Turns out. Motion sickness exists, and it probably explains why I experienced one of the worst games I’ve ever had in my first game with them. I ended up playing more games yesterday in QP. I vomited.
I’ve gone ahead and done a much longer thread on this but I imagine people won’t click that so I really want this to be there.
I cannot say for sure why hog hook doesn’t cause me to vomit, beyond the whole “Stop, hook pull, stop again, with loud sfx and the stun helping me brace”, but I uh, literally cannot play the game if there’s a Life Weaver in the lobby because I’ll end up vomitting again.
I guess you’ve reached your limits in terms of video gaming if Lifeweaver’s grip makes you sick. Keep in mind that video gaming will keep progressing in terms of technology and realism so odds are that you won’t be able to play future video games if you have motion sickness. Ask your regular doctor to see if some medication can help you with that.
I’m not sure the OW team can do anything about your condition… Maybe future settings they will come up with but I’ve never heard of it on other games.
See the weird thing about that is I’ve been able to play VR titles like Echo VR for hours on end flinging myself around in no-grav in vr without much nausea. I think it stems from the complete lack of warning, predictability and just randomness of when it will happen.
I’ve answered how I think it differs in another thread which I’ll quote below:
It’s why I support a rework that gives base value without it pulling similar to a Zarya bubble, with the current grip being an opt in thing, and if they don’t accept the pull you still give them a bubble and have a reduced cool down. Also explored in that thread but not related so not quoted.
Has a loud windup, does not stealth to near the same extent, very predictable, so I think I can brace for it a lot easier mentally if that makes sense. Also typically over a much shorter distance into a wall.
Possibly, I’ve put forth an idea for a rework for it that give it substantial buffs as a base (essentially Zarya bubble with shorter cool down, that becomes 20 seconds if they accept the pull), which should maintain all of the current uses for it, and extend its’ utility.
But I’m not sure if an ability that transports me that far backwards can really be fixed too much without adding such a delay that it loses all worth in its’ current state. Maybe if it got turned into a Kiriko blink like ability? Flower bud closes around them and then teleports back? I dunno but I would like to be able to play the game.
Still would very much appreciate at least trying that.
Many other games will feature that randomness of your movements. It’s unfortunate that Overwatch now has a new hero that triggers your motion sickness but that’s always a risk when you have any particular condition.
I’m not sure reworking an entire hero just because a few players have motion sickness is something that’s likely to happen someday. I believe many players that have motion sickness already mentioned feeling unwell when playing other heroes (or falling down from a height), this still didn’t lead them to remove / rework those heroes and plaftorms on Overwatch.
I feel for you and again, it’s really unfortunate but the OW team can’t forbid something just because players like you have a specific medical condition. I have friends who can’t watch 3D movies because they have something called " Stereoblindness" (I just used Google translate from French).
They just don’t ever go to theater to watch 3D movies and I never insist on them when I hang out with them. I guess you’ll have to adapt somehow to Lifeweaver being a hero.
I get that, but it’s been so rare for me to experience in any game.
Oh I’d also be making an argument considering just how many people have been frustrated by the ability and it taking away autonomy, but this thread is specifically for motion sickness so I’m trying to stick to that.
Fair enough and appreciated. I’m only going to play the game in a group from now on where my group knows not to pick Life Weaver.
I personally think so, I’ve had a scratch at attempting a rework theory in another thread, I’ll quote a sentence for you so you can click over to read if you’d like, just know that one isn’t centred on just motion sickness.
At the very least I’d be able to decline the pull if it didn’t end up working and I could play more cautious whilst other members of the team use it.
Sorry, this just strikes me as someone coming up with a convenient excuse to try to guilt them into radically modifying Life Grip to make it near useless.
Are we really at the point where people are saying that thus ability, out of everything that exists in the game, is the one thing literally making them sick?
It was either you or someone else I saw mention the “Zarya Bubble” interaction for the lifegrip elsewhere.
Either way, yes, if the ability gave a fraction of a second of invulnerability on a single target and over that duration gave the target the option to accept the pull, then people might be less frustrated.
If no one accepts, then the ability is still useful as a point defensive. People will complain about “yet another invulnerability” and that “nothing dies anymore” but the that’s a fair swap for tje current griefing of Lifegrip.
That said, gotta also point out that you still can onoy have 2 supports, so the abilities still only stack twice if you’re that grumpy about Supports being strong.
Currently we have 18 DPS that seem pretty capable of killing people in the games I’ve played. Even with Ana, Baptiste and Kiriko.
Ive hear that chewing gum its an cheat code to your brain.
There is an youtuber (quaz9) and in one of hes video sayed that some game makes him very sick and vomit like theres no tomorrow and chewing the gum derasticly reduce the motion sickness.
Well becouze its a new hero and everyone wanna Play him and learn mechanics you gota need a lot of gums.
If it comes to LW rework I support that, I would even suggest trade the grip for normal shooting with him.
I do not have motion sickness or anything, but I can say that the Lifegrip gives a much different sensation than Sidewalk Piglet’s hook or Doomfist’s punch. It is hard to explain, obviously, but I think it might potentially be the strange blue distortion? I am not entirely sure… But I actually believe them.
You… Don’t have to buy it? I get where you’re coming from but still.
Also I don’t want to make it useless. I think it’s a stellar ability concept wise just implemented poorly. I have another thread where I go through where I think problems lie (utilising Team Fortress 2 design decisions and an article listing frustration points for players), to try and rework it to be an improved version that everyone can be happy with.
If you think that version is useless sure but that’s your opinion.
I was not the first to suggest it, can’t remember the first person to suggest it but I liked it.
I’ll be sure to have a try of it thank you! Will report back and see if it helps in a couple days when I have a chance to buy gum.
Much appreciated man. I’m not entirely sure why it’s different, but maybe it is the distrotion. I just want to be able to play the game without gambling on whether or not I end up throwing up.
If anyone happens to know a way to disable that I’d love to give that a test and see if that’s the issue. If so will have to send that to the devs somehow and test some replacement huds.
I can probably whip up some distortion effects of my own in an hour or so to swap and test, then isolate if there is in fact a difference.
If Life Grip makes you vomit, then I’m not sure gaming is for you, bud. I’d say, if you’re not just making it up, go see a doctor to see if they can’t prescribe you something for your motion sickness. Hate for a hobby to become unavailable due to illness.
That’s the plan, but I’m a uni student, only so much funds to use at the moment so it’s going to have to wait until my next scheduled appointment comes up.
Thats a take i dont get, since a lot of games have either no shaking screen, taking control of camera away, or options to disable reduce those in view.
Just some type of games have that, but not gaming as a whole.