I like the next patch

The DPS passive is pretty close to cauterize, and adjusting health so one shots are rare is also a paladin like thing.

Not that I see these things as bad.

True, and people are raging about it. Personally, I think the rumored patch is actually pretty good.

My only real concern is how much harder low HPS sustained heal Supports are gonna be affected by that 20% cut in healing. Like Ana’s healing is built around allowing her some missed shots, Mercy/Zens? Not so much. Factoring in reload and the 20% heal reduction Ana’s sustained HPS is 66.someting, that’s still a solid heal. You can even add Nade’s burst and subsequent boost if 66 isn’t cutting it.

I’m just worried it could further push burst/high heals and healbotting. Need to see it in action obv, maybe it won’t feel that bad on sustained healing as I’m imagining and the game will feel like there’s less need for big number healing and damage, but I have my reservations.

Well, agree to disagree on that one.

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I still have bad feelings towards self sustain in OW

Somehow I feel, it will break the game so bad.

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Yeah, I mean, I also kinda agree with you on that one :wink: - but it is pretty obvious people are not reading the patchnotes as well.

I think 5 seconds is a long time, so it won’t happen very often. In 5 seconds, you typically could (and should) have gotten a health pack.

But you could be right, we will see if the patch drops pretty quickly.

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Okay. The rework them. Eventually.

Growing the playerbase size by fixing structural problems, isn’t optional.

Is it really a “structural problem” when it’s what OW has always had and been about? I don’t know if I can agree with that.

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You know, I was gonna rant, but it’s not really needed because yeah it’s not needed, since my real grievance is just narrowly with Widow, Hanzo, Sojourn, and AntiNade. And Bastion, just structurally would need a bit less antitank.

So yeah, maybe a blanket -0.5x would be unneeded overkill.

Thanks for keeping me in check.

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I think they’d need full reworks anyways if that happened(minus sojourn and bastion since they can be tuned to deal more dps with less burst imo) so just targeting them is the way I think they should handle it.

I’d say to make Widow more like kinessa from paladins and Hanzo more like Ashe from League(shift power to faster rof lower DPS shots with utility attached to his abilities)

But that’s just my first thoughts on it.

Brilliant Analysis of the up coming patch. Your pointing out literally nothing about it is absolutely an amazing take showing everything which is wrong.

I look forward to your winning deep analysis and useful insight in future posts.

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Well a simple one is to just do that headshot falloff at range, but apply it to something like 40m range.

Which does almost nothing to anything besides Widow, Hanzo, Sojourn.

Since 40m is 2 full lengths of the objective away from the player.
Or double the hook distance for Roadhog. Or double the leap distance for Winston.

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This is basically my feeling on the subject too.

The whole thing feels like the sort of update I’ve been asking for since like 2019.

The exact implementation details aren’t exactly the same way I’d do it, but the overall goal seems good.

I’m excited to try it.

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Idk how to feel about the changes really. I’m kinda pessimistic because the changes going into ow2 ruined the flow of the game and how it interacts with support(to me) and don’t want the last niche I enjoy being ruined in a similar way.

I can understand that. I am more hopeful I think than most people on the forums, and I expect this won’t be the last set of changes if this patch goes though, where it will clean up a lot of lingering stuff.

I’m not sure where flankers are going to land as a problem for instance. As a Sombra main, I know she is being nerfed here, and honestly I am ok with that, she will still be fun to play.

If I put on my support hat, I think the idea of a 250 health Genji is a bit terrifying, but given his effective hitbox will be a lot bigger, I’m not sure how that will actually feel in game. If it is a problem though (in either direction) a later patch could sort it out quickly enough.

While at the same time having to dump a considerable amount more consistent damage to do it.

I honestly think supports shouldn’t be good at undoing everyone kind of damage. Burst should be a weakness that is overcome by better team positioning and good tank mitigation.

Instead I have a feeling we are going to be back to OW1’s high TTK. Specifically it is going to feel closer to end of ow1 double barrier. It just is going to be so many tanky things.

Does it though? I feel like the things it was good against it is still going to be good against. In fact the impact goes up if burst being worse.

Save these same mobile characters are going to require more shots to deal with. Bad enough trying to land one or two shots. Now it will be even more.

By making shots easier… I don’t know about you, but easier shots doesn’t feel nearly as rewarding.

The only ones that really suffer are the ones designed around self heal. junkerqueen, road, mauga.

Save a good mercy counter pick for rezzing? lantern? Suzu? There have always been options

I have not asked for ANY of this.

Save I have never viewed these as issues. I just see what little is left of the game I loved just vanishing. Leaving me out in the cold.

I think people underestimate how many people this will alienate.

This is absolutely still going to happen. In fact I think that it will actually be worse. The HP addition on tanks is negligible and there’s no decrease of damage. In fact, projectiles will be easier to hit. And tanks will receive less healing. I don’t see anything in this patch but pain for tank players.

More than half of my mains just don’t work with the upcoming design philosophy. Both Echo and Sojourn require aggressive solo burst to be played, so if we’re removing burst, they’re going to be nerfed into unplayability eventually. Sojourn could be tweaked more easily, but a rework for her would still take seasons. And Widow is… Widow.

I hope support becomes fun for me again, but on a personal note I genuinely don’t know if I want to even try since I refuse to play my favorite support anymore because of the vitriol around her.

Idk though since the changes will impact the flow of the game in ways we can’t really experience right now. Just putting thoughts out there.

Yes, I think having it stick though, makes it feel like that damage is doing something, so I think it isn’t a bad thing.

Which is where I think the DPS passive is good. It makes them worse at it when it matters.

Burst if it is to be “a weakness that is overcome by better team positioning and good tank mitigation” means it would have to be removed from highly mobile heroes.

If it is to punish bad positioning, but… it is on a hero which can bypass positioning easily… then it isn’t really doing what it says on the back of the box.

That would be a bigger change than this patch is to make it so it fits that role.

I don’t think so, barriers recharge quickly, and specifically healing won’t be able to provide anything like that level of sustain.

Tanks will initially have higher health pools, but the ability to recharge that resource will be pretty lacking in combat. So, I’m not really seeing it as an issue.

It’s only .6 seconds long, so I’m missing something here. Can you give an example?

I do expect there will be more balancing on this part in particular, but the first step of making small hitbox mobility being less effected by players rank is a good start.

The passive isn’t that. The passive is the 20% healing reduction.

It isn’t about suffering, it is just that it will stop sustain being too strong.

Exactly, Lamp, Suzu is basically designed for this, but people don’t like that, and this is a step to pulling that out.

That is fair, but the forums in general have been full of complaints which this is fixing.

I mean, all changes push someone out.

Maybe. I think the changes will make more people happy than it will make unhappy, and game design is for better or worse a numbers game.

That doesn’t mean I am going to say “you should be happy about this” because of course you should be unhappy at a game moving away from what you want from it.

The changes will push some people out, and it is awful for those people.

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hanzo is already done for, now its just widow galore

I’m honestly starting to wonder if the patch is real, or if it’s merely a Quickplay Hacked.