Let’s assume there are something like 20 heroes in each role and that all heroes have been balanced/fixed. This could be an update released years down the road but in any case, please check it out!
The home screen
PLAY:
The “Play” icon takes players to a screen that shows 2 categories of play, casual and competitive. Under casual there is quick play, arcade, and workshop. Under competitive there is warm up, ranked, and team ranked.
Quick play is what it used to be, no 2,2,2 just casual.
Arcade and workshop are what they are now.
Warm up is 2,2,2 without map or hero bans. This effects mmr but not Sr.
Ranked is what is now but with a single hero ban for each team and a single map ban for each team.
Team ranked is only selectable if there are 6 players stacked and all of them belong to the same “team”.
TRAINING:
This mode has tutorial, vs AI, training room, and shooting range.
Tutorial is now offered for every hero specifically with a how to, counters, tips and tricks for each hero.
Vs AI is the same.
Training room has added features. An area where you can summon an enemy AI hero to fight. And an option to make them do the same move over and over.
Shooting range is an aim trainer with moving targets and an added bonus of having achievements for hitting multiple targets, or all targets under a time etc.
other players can now be invited to all of these modes and each one is available while waiting for a game.
MAPS:
A simple tab where players can look at large blow ups of an aerial down view (mini map) of each map showing details like levels, paths, objectives, health packs etc.
TEAM MANAGEMENT:
Go here to shop for teams to join or to post a new team. You can make a team and select a team icon and border. You can invite players and manage players here. This will show your team rank, roster, stats, and a feature to show favorite team compositions or ones with the best win record etc. there is also a message board for teammates to communicate.
STORY:
I assume this is something that is coming with an announcement at blizzcon but in case it is not this mode would allow player to learn the story of overwatch through a single player mode. Levels, bosses, cinematics, and lore would help explain the why, how and who of the game of overwatch.
Content
MASTERY:
Each hero now has a hero mastery level up to 10. The first 5 levels can be achieved by simply playing the hero enough. Levels after that are achieved based on performance. Players are now required to have at least 10 heroes at level 5 before they can rank. Each level unlocks exclusive sprays, skins, icons, borders, weapon skins (more than just gold), and/or medallions (explained later).
PROFILE:
Player profiles get an overhaul that shows their icon with a border. Their highest stats, average stats, rank, what teams they belong to, and a single medallion. The medallion represents a difficult achievement that was achieved (maybe shooting all the targets in the shooting range within a minute or achieving rank 10 on a hero). Profile also includes a player favorite hero (not the most played).
HERO SCREEN:
Hero stat screen show more accurate and useful data. It shows the hero level and now includes stats based on specific maps. (Win percentage on hanamura, etc). This screen also shows a back story for each hero and any animated shorts or comics they have about them.
Gameplay
ULTS:
Across the board ultimates are reduced to half power. Either dealing half damage, lasting half as long, healing half as much, and/or less CC or less damage boost etc. to compensate ultimates charge twice as fast. This would take a good bit of balancing but the result would mean less team wipe ult-fest and more incentive to switch heroes.
OBJECTIVES:
All maps game times are reduced in the following ways…
All 2 CP maps gain a spawn room for the defending team that is closer to the point but each point can be captured 20% faster.
All maps involving a payload have the payload move speed increased 30%. The defending team can now stack 3 players to move the payload in reverse faster just like the attacking team.
All King if the hill maps capture faster but have much shorter respawn times. (2 seconds) they also gain a timer for contested cases that will award a win to the team that holds the point at 99% for 2 minutes.
PINGS:
Each player can now press a desired button to ping. Pinging an enemy will show allies where an enemy is. Pinging an objective will “acknowledge” like it does now, and pinging a random map location will offer a pint for players to look to assist their comms. Pinging an ally will give different responses based on their health, status, or location.
Blizzard
The blizzard board:
A new feature that allows blizzard to directly communicate with its community. They post videos here, messages here, patch notes, upcoming features, anything they want. Keeping the communication open will help players have a more positive look at blizzard and allow blizzard more opportunity to explain why they do what they do maybe even how they do it.
They can even include polls where players can vote to get some quick feedback about something. (This isn’t the forums so players can’t talk back to blizzard here)
Finance:
With an overhaul like this they would need to market the game and really draw players in to find all the features. This is a conversation no one likes having but is the reality of any company. They have to earn money. They can either have players pay for this feature update (please NO) or they could switch to a membership system (again no thanks) or they can offer a large content drop that remains behind a pay wall. All kinds of exclusive skins, borders, icons, etc. that can only be bought with an in game currency purchased with real money. (This is what I suggest) that way everyone can keep on enjoying what they already have and yet players are encouraged to spend some money for some great new content.
PTR:
Every other week a new patch is released on the ptr that changes at least one thing in the way of balancing heroes. If the change is good it will remain on for the next cycle, if it is bad it gets reverted. If the change stays for four cycles or longer it moves to the live client. This will keep the PTR moving and new ideas flowing. It offers more opportunity for balance and refreshment.