But I want to play it first to see if it is good first hand. Personally I think removing a bunch of one shots, and giving the supports time to heal, and dps which doesn’t rely on one shots will feel better since with 20% nerf to healing for a couple of seconds after you have hit them means they won’t be healed up instantly…
- make DPS feel better to play - as sustain won’t be as strong, you won’t have targets instantly healed up, a 20% reduction to healing for things in combat is massive.
- make Support feel better to play - as you will actually get time to influence fights. Burst won’t completely counter you instantly, which feels bad, and while you are worse against slower sustained fire, you were always too good at it anyway - so that won’t feel a lot worse.
- Tanks will be able to push in without turning to vaper, sure… they will have to push in stages, since they will need to get out of combat for a bit if they wish to keep going, but they won’t get the super frustrating thing of stepping out and “boom they are gone”
- Since it is removing a bunch of the reasons things like Suzu needed phase, it opens up the way to remove that.
Personally, I think it fixes a LOT, sure the actual balancing on top of it will be a mess, but that can be fixed.
I think it is telling that people are all “this is garbage” when they are not saying which bits are garbage, and when you talk it though, the parts they are complaining about are actually being fixed in the patch…
Like this solves a LOT of the problems the forums have been complaining about for a long time now.
Mobility being too strong, so they have to nerf out the parts of the kit which are interesting? fixed. increase in projectile / hitscan size makes hyper mobility on small hit box heroes less of an issue, removing having to put in as much “personal defence” on the supports, and nerfs to any interesting part of the mobility heroes kits.
Targets getting healed up instantly making it feel like you don’t get anywhere as DPS? DPS new passive fixes the issue.
Tanks turning to smoke the moment they step out? Increased health fixes that.
Tanks having to much sustain? DPS passive rides to save the day again, as they will typically take a few bullets while they are in view.
Supports feeling useless as one shots basically make what they do pointless? less one shots.
It is all good stuff, and all stuff you have been asking for.
Does it make some heroes less useful? yes. Sombra won’t be in as many games, and junkrat will need fixing for him to work in high ranked play.
If you step back and look at what the patch actually does from a overall view, it is legitimately solving a LOT of issues.