I really feel bad for you guys in terms of the balancing. So me, as a Doomfist player, wants to advocate for some sort of Sym buff/change. What I want to know, is what should be buffed? What might have to change? How can Symmetra be played to be more fun for everyone, and not seen as cancerous?
For instance, these are the current ideas that I think Sym players have: Survivability is too low, Teleport takes too long to activate, and beam range is too low.
These are the ideas that I have that makes Sym oppressive: Sentry slowing down targets is annoying, Level 3 Beam is way too strong, and her spam orbs are too strong.
So with that in mind, this is my current standing for a Symmetra kit revamp:
Photon Projector (Primary Fire)
- Damage decreased from 60/120/180 to 55/110/165
- Beam range increased from 12 meters to 16 meters
Photon Projector (Secondary Fire)
- Damage decreased from 140 to 130
Sentry Turret
- Movement speed reduction decreased from 20% to 10%
- Damage increased from 40 to 50
Teleporter
- Casting time decreased from 2 seconds to 1.3 seconds
- Cooldown when manually destroyed starts at 10 seconds
Iâm sure these arenât perfect changes, so Iâd like some feedback for this! Thanks for listening to this!
Edit: What I learned is that most Sym players believe that time to setup is the biggest issue.
Edit2: Doomfist main advocates for Symmetra buffs