How to "Flatten" Sym's Niche Without a "Rework"

She legit just needs something in her kit to be fast. Everything she has is just so sluggish. Teleporter takes forever to activate, turrets fly incredibly slowing and are easy to knock out of the air, charged ball is laughable as a ranged damage option. M1 ramp up is slow af, and really only good/ usable against tanks.

Faster teleporter activation so it can be used as a reactionary ability.

Faster orb charge + MUCH faster projectile speed (even at the cost of damage nerfs if need be).

Faster m1 ramp up (especially on squishies) so that it’s actually a threat. It’s kind of a joke to me that it’s nigh useless on squishies unless it’s already at full charge.

Just literally anything so that she can defend herself when something breathes on her. Obv not suggesting all of those changes but it would be a start at least.

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