I will miss you, quickplay without 2-2-2

They didn’t enjoy it because it does not work unless you have the time and resources to practice it like the pros do. The margin for error is enormous and without the kind of coordination you find on esports teams it’s just a bunch of people running around trying to take advantage of chaos, which is how 3+ DPS comps typically work anyway.

On average the experience of 3-4 dps teams is really only enjoyable for the DPS players.

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Devs views based on the data amongst other things, meaning it beats your opinion.

note the end statement also about not being able to win once the healer is dead.

That’s why you’re done

The quote makes no mention of data from the actual playerbase. This was simply an experiment they tried internally with their own dev team. It again simply states that they didn’t enjoy it. I also don’t enjoy GOATS but it’s still viable.

Yes, but guess what? They have access to the data, you don’t. Meaning if they state it doesn’t work, it’s not just personal opinion like yours.

GOATs is viable.
411 is not and never will be

Had they come out and said “based on the data we have, and analysed the team compositions used across thousands of games, we conclude that 4-1-1 is not viable and generally loses” I’d agree with you. They haven’t said that though.

given the importance of the solo healer

once the healer or tank died, it felt like you were forced to completely regroup with no chance of pulling back a win

know what that means?

it mean’s it’s a non-viable comp because, instead of teams getting a few kills to win, you need one single kill to collapse the comp. It lacks sustain, it lacks stability, it lacks damage due to no focus fire.

do try and read the quote properly

it’s not going away. The non-2-2-2 qp will be called QP Classic and will be moved to the arcade section.

Honestly imo, they should have keep 3 mode all in the same spot:

  • Competitive
  • QP Role Queue
  • QP Classic

There’s no point in moving QP to arcade mode, other than trying to hide the mode and manipulate the player into playing into 2-2-2.

They did the same thing with AI mode, and hide it under Training Mode.

And then the same people are either leaver earlier, because match it’s not an EZ WIN or simply being toxic for the same reason xd

“It felt like”

Again, no hard data. No proof. Just subjective views. The healer and tank are important. Yes, we get that. Which is why you protect them by killing the people that go after your healer. The best defence is a good offence.

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Again, they do have access to the data, so if they’ve ruled it out, it means they haven’t just gone with personal opinions. Unlike you, which you are failing to grasp.

411 doesn’t protect the tank or healer, they run off getting killed.

classic dive vs 411, dive the healer, your comp collapses because no sustain.

Not. A. Viable. Comp.

but you keep making yourself feel better by nitpicking because you think it makes your irrelevant opinion mean something

I will only miss the two times we accidentally managed to make a full support team and made the entire enemy team ragequit because apparently full heal teams are “cancer”. We didn’t lose a single match where people played along with our weird composition.
Everything else is better off being just a distant memory. An awful distant memory.

Composition never really mattered in QP. One Genji with nanoblade can win most of these games. Other four players can do whatever.
Just because you have two tanks it doesn’t mean that they know how or want to play tanks properly (since it’s QP and still will be).
Just the other day I saw a DVa main in QP who was nothing but absolute detriment feeding enemy Reaper and getting nothing done. But hey, it’s cool to have tanks, right.

The “ruling out” of comps besides 2-2-2 wasn’t based purely on viability. Otherwise GOATS wouldn’t be ruled out as it’s proven viable. Their reasons are based on many other factors.

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Goats was literally addressed by jeff in his video. It was on it’s way out anyway, but they didn’t want 3/3 comps in OWL let alone the game itself normally due to it excluding an entire category, the crowd literally booing it, and they’d have to hard nerf a few characters to get around the team synergy.

instead, 222 gives a balanced comp to work the game around properly.

411 was neither balanced, viable or even intelligent, because you are forcing 2 people to do all the work

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Guess it’s a good thing for you that classic QP isn’t being removed, but rather moved to arcade.

It’s in arcade now y’all

Yeah. I’m really going to miss practicing a new hero and only say 1/4 of the practice in QP honestly carries over.

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Exactly, so that goes to show they ruled out other comps not based purely on viability. There was also the watchability, etc. factor. 2-2-2 is neither “balanced” as far as playerbase distribution of preference or hero distribution. Hence the imbalance in queue times.

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Except 411 was ruled out for multiple reasons, which wasn’t being argued. You are desperately trying to claim it’s viable when it never has been.

222 is balanced, regardless of what you think. The playerbase distribution is irrelevant, dps mains should learn to tank or heal if they don’t want long queue times, if they don’t like that then tough, 0 sympathy.

OWL was more popular under dive, which was 222. People cheering the sight of dps in a 3/3 meta is purely based on the fact they see a dps, not because it’s watchable.

The fact the dev team is trying to reduce the q times is more than dps players are owed, considering if dps players were listened to, supports and tanks would be free kills with 0 damage dealing

I’m arguing your supposed reasons. The reasons may or may not be based on viability. We don’t know. There are no hard statements from the development team that state this. Only one that comes from Jeff about how it felt bad to play. Let’s not forget devs are/have been wrong about things. They’re not infallible.

Actually it is important. If you ignore a majority of the distribution and make it harder for them to get a game, you lose players. If you lose players, you lose money. You lose money, you lose continued support/development of the game. The solution isn’t forcing damage players to play heroes they don’t enjoy playing. That’s a failing on the dev team’s part to make them more appealing to play, not the players’ fault.

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