If you want 6v6 back

Well, the thing is, I don’t plan on playing tank until the format is changed back to 6 vs. 6.

So, ugh, yeah… Lol

:thinking: :person_facepalming:

It can’t. Can’t change the game’s reality before acknowledging what it currently is. And was.

Your post should be “let’s make the tank role more enjoyable if you want 6v6.” Instead, youre saying “just play tank more if you want 6v6” without acknowledging the role needs adjusting, probably a lot, before it can be enjoyable again to the player base at large.

Nobody was playing tank because they stopped updating the game for two years and it got boring. It had nothing to do with 6v6 being bad.

Think of it this way, let’s say there was an ice cream shop you went to every week because they had great flavors. Then for two years they served nothing but plain chocolate and vanilla, so you stop going there. You didn’t stop going there because you suddenly hate ice cream.

Same thing with OW1. People didn’t hate playing tank. They hated the tank meta being unchanged for years.

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I would rather have them reworked on different roles than have the current experience.

The easier route is to prove that the problem wasn’t with tanks, but due merging 2 roles in one being the issue stacked with RQ itself.

If queues increase, would prompt them to change either how tanks are played or reworking the role. Either way, is a bigger change that would happen faster and get rid of the bad concept they currently have. They already showed that they actually noticed their mistakes on recent changes on supports, which since ow2 beta should had better utility tools instead being defined by healing, a mistake from RQ itself.

But everyone kept playing the game still. So if an update stopping is why people stopped playing tank why didn’t players stop playing the other roles? Seems unfair to say it’s just a tank reasoning. Sounds like an excuse to me. Not a reason.

That’s fine. But we aren’t going back unless people can guarantee he tank population will be big enough to go back.

this is such a bad take…

if you want 6v6 back start playing the worst role in 5v5 even though it was 100x more fun/better when it actually was 6v6?

No one wants to play a 5v5 tank, esp not after these dps updates. As tank is now, it’s absolutely HORRIBLE and UNFUN to play. I basically stopped playing tank when the game went 5v5 (thankfully saved myself from buying a gold zarya/gold hog weapon too).

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“Everyone kept playing the game” what makes you think that’s true?

Now let’s go back to my point. You claimed “we stopped using 6v6 because no one wanted to play tank”. That’s deceptive at best. People not wanting to play tank had nothing to do with 5v5 or 6v6. Some of the things you’re saying here are just incorrect.

“Why didn’t people stop playing other roles?” They did stop playing support. That’s why there were so many support changes in OW2. They didn’t stop playing DPS because DPS had a LOT more options than tank or support. You had to pick 2 tanks out of 8 total. You had to pick two supports out of 7 total. You picked 2 dps out of 17 total. People kept playing dps because they had a crazy number of heroes to pick from, instead of being forced to play the same thing over and over like tank and support

I’ll repeat my first point, which is the fact that no one wants to play tank shows us 5v5 failed. If we did what you suggest and only queue tank, Blizzard would be justified in not trying to fix the role, because they’d think their changes were successful.

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If you want 6v6 it can only happen if players price there are enough tank players. There won’t be enough if you don’t play tank. It’s the truth. Even if you don’t like the take it’s what would be needed to go back to 6v6.

play tank? nah i rather have 5v5. no way can i endure tank EVERYDAY every game. i played d.va a couple of times the other day and it was fun till the pink haired lady came out. i then switched rein but still lost both games. just bad luck i guess

can you explain to me how if more people play tank blizzard will think to change? Because to me it seems like it would just reinforce what they’ve done (going from 6v6 to 5v5) is a positive thing, that the community just LOVES because there’s SO many tanks every where?

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No one played tank because Blizzard refused to address the literal issue people were having with the tank role. To pretend otherwise is to be medically considered brain dead.

Literally every last complaint had about tanking in 6v6 was about CC, and the boring double shield meta (that absolutely wouldve been balanced away if Blizzard hadnt decided to put OW on life support for 3 years straight).

If Overwatch 2 came up to bat with just the new heroes for tank and support, and the removal of Cass stun, Mei freeze, Brig bash, and new doomfist only having ONE displacement ability instead of 2 and a half with Punch, Upper, and Seismic with its soft movement lockout, the game for tanks wouldve been SO vastly improved.

But instead Blizzard gets rid of 6v6 as well as all the CC’s just to turn tanking in Overwatch an exercise in menu swapping, unless a flavor of the month tank gets over buffed, which literally cannot be fixed without adding in overly flawed systems that punish players for daring to swap.

Like why are we fine with Blizzard actively making the game worse just to hide their own incompetence? Why are you guys alright with letting Blizzard do the thing they literally always do which is to give up on addressing a problem healthily, and instead literally just remove things from the game?

goats out of control? Ruining the OWL, force role lock. Tank players plummeting because we refuse to address their complaints? Remove a slot. LFG showcasing our inability to moderate effectively and deal with derankers or boosting advertisements? Remove LFG!

They’d probably just buff tanks.

6v6 isn’t coming back no matter what you do.

Nah, let the queue times burn. This season should’ve never seen the light of day and should have been cast to the depths of Hell. If Blizzard ever rubbed their two collective braincells together even once, they’d realize they need to bring back experimental mode and actually allow the community to test these changes (Changes that often quite literally no one asked for). If Blizzard could do that, then either this season would straight up not exist or would be extremely different.

Laughs in the mere existence of Ana and Zen dictating how tanks are made and balanced

What’s bad for business is losing customers, and when that happens, the most developers start to make changes to bring people back. Happy customers = more money. Angry customers = less money. That’s literally business 101.

