I agree that 6v6 is better for the game in the long run.
I have never seen so much dissatisfaction with this game, and I’ve played through every meta since the release of OW1. It’s not just tank players — players in every role are not enjoying the game. There are new videos about the poor state of OW2 released almost every day. You don’t even have to look for them. This should not be an issue after 2 years, considering the rapidity of updates and range of developer support. 5v5 is very clearly a failed experiment.
Double shield was a problem, yes. This was a balancing and hero design issue, not a format issue.
We are seeing something similar in 5v5 right now:
Tanks are so tanky that the gameplay loop is very similar to double shield. The strategy at most ranks (and even upper ranks to a degree) that is damage dumping most tanks, the bulwark of a team composition, is almost the exact same strategy that existed in double shield meta. The only difference is that it’s not shields we’re blasting, it’s a supertank that will destroy your team otherwise. Whoever kills tank first all but automatically wins the fight, because tank is simply that powerful.
You can’t solve counter-swapping without drastically reducing or removing the tanks’ weaknesses. You can’t solve tank in 5v5 without making things miserable for the other roles.
Even if counter-swapping is ineffective, tanks would still need a ridiculous amount of HP to not explode. That’s the issue with this format.
6v6 opened up more options for team play as well as individual play. Counter-swapping, though powerful, was not always necessary as there was enough expression to overcome even bad match-ups.
If an issue in 6v6 is that there weren’t enough tank players, then the role can be made more appealing to a wider range of players/play-styles.
The issue with tanks in 6v6, other than a lack of content and balancing, was that there weren’t enough of them, and they appealed much more to a certain kind of brain and play-style.
More tanks can be introduced to maintain interest. Mobility/dynamism can be added to existing or new tanks to make them more interesting to play even for DPS and Support players. More dynamism will also reduce the amount of HP in shields needed for these heroes to be viable.
An argument against 6v6 is that “there aren’t enough tank players”. Well then, the solution is clear and obvious. Get more tank players.
People always get this wrong:
Just “getting new players” isn’t the only solution for a healthier amount of players in a given role.
Overwatch also has an existing massive playerbase in the other roles. It’s a question of finding ways to dip into and utilize this playerbase.
It boils down to this:
If the game is fun and interesting, more people will play it. If the role is more interesting, more people will play it. 6v6 is the answer, but getting more players (particularly in the tank role) is a must to have a great game.
The solution:
Return to 6v6. Aggressively rework problematic heroes like Brigitte and Baptiste. Attack sustain (the problem that exists in both formats). Make tanks more interesting to garner interest from existing and newer players if necessary. Make shields weaker, but the pieces behind them more dynamic to be viable.