Just suggest how you would fix overwatch
Rules:
1 - No deleting anything, like maps, heroes, modes, 222. Reworks are fine though, as long as you’re giving constructive criticism and not just kIlL dOoMfIsT
2 - Respect ther peoples opinions, dont be toxic
3 - Actually make sure these are things that you think would make the character viable still but not OP or UP
Now, with that out of the way, here are my changes:
Baptiste:
- Immortality field cooldown increased to 20 seconds
- Immortality field HP increased to 300
- Immortality field now disappears after five seconds of it being thrown out
Notes - Bap had a transcendence in his pocket, which was in short cooldown and often spammed. Making it have a longer cooldown and shorter lifespan will promote smarter thinking and play.
Doomfist:
- Rocket punch now deals 150 damage initial slam, but only 10 when victim hits a wall
Notes - Doom is a symptom of double barrier, but there is a fact he is so oppressive because of his one shot. This should make him viable without oppressing the majority of the cast
Hanzo:
- Hanzo damage for headshots is not a multiplier, but +25 damage instead
- Fully charged bow does 150 damage now
- When hanzo has a fully charged bow, he has to move at 15% of his normal speed
Notes - I noticed Hanzo was getting rewarded for hitting one shots by not even charging his bow fully. This should make players think about how they should handle an area guarded by Hanzo, and it should make the Hanzo think about how long he is going to charge a shot for
Mei:
- Mei can now only freeze one target at once, which will be the closest target she is aiming for
- You have to shoot for five seconds to freeze someone
- Damage per second of freeze is 20
- Target stays frozen for 1.8 seconds
Notes - Mei seemed way too aggressive against groups of people and in the middle of huge team fights, where is not where she should be. Mei should be instead either putting flankers out of business, not getting picks in the middle of team fights
Mercy:
- Healing per second increased to 55HP
Notes - Mercy was starting to become too much of an off healer too compete with other main healers, so that needed to be adjusted
Orisa:
- She now does 10 damage per shot and 20 per headshot
- Damage drop off to half damage at 25 meters. 50 meters is no damage.
- 0.8 second reload speed
- Fortify now removed
Notes - Orisa was very obnoxious, having an ability to be immune to diving, damage and cc. She also was very oppressive at longer ranges. These changes should make her weaker to diving, and some new comps should emerge
(Also thanks for pointing out that my ideas were such trash for this in the first place)
Reaper:
- Wraith Form can no longer contest points
Notes - It may seem unneeded, but having both the ability to be immune to damage, be able to move around, and contest the point was a bit OP compared to Lucio wall riding or Mei cryofreeze
Sigma:
- Hyperspheres:
- Now do 45 damage per direct hit
- Range now 25 meters
- Hyperspheres no longer bounce
- Accretion is removed. Is instead replaced with a rock shield
- Rock shield:
- A 50Hp bunch of rocks that form loosely around someone, protecting them for 4 seconds or untill it is destroyed
- 8 second cooldown
- Gravitic flux no longer does 50 starting damage
Notes - Sigma was very oppressive to dive comps, because of his cc. If we remove his cc, the comp can try and counter him and push his team. Sigma had also very influential damage, and was more of an off tank than a main tank. This balance changes that.
Widowmaker:
- Widowmaker now does 100 damage at full charge, and has a x2 multiplier for a head shot
Notes - Widowmaker is always a tough one to balance, because she has an aiming reward aspect to her, so we needed to keep that reward, but just not make it so prominent and oppressive
Would do more, but I’m too tired to, maybe I’ll edit this post later and add more ideas. Just don’t judge me, I’m just making this off of what I think would make the game better for everyone.