Ilahi, we're cooked. Kaplan's the only one with the vision

Confirms what I said and unreal and quake are only a couple of the inspirations, plus it’s not an actual quote from Jeff.

Not watching a 1 hour video, timestamp it.

Confirms what I said again, both mobas and FPS were inspiration but in hindsight with how the game is now you can clearly tell it was more moba.

I still do not feel Brig did as much damage overall as the way more and more shield tanks came to be.

She didn’t. The only reason Brig got nerfed into near-unplayable status for months is because she was the only support who consistently could handle flankers, namely tracer, genji, and dps doom.

Some few people who were lifelong Plats climbed to GM with release Brig. Many people climbed 2-3 ranks. Brig was that broken.

Nobody climbed from Plat to GM with Sojourn.

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Brig was really strong, but there was definitely a LOT of people who climbed to masters/gm with Soj in S1 of OW2. The only reason is wasn’t moreso is because you had so many Genji’s/flankers running that season until they tuned them down.

But from Plat? I’d assume maybe from Masters to GM, not Plat or even Diamond.

The SR/MMR system was broken and buggy in the first few seasons of OWToo though. Not sure how that factored in with it.

This I’ll agree with, and I’d definitely concede that Brig and the synergy she brought the team played a big factor in why players would climb with her. But Soj was pretty popular on release.

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To be fair, Sojourn was in negative win rates in all ranks save for the top 10%. She was, for most players, unbelievably difficult to play or win with. If you had a cooperative team, and were a crackshot, you’d probably excel, but otherwise, there were far easier heroes to win with and weren’t as mechanically dependent as Sojourn was/is.

I’m not too sure it had much of issue save for maybe middle ranking or higher ranking players. The bigger issue was how confusing it was to read and understand.

Well there was the bronze bug, putting even some GM’s into bronze.

But I also remember seeing clips on streamers and noobhunter with players having been boosted 1+ ranks and openly saying they shouldn’t be here.

I myself got boosted by a bug I think it was in S4. On tank. I Lost 14, won 5 and in that one rank adjustment I went from Plat 4 to Diamond 4 for some reason. That same season on support I won 5 of 7 games and dropped from Gold 1 to Silver 1. Very bugged that season.

The ranked system has been terrible in OWToo.

Overwatch has never been ‘balanced’. The idea that ‘balance’ has ever existed in it is just a pipedream. There’s always been champions that are OP/Broken. Always a meta which people are expected to follow until Blizzard breaks it and then theorycrafters are quick to make a new one with whatever the next OP hero is.

It happened in Overwatch 1, and it happens now in Overwatch 2.

Not only did Kaplan really direct the balance vision, he directed Overwatch’s vision as a whole.

Say what you want about how terrible he was at ballancing. He at least gave the game direction, and sought to make it something that broke the mold, rather than chasing trends like Free2Play.

As long as this game has a tank role it’s always going to have a moba feel to it.

Kaplan started out good. but fell into the same pitfalls Here in Overwatch that caused WoW players to press the Eject button to the game and not come back.

1 ) The first demise to Overwatch was resorting to already what took away from World of Warcraft and that was re-works. Essentially it drove WoW players insane to have to relearn their class and most would quit their “main” class and move on to other character classes, while others quit all together and said after years of grinding for one “toon” they were out.

2 ) Kaplan’s second major mistake was moving forward with group prioritization. Maybe it worked for awhile. But a game with a rapid declining social structure meant solo players were the new norm. Not groups. With the system catering to favor of the groups it caused tons of issues there.

3 ) Was trying to recycle the idea of “pro leagues”. Im sure some of us here can remember that they were trying to make e-sports out of WoW Arena Contenders. And that when they made adjustments specifically for arena it infuriated the rest of the player base. Especially the Core players which were "raiders’ (Dungeon players) counting on the same survivability perks to survive a dungeon, which ultimately were abused as “Second and last change abilities” in Arena.


Other issues that added to the pile were “free accounts” being released and causing lots of issues there with having “cheep” sale accounts (Sounds familiar?)

Anyway. As much as I do appreciate what Kaplan did. he was still the game director that caused 3 CORE (and very major problems) in this game. Which is why many WoW players were not very confident to play this game or adopt it. Including me.

Don’t get me wrong though. Kaplan at least tried. and until Keller tries reverts through individual modes or parallel releases the old game. This game is old news very fast and only hold-outs will remain. Just like they do in WoW.

That’s not how IP works, can’t just petition things he doesn’t own.

Exactly. Blizzard owns the IP for Overwatch, not Jeff Kaplan.

Wait, people think Jeff “Tigole” Kaplan wasn’t one of the boys?

He may not have done anything inappropriate, but he absolutely would’ve been part of that culture.


Anyway, let’s be extremely clear - 5v5 was Kaplan’s “vision”. Don’t believe me? Let him tell you:

and

There we have it. Jeff talking about moving towards single-tank and 5v5, way back in early 2020.

You want Kaplan’s vision? You’re playing it.

Okay, this game’s even more cooked than it was at launch!! XD

3-2-1 sounds so much more fun than 1-2-2.

It’s already mostly supports playing the game, so why don’t we make it so supports have 3, and then 2 damage and 1 tank. I don’t mind one tank overall, the problem is that it just makes the game unfun when we are having to rely on them. And they aren’t going to have any fun because they are the punching bag.

The most recent update has made the game overall worse. Even if tank feels a little better.

Also, there is no way this is Kaplan’s vision now. This is beyond chalked now. Maybe the first OW2 beta was his vision. But this can’t be it, if it was, then Tanks wouldn’t be the make or break of the team. The game we have now isn’t the same as the game that we had in 2020. And the original release of Overwatch 2 was where everything went wrong in the beginning. Unless they are going to change the game to not have immortality, 5v5 will NEVER make sense. Because immortality isn’t fair in ANY FPS games.

Jeff has back pedal so many times but I do respect him coming out with some opinion. I would love to have read the feedback on 8 v 8. Anyways, these continuous raid buffs have killed the game for me. Since, I play MH’s 2+ tanks when you RNG none can be very difficult to overcome.