I'm sick and tired of doomers

Yes it objectively is?

I’m illustrating my counterpoint to that kind of argument.

“More like CoD” doesn’t actually mean much on its own. Could be 99% “more like CoD”, could be 0.0001% “more like CoD”

Even if OW2 is “objectively” “more like CoD” it was, in my personal experience, not so much of a difference to make a negative impact on my Overwatch experience. In other words, the OW2 that I played still felt nothing like any of the CoD that I’ve played.


Premium battle pass owners get new heroes automatically. Otherwise you have to grind the free pass to unlock them.

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Overwatch has tanks and supports. By default there is a modicum of required teamwork unless you are just granted the oppurtunity to one shot everyone with Widow.

That’s all it’s ever been. Overwatch has always had the best teamwork of all first person shooters because Rein exists and that’s it. Rein still exists, so teamwork still exists and is necessary.

And that extends to more than just Rein of course, he’s just the baseline example for teamwork because it’s obvious.

Fox girl is being gatekept behind a grind with no certain future on what happens if you don’t do the battlepass. Payers also get it early as a result.

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I guess you’re kinda right here. OW is a bit more like CoD in the same way that if I find a dollar on the floor I’m closer to Elon Musk in net worth.

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You hook targets into your team or away from your team, you body block damage by being the literal biggest threat on the battlefield. You use ult to initiate a push, stop a push, or to just flat out save teammates.

It’s the same old Hog except you don’t have to worry about shields as much, you don’t get stunned out of your healing as often, and you just generally have a noticeable impact on the game.

Why does Junker Queen work if Hog can’t? Because she can give people 100 health for a couple seconds? She doesn’t even pose much threat at a range, Hog is a threat a major threat anywhere in a 20 meter radius around himself.

Sure. I mean, you can certainly look at it that way.

The difference being that OW become even slightly more cod like is at the expense of the OW concepts that made it OW (strong mitigation, team synergies, team reliance, higher ttk.

I couldn’t possibly care about it if it didn’t reverse course from the entire functioning nature of the game.

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Can’t speak for others, but “more like cod” means a ton when I say it because I’m constantly elaborating on what I mean. I’m pretty sure I’ve been clear about this sort of thing before, so to say “Yeah, but adding a gun from cod would make it more like cod” is very close to something I can just ignore due to not applying to my point.

I can almost agree, but I’m starting to notice some glaring problems. Bastion and Sojourn seems like they’re taken directly from Soldier 76’s template, and I don’t like that. The devs are saying they’re fine with the characters being more homogenized, and really I think that’ll mark the end of Overwatch.

Tanks? Where have you seen tanks?

Joking aside, they’ve been chiping away at the tanks for years now. Trying to turn them into brawlers. That’s basically just making them glorified DPS, and they’ve ALSO been trying to devalue teamwork, so this

Isn’t a great point at all. Technically speaking, there’s a modicum of teamwork in Cod, and for the most part you’re just running around and shooting randoms.

I feel pretty justified in just saying “you’re wrong” and leaving it at that, but instead I want to explain why I think you’re wrong by asking you a question.

They’re chipping away at Rein’s ability to tank. He has a greatly weakened shield, no secondary damage mitigation skill, and no second tank in OW2. If your logic is that “well, Rein’s there, so teamwork will still exist”, what happens if we’re in a scenario where Rein can’t perform? Will you admit that teamowork is dead?

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Why are you away from your team if you are main tanking?

Let’s see you bodyblock the incoming damage when you have no friendly tank to rotate with.

This was also true in 6v6. Not sure why its relevant.

Double edged sword. This means more being slept, more damage bodyblocked (if you withstand it), more enemy hooks, no cover from a Bastion (which kind of make road no longer a soft counter on ladder)

She works because the game litearlly got rid of the main tank off tank dynamic. I’m talking about tanks, not fat dps.

But even then, I have a very hard time seeing her work outside of the coordinated top levels, but that is a meta discussion for a different day. Point is, I believe on ladder she will be almost as bad as Hog, but better because of shout.

