I wonder what in the actual world made Blizzard decide to nerf a skillshot that takes perfect tracking and 3-4 seconds to charge, because Zen currently has a high pickrate?
They nerfed his alt fire rate because apparently it was too strong at close range, because as we all know Zenyatta is an elite dualist hero since the beginning – apparently.
I don’t care about the nerf itself, it won’t even hurt Zenyatta, what bothers me is who they decide to target with nerfs.
Shooting a volley towards the enemy spawn doesn’t require perfect tracking and isn’t really a skill shot either. It’s more like a shot in the dark leveled at head height.
It’s based off their talks with the pro-players most likely. They had some weird pro summit to discuss balance changes. And next thing you know Sombra is panic nerfed and Zen has changes on the PTR.
What?
His alt fire was changed due to it being stupid good at LONG range not short.
Sniping at spawn etc
Not saying it’s a justified nerf but just get your facts straight.
“Developer Comments: Zenyatta is meant to be able to deal a lot of damage, especially for a support, but his alternate fire burst damage was a bit too high. This change keeps the overall damage the same but lowers the DPS slightly and makes it harder to hit multiple shots at very long ranges.”
Hanzo also has projectile falloff. I don’t think anyone is fine with a support being able to just kill someone across the map. That’s the only thing that the nerf really affects, those extreme ranges. If you are mid to close it barely makes a difference.
I’m starting to smell “but he’s a support though”, and he clearly still can land lucky headshots so this nerf didn’t really affect anything significantly.
I still don’t see why he deserved that nerf albeit very insignificant.