… just kidding I hate it. Literally every game there’s an Ana on at least one side, if not both. Nade is just as much of a problem as it’s always been, and giving Ana the longest CD in the game as well as the ONLY hard cc in the game outside of the tank role was an awful move of sheer favoritism.
Almost any other hero, and they would’ve been reworked ages ago for being so game warping. Enough is enough.
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She’s been buffed with a bigger sleep dart btw LMAO
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If Hanzo can fire trees at you it’s only fair that Ana can fire beds at you.
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Ana can’t headshot and she’s rarely if ever trying to flank you, so dying to Ana is only much of an issue imo on tanks and flankers.
It was annoying dying to something like 2 bodyshots + bionade. Now, its a minimum of 3 shots and with no headshots you have so much time to get to cover or possibly kill her back with headshots.
Anas problem is still anti, that gets currently overshadowed by everything else that is going on. So we need to wait a few patches until the main problems that S9 brought gets fixed. Maybe then.
Yeah, but the devs could easily amp up the popularity of the Tank role by giving Tanks a better way to deal with AntiNade.
For example, a passive that ignores 50% of the duration of the negative status effects.
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Funny, that is exactly what I wrote in another thread. 50% reduction of negative status effects and CC.
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Or ya know, not have Anti be 100% anti for some stupid a$$ reason.
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