But gets poked down the second the dps feel like swapping hitscan.

oof

At least it’s technically still free :joy:

That sucks, I guess OW is getting closer to becoming P2W

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Which the doomers have consistently been screaming about, but nobody ever listens.

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Can i ever just be hopeful and have it pay off :expressionless:

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Sojourn, yeah she have a set that look a little like soldier but Bastion? I don’t know how you see that at all.

It is like saying that pharah and echo are similar because they can fly and make things go boom.

Anyway lot of peep asked for overlapping abilities to be able to play more than one character in certain situations

Yeah I get people not liking this aspect of OW2. My most played tank is Zarya and I love her synergies with other tanks. I’m definitely going to miss this. It’s just a difference in our playstyles I guess. I enjoy the more fps/shooter nature of OW2 and see the trade off as being worth it. But at the same time it still feels like OW to me because the game will require more teamwork than 99% of shooters. I know people hate the current meta in OWL but watching it you can see there is still a ton of teamplay involved (too much for some people still lol).

I feel for you though because it’s dumb imo that they’re deleting OW1. The game should remain as is for those who enjoy 6v6. I obviously enjoy OW2 more but I try not to think of one as better than the other but they are suited to different playstyles. If you like one more than the rother that’s ok. I still play OW1 and have a ton of fun with it!

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There is one fair F2P model and that’s the one Valve uses. Dota 2 unlocks all heroes from the start and CSGO locks ranked mode behind a paywall to prevent the smurf problem.

Blizzard just completely ignored all that and decided to follow the trend of anti-consumer BS that games like League, Val and Apex do.

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First, I want to point out that this is exactly how Echo and Pharah are similar. Like, by definition. Just like Reinhardt and Sigma are similar because they have big blue shields and ultimates that immobilize people while causing heavy damage.

Anyway, back to Bastion, he’s set up more like a generic gun guy now, and that makes him closer to soldier by default. He has a machine gun, a grenade for explosive burst damage, and ability that’s that effects his mobility to provide him with an alternative response to something. In soldier’s case, his ability is to run an escape, but bastion’s is slightly different as it allows him to keep holding M1 and use a gun that’s similar to his standard gun, but with a faster rate of fire.

Its like they looked at the template of Soldier and tried to color within the lines. I’m not saying he’s an exact copy of soldier.

I’ve been upset for most of the evening, nearly on the verge of tears. I don’t want to be a doomer or be right. I just want everybody to be able to enjoy OW. But Blizzard seems adamant about doing the wrong things.

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No, I won’t because the claim that teamwork is dead is stupid

When Overwatch came out, a second tank was not a requirement. One tank wasn’t even a requirement. Would you say that old school Overwatch wasn’t teamwork oriented then? Because that’s the logic here, “just because the team composition isn’t this specific amount and distribution of characters there is no teamwork”

That first point says it all. Just because you are hooking someone away frlm a teammate does not mean you are off in no man’s land. You don’t understand how to Hog.

No, but only because Tanks had enough defense to actually tank. Now, they want every hero to be a reject Damage character, and teamwork has been greatly devalued because of it. I feel like everyone who says “back in the day” forgets this.

I used to single tank as Rein with no problem. With his shield being dramatically weakened, and everyone sorta assuming Reinhardt is supposed to hold W and magically make space, I feel nothing like how I used to.

No, the logic is “they gave me 600 HP on my shield, no secondary damage mitigation skill, no second tank to fill in my gaps, and they’re expecting me to hold W into the enemy and magically make tanking happen”.

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His shield is weakned, but his offense is strengthened. I know you think this means less teamwork, but the core of the character hasn’t changed.

The idea that you were doing complex brain puzzles as a team is silly, Overwatch’s teamwork has only barely been more than other games and it’s just because it’s forced.

At the end of the day, you weren’t pulling off sick combos that required intense precision and timing. Your team was simply in the same place shooting at the same thing, and the tanks facilitated that. This is not changing.