At the number of players on here who think that only having one tank will somehow grant them more agency and carry potential on various other roles in a match.
What do you do when the other team has a Sigma and you have a D.Va OTP who refuses to swap and isn’t in VC?
You lose, that’s what.
I’ve said it before, I’ll say it again-
EASY MATCHES WILL BE EASIER, AND HARD MATCHES HARDER IN OW2
And now we’re a week away from this theory being proven “true”, albeit via a beta.
Once again, I’m salivating at the inevitable “Told you so.”
You forget: The people who couldn’t properly re-balance the tank roster going from GOATS/3-3 to 2-2-2 will surely come through for us going from 2-2-2 to 1-2-2!
Throwing potential increases for every individual, especially tank when there’s only one.
Let’s stop pretending there isn’t hero bias or hero imbalance.
Some tanks are going to be straight garbage in the sequel. And what are the mains of these heroes supposed to do when they “just want to play _____”, but the opposing team is running something meta?
Oh, it’s going to be just like OW1 where the tank comp holds the other 4 players hostage and nothing can actually get done. The only difference is that power is now being consolidated within 1 player instead of 2.
Yeah, everyone will have less agency …if you’re someone who hyper focuses on your teammates and has a mental breakdown and starts flaming and giving up when a teammate does something you think is a mistake or just something you don’t like.
Everyone else will see a net increase in impact, depending on how hero balancing is done.
If you get distracted or tilted about what your team is doing, you won’t be playing your best… And as such you are just as much of a reason you lose. So you can’t really blame anyone else.
I just dont see how 5v5 fixes anything people seem to believe it’ll fix. The only way it fixes things is if ONE tank feels impactful on his own, and not made of thin paper. The rest of the roster? It doesnt matter, if ur tank wont feel impactful u simply wont have tanks, and thats the main bottleneck, any other issue comes second.
If the tank feels impactful thats a net gain to OW1, not because of the change from 6v6 to 5v5, but because the tank will actually have fun, the #1 solution to most of the problems in ow.
Nothing actually changes. That’s the entire point of this post. The only difference is the diff now exists between singular players instead of duos.
A player forcing a bad solo tank (D.Va) against someone on something strong (Sigma) doesn’t change a thing. The hero gap still exists and I’m arguing that it’s going to be magnified with fewer players on the field.
But how do you know “nothing actually changes” when the game is literally not even in beta, we literally don’t know how it’s going to play like, or even how the obectives are going to be…
Maybe OW2 is incredibly kill-based and tanks don’t matter at all, maybe the completely opposite, maybe all tanks are completely busted, or maybe supports are and just carry everything…
Plaing the game “in your head” and pretending you’re seeing the future isn’t very impressive.
Oh Geoff Goodman couldn’t fix his way out of a paper bad without stunning it, no need to remind me.
That has little to do with that conversation. You still don’t know what the game plays like, you literally know nothing about it, Push could be decided by the colour of the sky and not the tank pick, as far as we know.
Furthermore, for anything below master, it doens’t matter what you pick anyway, so you’re already wrong on that account for the game we can currently observe, so “nothing changes” doesn’t cut it there as an argument either.