I believe OWL and e-sports scene made the OW team insecure of characters like old sym existing. Their product ridiculed among the elitists , that they have fused with. And so a newer OW is born (blech)
they also said the infinite tp change was less restrictive despite being the complete opposite.
they also said the 3.0 rework was to make sym dynamic and flexible yet the infinite tp change ruined all of that.
if infinite tp didn’t happen, yes I agree that sym3.0 is a new hero compared to pre3.0 versions. but right now, compare how you play sym now vs before 3.0 rework. what’s the difference?
the only really big difference is skip choke tp’s. other than that it’s still:
passively waiting for your team to make space for you to get into primary range,
meanwhile you just spam orbs outside of their effective range dealing inconsistent damage and throwing out turrets here and there (often not aggressively until you can get a sneaky angle).
you pretty much try to do the same flanks at the same low frequency except now you don’t need to hide and wait but rather have more leniency if you somehow have a tp cast to spare (how it keeps the low frequency),
you position yourself pretty much the same way as before due to reliance on primary and lack of mobility and lack of sustain
the resemblance is really too high here to treat her as a completely new and different hero right now. current sym simply just isn’t all that different to her old versions prior to rework.
To be honest I miss these as well. I would be fine getting old Symmetra again BUT ONLY if they keep her current M1 primary fire. Old auto-aim/auto-lock was cancer and I hated it more than anything. Luckily they removed it but unfortunately they also reworked the rest of her kit.