If you think Mercy isn't fun or impactful anymore

This seems like a case of moving the goal post but I’ll bite.

Statistically it was well known that 5 man rez was a losing strat and was very punishable. The only reason why it was done was because of absolutely broken SR gains at the time allowing bad mercy players to rise in rank with negative winrates.

The other problem was the rez buff with the 1 second invulnerable, which made it seem like 5 man rez on point was a valid strat, as before it would have been immediately punished before the team could do anything.

Mass rez wasn’t a problem, it was blizzards busted SR system and poor decision making on rez that allowed bad players to rise up to a rank where they didn’t belong. THAT is what people were upset about. Not that mercy had mass rez, but that unqualified players were in ranks they couldn’t compete in.

And this horrible decision making on blizzards part led to the 6 month moth meta. So tell me how “blizzards own intuition” really factors into the equation here other than to overcomplicate things to such a rediculous degree that it breaks the game for over half a year and churns out the most toxicity ever seen on these forums.

You can’t really claim that these criteria you’ve pulled out of nowhere were checked 3/3 prerework: statistically the SR system was broken, player sentiment was always focused on unqualified players in ranks they shouldn’t have been in, and blizzard made terribly overcomplicated decisions regarding mercy.

Sure, mercy might be in a valid spot right now, but blizzard deserves every bit of criticism they get for creating such savage toxicity and division in the community.

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Transcendence also has massive swing potential, as does Nano. Although Nano potential lies with the target entirely, it can still be huge enough that it warrants note.

I know. I picked Coalesence as it’s the closest to Valk really.

Not sure why you feel that way since all I did was explain what Blizzard keeps in mind when they balance heroes.

I’m not saying the don’t deserve criticism or anything like that.

I only explained why she was reworked and why now is only checked on or gets minor changes.

With mass ress, all 3 boxes were checked. The reasoning why is another discussion. And to be honest, I would have made the same decision if I had the choice between reworking a hero or rework an entire ranked system. But again, that’s a different discussion.

Right now, the only thing that is ticked is that there are players that are unhappy.

Again, I’m not saying everything went perfect or nobody should be criticised just saying what Blizzard uses for balance and that the boxes right just aren’t ticket.

And as I said earlier, balancing on subjective feelings is the worst thing a game can do since feelings are different for each induvidual.

The only problem that stuck out in the ranked system was the disproportional SR gains made with 5 man rez, not the entire system itself. This could have been easily fixed with simple changes to rez impact on rank advancements. Also, individual performance SR gains were removed from the top ranks for the very problem of people using stat padding to get there instead of legitimate competetive teamwork (which would have also alleviated the problem of players being in the wrong rank).

Although I will grant you that some kind of rework might have been inevitable with mercy players wanting an E ability and unintended gameplay being rewarded on blizzards end with SR gains.

Well, seeing as Coalescence has a ton of interaction, yeah.

It’s one of the few ults that interact with every player on all teams. It gives a speed boost, but removes your other tools for escape and self healing, making you more vulnerable to certain types of attack then your base kit. It has tons of depth.

We’re angry because the healer we picked up at launch has been changed drastically into a numbers game. We dislike the product, so we complain. You don’t like it? …boo hoo?

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You get a personal heal of 50 hps during Coalescence. Regardless, so if Valk functioned somewhat like Coalescence in it’s own Valky way, thatd be enough swing potential for you?

The entire premise of the rework is that Mercy created an “unfun” experience for the enemy team.

Blizzard set the standard of fun being a legitimate reason to change a hero. Complain to them if you don’t like it.

2 Likes

That’s been my issue with Valk the start. Lacking interactivity, having bad pacing.

It was not the entire premise

it was a factor, another factor being they simply didn’t want the suicide and hide and rez tactics to exist in their game

Plenty of ults and her previous ult have little interactivity so its weird how its suddenly an issue

I guess because the impact isn’t the same but its weird interactivity is now a complaint

No, you do to be a good Mercy player. These things are pretty basic and shouldn’t held as “amazing play.” You even highlighted what makes an amazing Mercy; staying alive. If that means using GA less, being in better positions or whatever, that’s ultimately the most important thing. Staying alive.

To say I’m “picky” for highlighting the weird obsession happening over a single video; whereas no such praise is given for the Mercy players who dislike her current state is quite honestly baffling.

If Mass Revive was not unfun to play against, why rework her?

Which made it unfun to play against. And thus we get into a circular point of view.

No other ultimate lasts for 15 f*****k4tijwesnfj seconds. There’s a clear difference between dropping a 0.5 second cast time pulse bomb and waiting 15 seconds in the air for the most boring thing in the entire game to end.

I really don’t think one person playing Mercy well in GM is going to solve all the issues us Mercy mains, that have an issue with current Mercy, are constantly complaining about. :confused:

Edit:

Just went through the comments. I can’t even :joy:


𝓣𝓱𝓮 𝓜𝓮𝓻𝓬𝔂 𝓘𝓬𝓮 𝓒𝓻𝓮𝓪𝓶 𝓜𝓸𝓿𝓮𝓶𝓮𝓷𝓽

:shaved_ice::chocolate_bar:

Spreading positivity and ice cream, one Mercy at a time.

I did not say it wasn’t a reason I said it wasn’t the only reason

Please contain your emotions about this subject

I’m sorry you feel that way

It was censored sweetie :slight_smile:

Anyway don’t apologize for Blizzard having a hypocritical development cycle.

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Old res (even with an LOS requirement) would be more fun :slight_smile:

Old res with a LOS tweak + 60 hp/s + new bunny hop would be great

It was deemed unhealthy for the game, it incentivized a dedicated main healer to essentially allow team mates to die, it promoted types of gameplay that were seen as contradictory to the game itself.

The unfun aspect is simply a part of the reasons as to why Mass Rez was removed from the game. It wasnt the reason. It’s the reason this forum concerns itself with the most though.

The other reason was, firstly, mostly a cause of the broken SR system at the time (Hiding is literally the worst thing to do; not because it contradicts Mercy’s existence as a main healer, but because it is detrimental to your teams chances of survival) and secondly, it wasn’t a design issue; it was a player base issue that was mostly caused by certain Mercy mains spreading it on various social media platforms (claiming how it’s a good thing to do because it inflated your SR). That could’ve been fixed with one or two tweaks or could’ve been left on it’s own after the SR system was fixed. After all, there is no reason to hide now as the only positive thing about that strategy was the fact that it inflated stats. :slight_smile: Actually relying on that strategy to win games (and not using it with the intention of inflating your SR) is a huge gamble otherwise; one I’m going to assume most players will not be keen on doing.


𝓣𝓱𝓮 𝓜𝓮𝓻𝓬𝔂 𝓘𝓬𝓮 𝓒𝓻𝓮𝓪𝓶 𝓜𝓸𝓿𝓮𝓶𝓮𝓷𝓽

:shaved_ice::chocolate_bar:

Spreading positivity and ice cream, one Mercy at a time.

Yeah maybe

1 Like