Area of a sphere.
33% reduction in radius translates to 66% reduction of impact registration area.
Area of a sphere.
33% reduction in radius translates to 66% reduction of impact registration area.
The cross-section impact area is less than half.
Youāve used Pi R squared before, right?
The game is in 3D. The impact area is a cubic area. Not a cross section.
The server runs calculations at a tick rate. The projectile doesnāt smoothly move across a numerically infinite area over time because we canāt actually simulate that. It actually teleports in small steps that get blended together frame by frame to create the illusion of motion.
The faster an object moves, the farther it teleports between steps.
When the server checks for collision it uses a 3D Tree (usually a type of Oct tree) to check for 3-dimensional area overlap.
So the impact area was, in fact, reduced by 66%. Not by the area of the cross section.
Junkrat doesnāt need buffs. He lobs and spams explosives. Tons of them, and has more mobility than almost any other hero in the game, and has an ultimate thatās almost guaranteed to get at least a single kill, if not an entire team kill.
Junkrat does not need to be buffed, at all.
Heās all about positioning. If thereās a wall (and thereās walls everywhere, on every map, around every corner, next to you and in front of you right now, there are walls) he can stay on one side of it and lob his bouncy explosives around it or over it behind safety, and then launch the ultimate exploding cart of doom guaranteeing kills.
So what youāre saying is that he should be spam rat again? The thing that made him utterly despised by the community?
Yeah, forget that. Give us increased projectile speed or consistent mine falloff.
So what youāre saying is that he should be spam rat again? The thing that made him utterly despised by the community?
Yeah, forget that. Give us increased projectile speed or consistent mine falloff.
When did Junkrat ever stop being āSpamratā?
*Edited to add: The last update to Junkrat gave him 2 mines, instead of just 1, no? That makes him even spammier. Just fyi.
You can play him as a spammer, I just prefer they donāt turn him into one(Then again, considering how even blizz seems to want him to spam more, the image idea is already down the drain.).
But to heck with that, Junkrat needs a change or buff. So he can be viable again and not the mess heās in right now.
His last update reduced the impact area of his grenades by 66% and slowed down his riptire.
Before that the added falloff to his mines.
Youāre like 3 updates behind.
If they would let him benefit from favor the shooter, a lot of his current problems would go away.
People would immediately start crying about him killing them again, but sometimes it seems like he just shouldnāt be allowed to actually kill people according to the forum community.
yeah okay thank you mr. Technical. I know about those updates but tbh, theyāre insignificant. He still plays the same way he ever did. He bounces explosive grenades off walls and spams up the game. That hasnāt changed, he still has 2 mines instead of just 1. Heās still a spammer. His ult was changed from moving what, letās say before it moved at 15m/sec, now it moves at 14.7m/sec. Whatever. His ultimate is still a guaranteed kill machine.
The impact area nerf was extremely significant and came at a really, really bad time for bug interaction. This last nerf was absolutely savage.
His ult isnāt guarantee, otherwise it would be indestructible and a lot faster.
That you can destroy it, means it aināt a guarantee.
Well I donāt know what rank you play at, but before I quit playing overwatch a couple-few weeks ago, I was playing in high plat, and the few times that I would pick Junkrat because my team needed a Junkrat, I would completely and utterly destroy the enemy team with it, and usually rack up multiple kills at once. So I had no issues with his ability to devastate with him.
The concept of him getting buffs are just ridiculous to me.
then give him 400 hp or some kind of self heal like reaper has because that is a fair trade off,
Junk doesnāt need self-damage.
I donāt respect Junk players that hole-up in the large health pack rooms in DM and think spamming the door is āskillā but to be fair most hit-scans can waste him out in the open.
Pharah? (20 Chars Limit)
You played him when heās at his strongest.
Try playing him now and get above plat, and see if you can do the same.
If you havenāt played with his new grenades, especially with any kind of ping, then you donāt know pain.
You can still pop-off with him, but itās a lot harder than it traditionally has been.
Iād honestly be almost fine with the radius nerf, if it wasnāt for the hit reg problems. But, Iām a junkrat main so my aim is pretty good even if I suck (my SR is really low because I did placements with my brother in Season 9 and heās just awfulā¦and I donāt play comp so I never tried to climb back out since SR doesnāt impact your MMR all that much in QP).
I also, you know, work full time and play other games quite frequently. I love Overwatch because of the ESports, but itās not my one and only or anything.
I do try to put in a few hours every week, though. I like understanding what Iām seeing in OWL, and I do still enjoy the game.
I hate dying to a junkrat lobbing nades at point blank but even i agree that removing self damage from his primary was good for his viability and should stay.
His ult is a different story. Detonating it on top of himself should suicide like tracers pulse bomb. Iāve always felt it added to the risk/reward of the ult. Is instantly detonating tyre on the payload for a triple kill worth the suicide or should you fall back for a safer 1-2 kill?
Its risk.
Going full on kamikaze and using your ult directly on the point/payload, also means your butt is literally on top of the enemy reach. If they see you and focus you down, you wasted an ult and died for nothing.
If Junkrat pulls it off, it may not even be a guarantee success unless he wiped either half the team(Even then, I had seen games where the enemy team managed to wins fight with 3 people somehow.).
Itās a high risk, high reward to do that. The safer thing to do is to use it from a distance and get one person, but sometimes the high risk maneuver can get some huge payoff. That however depends on the enemy team skill, if theyāre good, youāre not going to be able to pull it off willy nilly.
If your contesting the payload at a checkpoint things can get pretty chaotic. You need to stay close but you donāt want to get directly in junkrats face. Itās not uncommon to see junk crouch behind the payload and ult. Thereās usually time to donate it with the enemy occupied fighting, looking for your ult or just trying to run from it. Depending on the situation and how preoccupied the enemy is itās minimal risk for high reward or it gets destroyed.
I have no issues with current junkrat not being damaged by his ult, itās just my personal opinion that he should be savages by it.