Hypermobility on other heroes.
CC has always been an answer to mobility in other games (I’m thinking WW Monk vs Sub rogue in WoW).
I don’t get the issue with sleep.
It can be outplayed by 7/11 of the tanks.
It requires your team to follow up on squishies since she doesn’t have enough damage to one shot.
It’s a demanding skill shot and has a long cd.
Has insane outplay ability (Genji blade, Sombra EMP, Rein shatter, Moira coal, etc.) → This is good for the game.
Mei’s icicle has the same windup time. It’s not super difficult to learn the timing, given how rewarding success is.
And…? Would adding 5 seconds to someone’s respawn timer only be unjustified if it was also a one-shot?
Given that Ana’s cooldown management got blown up with the new support passive, the thing that has to go is anti. She doesn’t need a splash AOE heal that increases healing done (she already does a lot of healing without it!) and damages enemies and prevents them from being healed. The only other anti abilities in the game are from ultimates, and given that Blizzard considers anti to be an ult-level debuff, maybe that’s where it should stay.
I disagree, because if you look at other games having no cc/anti causes metas of nothing dying like what we have right now. Mobas have these aspects and OW needs them as well. It’s just difficult for tanks but it’s more so against dps. Even then, supports need an option to survive against dive metas, doom, ball, etc.
Anti is a symptom of too much healing. Do you need anti when two supports are only capable of putting out 50-60 HPS on a single target? We know that you do when each support can do 60+ HPS on their own–clearly there’s some room to chop off some HPS across the board.
Balancing healing will never solve it because the fundamental healing comes from the hero’s design. If you nerf all across the board, then both teams have the same optimal amount of healing and one tank will always be pocketed no matter what. Sustain will still be there because of suzu, lamp, Brig, etc. If you nerf healing for specific heroes, sure, but across the board will only lower and raise the healing bar.
And why do you need those abilities? Hint: It starts with P and ends with urple.
Sustain isn’t necessary for nade? People barely use abilities to counter nades. Even with Ana being a unplayable character; sustain abilities will still be OP. When have you ever heard someone say “I’m going to save my lamp for nade”.
Literally the exact opposite but go off
What makes you say it isn’t so? I hear more complaints at high rank with Bap/Kirko/Mercy than I do Ana. Not saying no one talks about Ana, but it certainly isn’t the most complained about.
Lamp is good, for sure, and so is suzu, but nobody even considered needing those abilities before “oh you got purple, time to die” was a thing. It’s not like we’re just now seeing anti be a problem, it was always a problem and now that Ana is under far less pressure to save nade for herself you see a lot more of these moonshots being hucked across the map for a free pick or free nano charge.
What rank is this a problem? I’m not saying it doesn’t exist but I hear way more players at high rank complain about Suzu than I do with anti nade. It’s like Zen’s discord. Is it a problem? Sure. But Zen isn’t played that much in high rank.
Because I’m a GM. I have an issue with Ana, and most of my friends do too. No one complains about Mercy because she’s too good either, not at high ranks. She’s one of the worst Supports. Some people have issues with Bap and Kiri, but Kiriko wouldn’t even exist if Ana hasn’t made her necessary, and Bap is still not as big of an issue as Ana.
I’m GM as well. The only ones who should complain about Ana are tanks. Way more complaints about Lamp and Suzu keeping their teammate alive when a tank goes on them and can’t kill them.
Would you rather deal with an Ana nade or a Mercy pocket duo?
I mean, tanks are the ones complaining about anti. It’s a huge part of why playing tank has gotten way worse in OW2, because you’re a huge target and all of Ana’s abilities are hilariously easy to hit you with.
“Oh it’s a skill shot–” ON TRACER
Nobody’s missing hog or Orisa with anti, I can tell you that much. I could do it with my hand in a cast and a welding mask on.
The problem shouldn’t be the most vocal one. I understand the current meta doesn’t favor tanks so they’re the most vocal. But tanks are mostly the ones suffering from nade and discord. Ana SHOULD be at risk using nade. It’s not Ana’s problem that she is unkillable but it’s because of her support duo. These new heroes (especially Brig/Bap/Kiriko) keep Ana alive in so many situations.
Suzu denies kills from both Tanks and DPS. Which imo is more concerning than Ana’s nade.
Been asking for this for a while now.
I mean, that’s the core of the problem, and what I originally said. Ana doesn’t have to choose between holding nade for herself or yeeting it across the map for a moonshot purple, because the support passive covers that gap unless she’s constantly under pressure.
You’re specifically highlighting the issues that make anti a larger problem than it was in OW1 (better co-support peel, support passive, less risk to using it offensively), and then telling everyone that it’s not a problem.
I’m pointing out that ALL supports are the problem. Even Moira. They all need to be looked at and nerfing Ana’s nade atm will make the sustain meta even worse. I guarantee you, if the devs nerf Ana’s nade, less people will play because nothing dies.
For example, let’s look at Moira: The big issue with OW is that AoE healing is healing too much. When you heal multiple people, there’s no need for single targeting healing. Moira has been given a healing distance and is only balanced through a healing meter. Which again, is the problem with Kiriko and Bap. They heal way too much. Kiriko can take close/far ranges and heal at all angles while moving. Bap can consistently heal by himself. There’s no risk involved anymore. AoE healing used to be risky since if used to be lower and you have to be upclose. Now the newer heroes don’t have this problem.
Again, there’s no risk involved anymore not necessarily the healing amount.
Or the people that lost a fight they shouldn’t because the Tank got purpled? An issue for one role can easily turn into an issue for the entire roster.
That’s a fun factor complaint, not a balance one. Nade wins fights singlehandedly and is pretty much an ult on a 10 second cd. Suzu and Lamp make the game less fun.
Duo, EASILY. I main Tracer, so it’s pretty much impossible for Mercy to exist in a game with me and pocket. I can and will kill the other Support and cripple their whole team.
Doubt it. There are situations where they run a Mercy-Soujourn and there’s nothing you can do. At least fighting an Ana you have a chance of winning. Even if you think you can deal with it, how do you think supports are to deal with it if they have a dps that can’t?
Again, would you prefer tanks never dying or tanks dying because they got purpled. Both are problematic.
Same with pretty much most support abilities. Bap alone can outdps most dps and pressure tanks on most maps compared to Ana.