By having more people play tanks, nothing will change, though having more people play tanks right now is highly unlikely to happen anyway, due to the horrible state of tanking.

You might understand the mindset of simple software developers who make apps and such, but game developers are different. Game developers revert changes etc all the time in the industry, because a lot of the time, it’s necessary in order to retain paying customers aka players, and it’s even more important for live service games, because a game in a bad state doesn’t pull in enough new players, and OW2 is in a really bad state right now.

The only ones who might say it’s in a good state are shills/white knights and gm-t500 players.

It’s not as low as you might think, and your estimates are overexaggerated.

A second tank role would mean more people would start playing tanks again because it’s just more fun, and fun = more players = more money.

They will never alter the tank role, because the game at its core, is designed around the holy trinity system of tank, healer/support and dps. If they just remove the tank, they’d have to remove support and move everything into just one single role and that means changing way too many heroes, which would mean far more work than to re-introduce 6v6, and that means wasting a ton of resources on something that would turn everyone away from the game.

6v6 is the only logical step for them to take now, because of how bad of a state the game is in.

How am i shooting myself in the foot? Am i shooting myself in the foot because my opinion doesn’t align with the shills and white knights? If so, i’ll keep shooting myself in the foot.

Or is it just that you don’t understand much of what you’re talking about and think that since you don’t know what you’re talking about, I don’t know what i’m talking about?

It’s not.

It’s balanced for 6v6 and have been since OW2 released.

Which is why we need 6v6 back.

Deal with it.

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They aren’t losing as many customers as you think. That’s the thing. For all the complaining on the forums, they are actually successful.

I’ve got my own complaints about the game. But I know that the game isn’t going anywhere.

It’s pretty much 0 in role queue. There might be hope for open queue 6v6.

I thought this once too, but they’ve already done it. 5v5 tanks are different than 6v6 tanks. They kept the name, but it’s not the same thing. So I say this has already happened to some degree. I don’t put it past them to make more radical changes.

Because your actions aren’t going to help you get the thing you want. And I think actually hurt the possibility.

It actually is.

This makes no sense at all.

It’s the complete opposite. We need to crash the queue times for dps by boycotting the tank role.

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Nah they’re not successful. That’s wishful thinking.

They’re losing more players than you think.

The game isn’t going anywhere just yet, but it’s still bleeding players, and that’s never good for a live service game.

The only way for you to know that, is if you’re working for Blizzard. You’re not, and even if you were, you’d be under a strict NDA as far as revealing any form of information, anywhere.

So your estimates are wildly exaggerated and not based in any form of reality.

It’s still the same thing. Not sure what crackers you’ve been eating.

The only difference right now is that there’s just one tank to deal with more of the same BS we had to deal with when we had 2 tanks.

It hasn’t happened to any degree.

Yet another moot argument based on nothing.

It’s hard to quote the entire conversation for the purpose of adding context, right?

No, the game is not balanced for 5v5. It never was. Almost every single hero is tuned for 6v6. This is a fact that can easily be fact checked by anyone. They’ve tried balancing but it never worked. That’s why we’ve got the new dps passive, which is also why so few still enjoy tanking, and most have switched from tank to dps, because dps is far more rewarding than tanking in the current format.

You don’t seem to understand neither business nor psychology, yet you’re under the impression that you do. Oh, you can hide behind your high post count as much as you want to, but thinking you know how things work and actually knowing how things work, are two different things.

I actually do understand how business works, having worked for years in marketing and sales. I actually do understand how game developers for the most part think, having worked as a game tester for 20 years, which also means i do understand how game development works.

We’ll never see any positive changes as far as tanking goes, unless we raise our concerns and criticize the developer when they screw up the way they did with OW2 and especially with the s9 update.

It may be a live service game, but they are still selling us a product, in this case through the cash shop by way of a battle pass and cosmetics, so we’ve got every right to demand better quality and changes.

Increasing the number of tank players won’t do any good if we want them to re-introduce 6v6. It’ll have the opposite effect. The devs are just going to think that it’s working as intended.

Why do you think people join strikes? It’s because they want changes. If people just show up for work, there won’t be any changes.

In order for us to even stand a chance of getting 6v6 back, we need to do just that. We need a tank strike. It’s that simple.

Exactly. This person gets it. :+1:

How are role queues at all related to game balance?

This reminds me of the Foxhole logistics strike. Foxhole is a war simulator, and it’s very player driven. If a player wants to go out and shoot people, they’re going to need to be supplied a gun and ammo by players that make them. So while some people are out driving tanks and having gunfights, other players are out collecting materials to turn it into ammo and guns and tanks, and other players are driving those supplies to the front line for people to use.

But players pointed out the Logistics portion of the players (those that gathered materials and supplied the front) had a lot of issues that weren’t being addressed. So they collectively put out an open letter to the developed with the changes they wanted, and then stopped playing Logistics. They would go to the frontlines instead, but wouldn’t do any of the logistics work. Since most other players didn’t like even the idea of logistics, and because the strike in general, the war slowed to a crawl since neither side had ammo.

It took almost 50 days, but the devs listened, made changes, put it up on the experimental build to be tested, and things got better. All because people that didn’t like how Logistics was playing pointed it out and stopped playing it until it got better, not because they decided to play more logistics.

Do people care enough about Tanks to want to strike playing Tanks and only queue DPS or Support? Almost certainly not. But the idea that “if something’s broken or unfun you need to play more of it to show them you don’t like it” seems very backwards to me.

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