How would you fix overwatch

Just suggest how you would fix overwatch
Rules:

1 - No deleting anything, like maps, heroes, modes, 222. Reworks are fine though, as long as you’re giving constructive criticism and not just kIlL dOoMfIsT
2 - Respect ther peoples opinions, dont be toxic
3 - Actually make sure these are things that you think would make the character viable still but not OP or UP

Now, with that out of the way, here are my changes:

Baptiste:

  • Immortality field cooldown increased to 20 seconds
  • Immortality field HP increased to 300
  • Immortality field now disappears after five seconds of it being thrown out

Notes - Bap had a transcendence in his pocket, which was in short cooldown and often spammed. Making it have a longer cooldown and shorter lifespan will promote smarter thinking and play.

Doomfist:

  • Rocket punch now deals 150 damage initial slam, but only 10 when victim hits a wall

Notes - Doom is a symptom of double barrier, but there is a fact he is so oppressive because of his one shot. This should make him viable without oppressing the majority of the cast

Hanzo:

  • Hanzo damage for headshots is not a multiplier, but +25 damage instead
  • Fully charged bow does 150 damage now
  • When hanzo has a fully charged bow, he has to move at 15% of his normal speed

Notes - I noticed Hanzo was getting rewarded for hitting one shots by not even charging his bow fully. This should make players think about how they should handle an area guarded by Hanzo, and it should make the Hanzo think about how long he is going to charge a shot for

Mei:

  • Mei can now only freeze one target at once, which will be the closest target she is aiming for
  • You have to shoot for five seconds to freeze someone
  • Damage per second of freeze is 20
  • Target stays frozen for 1.8 seconds

Notes - Mei seemed way too aggressive against groups of people and in the middle of huge team fights, where is not where she should be. Mei should be instead either putting flankers out of business, not getting picks in the middle of team fights

Mercy:

  • Healing per second increased to 55HP

Notes - Mercy was starting to become too much of an off healer too compete with other main healers, so that needed to be adjusted

Orisa:

  • She now does 10 damage per shot and 20 per headshot
  • Damage drop off to half damage at 25 meters. 50 meters is no damage.
  • 0.8 second reload speed
  • Fortify now removed

Notes - Orisa was very obnoxious, having an ability to be immune to diving, damage and cc. She also was very oppressive at longer ranges. These changes should make her weaker to diving, and some new comps should emerge
(Also thanks for pointing out that my ideas were such trash for this in the first place)

Reaper:

  • Wraith Form can no longer contest points

Notes - It may seem unneeded, but having both the ability to be immune to damage, be able to move around, and contest the point was a bit OP compared to Lucio wall riding or Mei cryofreeze

Sigma:

  • Hyperspheres:
    • Now do 45 damage per direct hit
    • Range now 25 meters
    • Hyperspheres no longer bounce
  • Accretion is removed. Is instead replaced with a rock shield
  • Rock shield:
    • A 50Hp bunch of rocks that form loosely around someone, protecting them for 4 seconds or untill it is destroyed
    • 8 second cooldown
  • Gravitic flux no longer does 50 starting damage

Notes - Sigma was very oppressive to dive comps, because of his cc. If we remove his cc, the comp can try and counter him and push his team. Sigma had also very influential damage, and was more of an off tank than a main tank. This balance changes that.

Widowmaker:

  • Widowmaker now does 100 damage at full charge, and has a x2 multiplier for a head shot

Notes - Widowmaker is always a tough one to balance, because she has an aiming reward aspect to her, so we needed to keep that reward, but just not make it so prominent and oppressive

Would do more, but I’m too tired to, maybe I’ll edit this post later and add more ideas. Just don’t judge me, I’m just making this off of what I think would make the game better for everyone.

Orisa currently does 11 damage per shot.

Why do you feel she would be a viable character doing 9 less damage per shot, with added fall off, with no fortify, and with 1/3 as many bullets albeit with a slightly faster reload.

1 Like

I’d do this stuff:
✅ [Game Design] Fixes before BlizCon

Loadouts, or at least heroes with ult options. That’s what TF2 does with Medic, who at last check has four different Ubercharges.

How would that work? If you switch from hero’s first ult to second, you lose all first ult charge.

Actually continue with lore and more pve content. I’d also do a huge rework with damage and healing

Through a detailed game overhaul with tons of new features, new content, and fixes to current content. see post…

the main change I’d make would be to revert the game back to before 222

Tanks:

Orisa - Barrier cooldown increased, but she gets a now passive that reduces her barrier cooldown to current levels if no other barrier tank is picked (yes that includes Winston). Revert movement while firing buff.

Sigma - Increase accretion and grasp cooldowns by 1 second.

Reinhardt - Increase effect of steadfast to 40%.

D.Va - Reduce crit hitbox, make DM an ability again as opposed to a resource.

Zarya - reduce the volume of right click attacks (it tends to drown out the noise from other, far more threatening sounds).

General - revert armor nerf.

DPS:

Doomfist - Reduce both the rate of shield generation and the shield cap. Fix noreg. Reduce momentum maintained when stunned.

Reaper - Revert shadow step to an out of combat ability, as it was always intended to be from the beginning and only got changed due to reaper mains whining.

Mei - Destroying one section of wall does 75% damage to the two attached sections.

Symmetra - increase the volume of teleporter, fix the silent primary fire bug.

Ashe - Reduce hipfire spread (mainly to help with activating dynamite).

Healers:

Lucio - Revert speed boost nerf at least somewhat. Also change individuals ult charge to account for the fact that the universal ult charge was a massive nerf to defensive ults.

Zen - See above about ult charge. Also IF the Orisa nerf is not viable for whatever reason, THEN allow discord to target barriers (possibly at a reduced rate as this could easily become OP and a must pick)