I don't get 6v6 with 2 tanks

Open queue is not 6v6. For one, all of these heroes have been changed to “fit” this new format and are much stronger than they previously were. For two, it was 2 - 2 - 2, not 2 - 1 - 2. Last, but not least, role-wide passives didn’t exist so it was much easier to deal with tanks in ways that are not possible in 5v5.

And this was all before the massive power-creep and heal-creep that thoroughly developed through OW2’s existence.

Here’s my idea.

4v4.

No DPS, 3 supports, 1 tank.

We can call it Battleborn.

Actually … I am having a blast playing as the only tank. I usually go Orisa, sometimes Rien, and just protect my DPS and Support. Most of the time we win. Other time is have either potato DPS or Support.

Lars: “Braith. I… I’ve come to tell you that I’m not afraid of you anymore.”
Braith: “Don’t make me laugh, baby Battle-Born”

Braith just wanted a kiss from Lars Battleborn

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Double tank was primarily enjoyed for 2 reasons. The first reason being “synergy” which is anything from covering the weaknesses of each other to legit comboing off each other abilities.

The second reason is because of the “off Tank” role. It’s a bit misleading for me to put it this way but off Tank in OW1 was essentially fat DPS. I don’t mean “go out and slay” Like a dps does. But you took/controlled space that the main tank wasn’t contesting by moving to near by angles or chokes.

DPS in OW2 is basically this, but Tanks obviously have more health and more importantly the game had more CC. A vast majority of people who are wanting 6v6 back for 2 tanks are wanting to play this role.

Where as the CCer’s who play Tank at the top want it back primarily for synergistic play. 6v6 double tank is going to be completely different than OW1 6v6 in a lot of ways. Mostly because of bigger HP values but also because Tanks are less cc focused and have more impactful abilities than before.

Not to mention new Tanks in general. In my non competitive and very casual opinion Tank synergy was never worth how anti fun it was playing into synergies. I recognize how fun they are to play and also sympathize with those who miss it. But I’ll take any issue we’ve had in 5v5 so far over dealing with Tank combos again.

More people on the enemy team to shoot it and focus him.

But as of now I find his shield easier to break in 5v5. 6v6 you can just pick any shield buster tank and that’s the end of that. Orisa was the big offender and her shield has been removed, I don’t think any double shields we will be seeing would be as horrible as the cycling we had with Sig+Orisa. Ram+Rein+Sigma are the only shield tanks (where the shield is part of their main kit, not ultimate) and they all already break relatively easily or require a bit of a CD. So if you literally just have Mauga or any other shield buster tank I don’t think it’s going to be that much of a problem. Not to mention the aid of DOS shield busters getting the extra protection they need to do their job with the support of another tank.

The issue I think will be an problem is how much mitigation cycling tanks would be able to do now. We have TONS of new mitigation and rat abilities due to the team having to change the tanks to be able to defend themselves and their teammates better.

It’s all a matter of how they balance tanks when we see the patches. Cause we know little to nothing about what they will be changing.

I don’t think you’d enjoy it unless you consider peak OW gameplay to be both teams sitting at choke and something only happens when one of the teams spam a bunch of ultimates. Most of the arguments in favor of 6v6 are purely based of off nostalgia for the most part.

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6v6 was horrible for everyone but tank players. it was simultaneously more slow, less impactful, and more of a chaotic mess at the same time.

5v5 feels like a refined game that actually makes sense. decisions matter, it’s faster, and it’s more logical.

6v6 is like facerolling while nothing happens until something happens.

That’s due to low IQ and peoples disability to think. They hear someone say the rose tinted glasses comment and regurgitate it without thinking, just like they do with politics.

6v6 plays VERY different from 5v5 so liking one over the other is logical. Therefore saying those who like 6v6 better are just viewing with rose tinted glasses is incredibly stupid.

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That literally was a thing.

Right before the Mei nerfs, which I guessed all of them.

At the end of OW1 (for like a year almost, since it was getting nearly 0 changes) the game was almost perfect.

Tanks died.

Tanks were 1v1-able.

Shields MELTED.

Its called balance. 6v6 requires tanks to be properly balanced character against the rest of the cast.

Only if you’re balancing by Open Queue standards. In Role Queue.

Which results in horrible queue times. Which scares off a large fraction of the playerbase.

You’re not balancing the heroes. You’re balancing the Choice of a heroes.

There is no such thing as a Choice to swap from Soldier76 to Reinhardt. Midgame.

However you can make the Choice between Soldier76 and Reinhardt, in the lobby menu screen.
(I.e. That’s why they balance Role Queue for Queue Times, to target that Choice)

Game Design, is all Game Theory, which is the Math and Psychology of how human beings make Choices.

For any non-Tank hero, taking down Rein’s barrier is a double-digit second affair save for Bastion in Sentry mode. You’re going to take at least 6 or more seconds to bring it down by yourself.

Yep.

There is a plan to test out a role-queued 6v6 mode in the near-ish future.

While the compositions, or duos are correct, D.va was not a glass-cannon.

This is false. Damage-role heroes could not solo Tanks.

Not really. Dual tanks in 2/2/2 had the convenience of being able to cover each others weaknesses to the point of being as indomitable as they are in 5v5. The biggest problem was it was possible for other Tanks, and some Supports to control and disable Tanks to a frustrating degree, wherein Zarya became something of the dominant co-Tank for a variety of compositions.

Here, 5v5 addresses that problem with the tank passive, but also removes additional sources of control via the Tank-side.

This is false. Healing creep has been effectively curbed with OW2, as each new Support hasn’t been healing greater than than the last, but usually within the same parameters as the next. There are some exceptions, but these are usually fixed within a few weeks.

Yep, exactly.

There’s also the issue that Support utility and resources are better utilized on Tanks than any Damage-role hero, as well.

This seems a little unlikely. While there is bound to be some increased health numbers for 6v6 as a baseline, we’re not likely to have the current values seen on Tanks in 5v5. But it is true that Tanks will be much more resistant to crowd control than they had been prior thanks to the passive. Still, there’s a lot of crowd control from Tanks that can’t really be addressed by the passive alone. The ability to rotate and stack various crowd control abilities will still be a problem, no matter how much Kiriko and Zarya are able to clear.

Most Tanks ignored barriers, or were better barrier busters than any Damage-role hero save Sentry Bastion. Larger or infinite ammo helped a lot here. Reinhardt may have carried a barrier along with Winston, but none of their abilities were impacted by them. Firestrike, Charge and hammer swing all ignored barriers just as Winston’s Tesla Cannon did.

There’s no more mitigation and there’s no real less mitigation than there has been before. The biggest changes to mitigation come through the Tank-role passive and the reduced headshot damage. Otherwise, barrier health, and other mitigating abilities will likely have their health and duration cut or cooldowns increased to address possible rotations.

This is false.

No, this is wrong. You’re still balancing the heroes.

Gimme an official source for that.

If you can’t do that, your statement is intentional fraud.

Rein/Sig was never meta.

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reinhardt’s shield in OW1 is what its current health is at in OW2

Ah wait, you’re right, I was thinking about an Orisa/Rein meta forming in December 2019.

Where Mei was a really strong hard counter to Sigma, in December of 2019.

That’s why I designed all those Mei nerfs in December 2019.

Hanzos arrow speed is now absolutly frustrating in OW2 COMP - #70 by GreyFalcon-11737

Orisa/Rein was never meta either

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Yeah, that’s what I said.

Then what are you talking about? The point here is the only double shield meta that ever existed was orisa/sig. No viable double shield could exist today with current hero designs.

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