Because an armour penetration mechanic would inevitably be broken and work in an unreliable way. People like to craft strategies in advance, but some byzantine “armour piercing” mechanic that has endless edge cases is going to annoy everyone. I don’t like the Molten Core’s anti armour ability because guess what: it doesn’t work as intended. No one is sure how it works! But it’s an ult that people can usually avoid, but reaper doing something like that every primary fire!?!?
I should add that Reaper shouldn’t just have his pellet density be reduced, he should have the width of his spread reduced by 29% to maintain the same pellet density. It is ridiculous how close you have to get as Reaper, for a full blast to you you need to be closer than other heroes need to be for melee attacks! He would still be good against massive tanks, just not have to resort to kamikaze tactics in getting so close.
“Also he is tank buster. not flanker. literally GEOFF said that. a DEVELOPER.”
The biggest tank-busting duty that Reaper is going to soon have is against BoB who has no armour at all. Armour is such a small part of Hammond’s overall HP, Roadhog and Zarya have been around for a while and don’t have any armour. Of the heroes who have armour as a significant proportion of their HP, half of them aren’t even tanks! Overloading Torb and Bastion are NOT tanks.
So if you had your way would allow Reaper to be busting-the-tank-buster more than busting-tanks!
Does the hero with 0.4% pick rate need such treatment?
That’s the thing, if you’re only good at tank busting because of high damage and somehow cutting through armour then it’s no good wagging your finger telling off all the reapers for going after squishy players, they’ll use the same power against non-tanks as well! Why wouldn’t they? You can’t force them to play the game one way.
This armour ubiquity is only going to be worse when Brig gets her inevitable shield-bash nerf (it’s happening, I’m calling it) which means she’ll then be less offensive and be handing out more armour packs to any squishy hero who might need them.
So what reaper needs is not a special exception in the game engine but just a tweak to make him relatively better against armour… not make armour act like anti-health just for his special case. Orisa’s relatively low 400hp is based on the assumption armour will always offer a bit more protection, not LESS! We’re in danger of Overwatch ending up in the same mess as Team Fortress 2 found itself in where the developers start slashing and burning weapons across the board just to try to fix their mess. And last I checked they never fixed all the contradictions in interactions.
Let’s not forget that right now on the PTR is a big change for Reaper:
The Reaping [Reaper’s passive ability]
- Life steal increased from 20% to 30% of damage dealt
This is a huge change to reaper’s viability against everyone but particularly against tanks, this allows his effective HP to scale against tougher enemies. By dealing 600 damage he gets back 180hp over the time he dealt that damage, so over the same time a tank has to deal effectively 430dmg to eliminate him. He only has to have 40% more effective DPS than the 600hp tank and he wins the damage exchange.
Reaper doesn’t need any armour piercing to do that against even DVA. The 600hp hero who is more of a problem is the one without any armour: roadhog. Also Zarya with her bubble that you have to effectively waste a wraith form on.
THIS CHANGE will help him be a tank buster as it deals with something specific to tanks: how they have more HP and non-tanks struggle to keep up with their lower HP.
An armour piercing mechanic is NOT very targeted to tank-busting and even if it was it would be a bad path to go down.