tries to openly fire strike instead of trying to corner peek it, or use it after he shatters. So, enjoy your massively nerfed version of Reinhardt I guess and enjoy hiding around corners like this is every other generic arcade shooter.

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:scream:

You mean he needs to make key decisions instead of just holding up his barrier and hoping to time his ultimate right?

Sounds pretty good to me.

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Hyperbolic straw man argument.

Try again.

We’ve seen these changes in action, they do not help Reinhardt at all.

A damage boosted soldier with any sort of decent aim will just headshot you to death, and he isn’t the only one shooting you at the moment either.

RIGHT NOW in the game you literally can not just use reinhardts abilities without an offtank soak, even at full life. Damage is already that high. This isn’t going to change in OW2, it will get worse.

Like I don’t know what rank you are in, but in masters almost every reinhardt I play with calls when they are fire striking or charging cause they know it can get them killed and is letting us support know to dump stuff into them.

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I also don’t understand how cancelling your charge makes you feed.

Some of y’all complaining about this are the mtd and it shows

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Charge has a start up animation and you can’t cancel it in that animation. Reinhardts have and do die in that start up animation.

But hey fam, you go charge and cancel all you want!

EDIT: Actually watching the match, they didn’t even cancel charge at all so it looks like they removed that.

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Who knows where they get it from?

I mean. Rein got a shield nerf. What did he get in return? Oh, now he can do 2 fire strikes (for less damage each) and has more mobility on his charge. Whatever.

Like, I hate Rein, but if that’s the kind of changes he got to compensate for the loss of a second tank AND his shield, then you’ll have to excuse me for not believing that tanks got “super buffed.”

Also, tanks are getting a passive that reduces knockback, except for everyone who has stuns and knockbacks, except for the tanks are having those abilities removed. What’s even the point? As far as I know, Supports get constant passive healing, and DPS get a speed boost. Those abilities will be active at ALL times. But tanks? Oh, their passive is knockback reduction for all the zero times they’ll actually need it.

Like, if Blizzard seriously thinks that the changes theyve shown so far are even remotely good enough to address the role’s major problems, they’ve really missed the mark by a country mile.

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You realize you don’t have to use both fire strikes? It’s just a buff + a better charge

Rein’s best comp is with D.va and Bap not Ana and Zarya