Reason for adding a new game mode:
I personally like the current competitive game mode as it is (and want to keep it) but it is very obvious that this heavily team based game works best with flexers and/or pre-made teams who know each others’ skills at least a bit. Try to reproduce what pro teams are doing in solo queue, especially in silver/gold/plat that contain the majority of the playerbase…
The in-game hero switch adds a lot of creativity to the game (I love this) but it makes the number of choices and the complexity of the game too high for random teams of casual players. The new game mode would eliminate the in-game hero switch to reduce the complexity of the game making it significantly more casual friendly. It would also allow per-hero MMR that makes it possible to learn new heros without throwing/smurfing and a per-hero MMR could actually result in more accurate ranks/matchmaking. At the same time this mode would attract those players from the current competitive mode who don’t actually like that.
The new game mode:
Usage: You select your favourite hero and simply queue for the “one-trick game mode”. There is no in-game hero switch but the rules are the same as in the current competitive game mode with respawn after death. The matchmaker decides about the 6v6 team composition that can be:
- One of the many fix compositions of heros that are well known. These can be programmed into the matchmaker and could be updated by the devs on a regular basis as the meta develops in the original competitive mode that has more complexity but allows more creativity. The composition of the two teams can be mirrored although this isn’t a requirement.
- Mirrored/non-mirrored teams with random heros but within certain limits. E.g.: enforcing 2-2-2, perhaps trying to ensure that there is a main healer and a main tank. TBH even 3 or 4 DPS (with two healers) is more acceptable when the enemy has the same comp.
- Anything else that might work or might be fun…
The new game mode doesn’t require extra balancing work from the devs. Balancing can be based entirely on the original competitive mode.
Explanation of the problems and solutions:
- Seemingly a lot of players want to play a specific hero (OTPs, many of them have been attracted to OW by a specific hero). TBH, there are times when I want to do the same (especially when learning a hero). In the current game mode OTPs have conflicts both with each other and also with flexers who want to play the game as intended.
- Due to the hero switch there are a lot of decisions to make within a very short period of time both on the hero selection screen and in-game (casual unfriendly, works well only with a pre-built teams with “tested”/known players and casuals often don’t even want to group up with others).
- Rock-paper-scissors style gameplay (hard-counters) that a lot of people don’t like (especially OTPs and those who expect OW to be a classic FPS game - and there seem to be a lot of these players). I personally think rock-paper-scissors is boring in 1v1 but perfectly reasonable in a 6v6 game, but again, a lot of OW players hate rock-paper-scissors.
- Many players (more or less the same who prefer classic FPS games) don’t like the new heros. Outside of the original competitive we could give them compositions that don’t contain the new heros.
- Even if Blizzard introduces the role queue, the requirement for switching heros (for example when being countered) in certain situations will make it unsuitable for a lot of players, especially those who one-trick nice heros (like symmetra). Those who learn a new hero (and “throw” and underperform) will also be affected.
- Unlike the current competitive with in-game hero switch, the one-trick game mode could easily have per-hero MMR.
- This could make matchmaking more balanced.
- This would make it a good learning tool even for those who play the current competitive mode. Picking a new hero would start with a new MMR (or where you stopped playing that hero). In the current QP/competitive someone either has to “throw” on his main account by learning a new hero or buy an alt account and play the new heros there by climbing (and being accused of being a smurf because of the low level of the account). Both solutions are sources of various complaints. While the one-trick game mode isn’t a perfect replica of the current competitive mode when it comes to learning, it could provide a much better quality learning environment than the existing options for various reasons. It could also be a better option than throwing in a role queue (after its introduction).
The above problems cause a lot of frustration and toxicity and the one-trick game mode might be able to improve the gaming experience for a lot of players while improving the current competitive game mode too (by removing players who actually don’t like it). I’d personally solo queue for the one-trick game mode and would play the original competitive mode mostly with premade groups.
Possible issues with the new game mode:
- It might result in more complicated hero selection for groups.
- Possibly longer queue times for groups (because finding/mirroring their hero selection with similar per-hero MMRs would be more difficult than for solo players)