the problem with moira is : she have everything, moira is for me one of the best support , she can survive so easily and can take 1v1 most of the dps
We talking about a smurfing Sojourn? I donāt have any issues with pocketed Sojourns unless I try to kill the Sojourn myself. Just dive the other Support. Mercy canāt pocket with a Tracer in the game.
Tracer is in pretty much every game, soā¦not that big of a deal. And Supports can dive too. Lucio and Kiriko. Every role has a way to punish Mercy for pocketing, itās just way easier on a hero specifically meant to 1v1.
Iād prefer overall healing getting nerfed and purple getting nerfed too. Neither are healthy, so Iād like to avoid both.
Not really the point though. Letās say hypothetically you can deal with it 100% of the time. What is a support supposed to do if they donāt have a dps who can? Tanks certainly canāt deal with it.
Thatās the thing, itās never that simple. There will always be where healing does too much or anti doing too much. Itās a lot more difficult to balance than people think it is.
Anti Nade:
- cooldown nerfed from 10 to 12 seconds
- healing reduction reduced from 100% to 50%
- instant healing increased from 60 to 80
- damage reduced from 60 to 50
Sleepdart:
- cooldown increased from 14 to 15 seconds
- minimal sleep duration reduced from 1.5 secons to 0.7 seconds
- maximal sleep duration reduced from 5 seconds to 3 seconds
- Counterplay: Allies can āmeleeā sleeping targets to trigger the 0.7 sec wake up animation
Lucio, Kiriko. They can kill Supports too.
Doom is good rn, and Ball is good if youāre good with him.
Itās not. Nerf healing by a good 20-30% on all of the high healers and nerf Anti to lock health instead of preventing healing. Easy fix.
Itās not a fix because thatās exactly what lamp does. Theyāll just heal it back.
You seriously think a lucio/kiriko can kill a pocketed Mercy Sojourn, who is also getting pocketed by the 2nd healer, especially a mobile one?
Youāre trolling if youāre playing them against a pocketed sojourn. What can doom do if sojourn just goes in an wipes your entire team?
At this point you are just making scenarios up. What is even the point you want to prove? Ana needs a nerf and that is the topic here. Everything else is irrelevant. You want other supports nerfed? Make another thread.
Just give tanks a cc/anti passive. Nerfing Ana is the wrong way to go about it. Which is the reason why Iām giving these scenarios.
Theyāre not wrong that the other supports also need a good crack in the kneecaps with the nerf bat, but anti is the salient issue that needs adjusting so HTK/TTK values can be dialed in without ājust purple them lmaoā being the counter to any outrageous HPS number.
Not the effect Iām talking about. Basically, make it so when you get purpled, you canāt be healed beyond your current HP. If I anti you at 100 HP and you go down to 50, I can heal you, but not past 100. Make sense?
Why are you going for the pocketed DPS? You play Lucio/Kiri to jump on the other Support that has no help. Mercy either canāt pocket anymore or the other Support dies.
If your team is good, theyāre not getting wiped.
I kind of agree with it, but lets not pretend like anti is also just to strong in a simple āI hit 2 peopleā scenario, that happens a lot. Its not on a long cooldown either and the heal buff makes tanks immortal with her healing power for a few seconds. We need a nerf to anti and not just a cooldown one. We need to reduce the effectiveness of her. Not to mention that the healing output of Ana/Illari is redicilous.
Agreed. I am of the opinion that Moira should have the highest HPS in the game. Everything that is higher and not an ult needs a nerf. That should be Ana, Illari and also Bap I think. We have to much burst heal. Heroes like Mercy and Kiriko dont have a āburstā option and should maybe be touched when the Ana, Bap and Illari nerfs are not enough.
As a support player I agree that HPS is ridiculous and its mainly because of Illari and Ana.
Why are you lying about being GM? I just saw your replay and youāre relatively new.
Iām not? I literally have the Grandmaster Challenger title on my profileš
I agree which is why I think a CC/Anti passive should include less time applied to tanks. Tanks should be rewarded to aggressiveness and anti is oppressive for that.
For example, I would even say a 1.5 sec sleep and a 2 second anti for tanks seems fair.
You know anyone can get the grandmaster title through arcade? Youāre the lifeweaver in that replay right? The lobby itself is low rank.
āHow would you want Ana to be changed?ā
Send her on a vacation to Hawaii for a season or 2 and let tanks play in peace without nade and sleep
āGrandmaster Role Challengerā
Also, no you canāt. Arcade has no ranks.
Iām only Diamond on Support. Iām a DPS main.
You can get multiple grandmaster titles in overwatch now. People mostly get it in mystery heroes competitive. You can get it for open queue as well. I think even any plat can go open queue and get a grandmaster title.
Not in Arcade. And regardless, it distinguishes what you got it in. GM Role Challenger, GM Open Challenger, etc.
GM Role Challenger means GM on RQ. You seriously didnāt know that?