I don’t hate this direction but I think she lacks any impact. Sombra could really use a rework… or a solid direction.
Infinite invisibility should be strong but a skill like that would pair better with a hero who can lay traps behind the enemy. If she had say, some emp bombs she could attach onto walls/around corners that would disable enemy abilities when triggered – then her being able to run past the enemies and sneak around could be interesting!
As it is now however, her only focus is to rush the point with the team and her current wonky hack mechanics, poor primary weapon and lack of other dps skills doesn’t allow her to do well in that. She should either be a really great hacker/utility hero with fewer restrictions but poor kill potential or they should make her a more effective dps (or overhaul her original DPS/Support vibes)
Again, I don’t hate these changes because they do buff up her utility and give a bit of freedom, I am just wondering how they will really help in this ever-prevalent DPS-Healer-Barrier playstyle? If there were some nodes on the map or smaller objective points then Sombra could be a killer infiltrator, running to different spots on the map and relaying information back to the team (this isn’t a Moba so having a spy sadly isn’t as big vs making a solid push). If she had another dps/cc skill then she could be a huntress, lurking around trying to find a weak target or blocking the return path of a fallen enemy (“This Sombra keeps killing me on my way back from Spawn! I need an escort…”).
Who is she now, though? At the moment, her best bet is to just get a decent hack off in the middle of a teamfight. Brigitte seems to have earned her name as the “Ult canceler/disruptor” with her 5m shield bash. No one felt safe because she could cancel your skills from across the map! Yet Sombra? She doesn’t give off those vibes at all, it seems. That sounds weird to me and makes me question, what do Blizzard want Sombra to be, exactly?