And this is coming from someone who’s main dps is mostly ashe. This hero is too strong and needs a nerf more than those pesky “mobile DPS” (yea those “go-to” heroes that no one actually… goes to).
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Nerf the effectively 6 second cooldown of dynamite (The cooldown itself is 12 seconds but the burn lasts 5 seconds, so it’s really a 6 second cooldown). Realistically just make it so the cooldown of dynamite starts AFTER the 5 second burn and then just make the base cooldown slightly shorter.
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OR nerf the fact that her hip fire is basically a hitscan storm arrow.
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OR remove the damage from coach gun (it’s already a free “don’t dive me” ability, I don’t see why it also needs to do damage)
Or honestly… remove dynamite? This is a more extreme case but to me personally, I do not see why the ranged DPS hitscan hero, who’s counterplay is meant to be “lol play behind cover” is allowed to have an ability that… punishes people from playing around cover. But that’s just a me thing, obviously dynamite isn’t going anywhere.
My main problem is just… it’s a hitscan hero. You already have the most consistent reliable source of damage from your primary weapon. I don’t really think you also need a high damage, massive AoE burn ability that instantly puts a pause on anything an enemy wants to do because they now have to wait to be healed up through the burn.